Senior Rendering Engine and Algorithms Engineer Offline
Project: wgpu on top of WebGPU, WebGL, and Vulkan. Rust, WGSL and/or GLSL and TypeScript
Requirements:
- 5+ years of software development in Rust
- 3+ years of experience with graphics APIs such as Vulkan, DirectX, OpenGL, WebGL and/or WebGPU.
- 3+ years of shader programming experience.
- Proficiency in functional programming.
- Extensive knowledge of spatial data structures.
- Proficiency in algorithm development and profiling.
Nice to have:
- Experience working in C++
- Experience working with Kubernetes
- Experience working with Microsoft Azure
- Experience working in Python
We offer:
• Attractive financial package
• Challenging projects
• Professional & career growth
• Great atmosphere in a friendly small team
• Flexible working hours
The job ad is no longer active
Look at the current jobs Rust →