Renderer Studios Full-cycle AAA services: concept, modelling, animation and mocap clean-up for next-gen engines
Cross-cultural expertise: English-speaking PMs minimise mis-communication and keep projects on track
Trusted by global publishers, including Tencent and ZeniMax Online Studios
Headquarters in Singapore with international remote talent and clients worldwide
Join us and help bring world-class animation assets to life in-game!
-
· 40 views · 4 applications · 10d
Integrated Support and Feedback Animator
Countries of Europe or Ukraine · 2 years of experience · C1 - AdvancedRenderer Studios is a AAA game-art partner delivering concept art, high-fidelity 3D modeling, and in-game animation to top global publishers. With a veteran team and global client base, we are known for our quality, efficiency, and seamless communication...Renderer Studios is a AAA game-art partner delivering concept art, high-fidelity 3D modeling, and in-game animation to top global publishers. With a veteran team and global client base, we are known for our quality, efficiency, and seamless communication across cultures and time zones.
We are currently looking for an Integrated Support and Feedback Animator to support the production and implementation of animation assets for AAA games. You will play a vital role in managing animation asset ingestion, review workflows, and coordination with internal and external teams.
Our core values:
- Excellence in Craft: We ensure every animation asset meets a high bar for quality and consistency.
- Clear Communication: Timely, transparent communication with both internal teams and external vendors.
- Agile Collaboration: We iterate fast, adapt quickly, and keep feedback loops short.
- Ownership and Responsibility: We take initiative and follow through with clarity and accountability.
- Technical and Artistic Balance: We bring equal strength in artistic execution and engine implementation.
We are looking for a professional for the role that requires:
- Full-time position (remote or hybrid)
- Flexible availability across time zones (core CET hours with early/late call flexibility)
Main responsibilities:
Outsource Package Preparation
- Collect and organize references and source files for external vendors
- Review or draft clear instructions and enhance briefs where necessary
- Work with the Animation Outsource Manager to prep and deliver well-scoped packages
Vendor Delivery Support & Feedback
- Receive daily deliveries and verify that all feedback has been addressed
- Prep and export builds; review animations in-game as needed
- Write detailed package summaries and submit to Outsource Manager or Lead for review
- Send clear, actionable feedback to animation vendors
- Provide overlays, draw-overs, and reference assets when useful
Animation Implementation Support
- Create block-in animations to unblock downstream setup teams
- Polish or resolve minor animation issues in existing assets
- Create or update blocking animations for game integration
- Provide polish passes on block-in animations
Our ideal candidate:
- Solid artistic and technical understanding of 3ds Max and Maya animation workflows
- Basic knowledge of asset ingestion for game engines (e.g., Unity, Unreal, or proprietary tools)
- Willingness to learn proprietary pipelines and custom tools
- Strong fundamentals in 3D keyframe animation
- Proficient in collaborative platforms like Jira, Miro, and Confluence
- Excellent communication and time-management skills
- Able to contribute live during reviews and planning sessions
Nice to have:
- Experience exporting and setting up assets for game engines
- Prior experience producing art for shipped games
- Familiarity with motion capture, 3D modeling, rigging, or skinning
- Proficiency in troubleshooting technical animation issues
- Comfortable writing documentation or process notes
- Experience using issue tracking systems like Jira
Why join Renderer Studios?
- AAA Projects: Work on exciting, high-profile games with global studios
- Cross-Cultural Team: Collaborate across time zones with clear and respectful communication
- Creative Ownership: Be part of the core animation QA and integration pipeline
- Continuous Growth: Opportunities to broaden technical skills and deepen artistic understanding
- Trusted Partner: Our clients include Tencent, ZeniMax Online Studios, and other global leaders
We look forward to receiving your application!
Please send a short introduction, your CV/portfolio, and a reel or annotated clips showcasing your animation integration and QA work. We review applications weekly and aim to respond within five business days.
More -
· 49 views · 5 applications · 10d
Business Development Manager (Game Art / 3D / Animation Outsourcing)
Full Remote · Countries of Europe or Ukraine · 2 years of experience · C1 - AdvancedAbout Renderer Studios Renderer Studios is a fast-growing, full-cycle AAA art services partner delivering concept, 3D modelling, animation and mocap clean-up for next-gen engines. We work with English-speaking PMs to minimise miscommunication and to keep...About Renderer Studios
Renderer Studios is a fast-growing, full-cycle AAA art services partner delivering concept, 3D modelling, animation and mocap clean-up for next-gen engines. We work with English-speaking PMs to minimise miscommunication and to keep complex art pipelines on track. Our talent has supported global publishers, including Tencent and ZeniMax Online Studios, and we operate from a Singapore HQ with international remote teams and clients worldwide.
We’re now building out our Western client base (EU/UK/NA) and looking for someone who knows how to open doors with game studios and publishers and keep the opportunities flowing. If you understand how art outsourcing is bought and delivered in games, this is for you. (Similar BD roles in art/co-dev focus on building relationships, presenting services, and closing new deals in games. AAA Game Art Studio+3StudySmarter Talents+3iLogos+3)
Role Overview
You will be the first dedicated business developer focused on Western markets. Your main goal: generate qualified opportunities with game studios, publishers and co-dev partners and help turn them into signed projects (3D, animation, mocap clean-up, concept). You’ll work closely with our producers/art leads to scope projects and make sure our proposals match the client’s pipeline and engine requirements. This is a hands-on, outreach-heavy role — not just “waiting for inbound.”
Key Responsibilities
- Prospect & outreach: Identify target studios/publishers in Europe, UK and North America (PC/console/mobile) and contact decision makers (producers, art managers, outsource managers). Build and maintain a lead database/CRM. InGame Job
- Pitch our services: Present Renderer Studios’ capabilities (concept → 3D → animation → mocap clean-up) and our cross-cultural PM approach to remove friction for Western teams.
- Qualify opportunities: Understand project scope, timelines, art style, engine (UE/Unity/prop tools), budget level and outsourcing maturity of the client.
- Coordinate proposals: Work with internal art/production to prepare estimates, case studies and production plans that reflect client needs. iLogos
- Drive the sales cycle: Follow up, negotiate terms within given guidelines, and support contract/sign-off. StudySmarter Talents
- Account farming (light): After a successful delivery, check in with the client and look for add-on work, next art batches, or new titles. swooped.co
- Market intelligence: Track new releases, funding announcements, and hiring news in Western markets to spot who is likely to outsource next. InGame Job
- Event support: Help prepare for online pitches, industry meetups or East-West introductions where relevant.
Requirements
- 2–4 years of experience in business development / sales / account growth in the video game, game services, CG/animation, or IT outsourcing space. (Similar roles in game art outsourcing expect industry familiarity and a BD mindset. StudySmarter Talents+1)
- Proven ability to book meetings and convert them into paying work with Western clients.
- Excellent English (spoken and written); able to write cold outreach and sales emails that get replies.
- Good understanding of how game art is produced (2D/3D, characters, environments, animation pipelines, mocap clean-up) and why studios outsource at different stages. Devoted Studios
- Comfortable working with time zone differences and in a remote, multicultural setup.
- CRM discipline (HubSpot/Pipedrive/Sheet-based is fine) and basic sales reporting.
- Nice to have: existing network of art directors, outsource managers, or producers in EU/UK/NA. (This is often a key success factor in similar BD roles. Welcome to the Jungle)
What Success Looks Like in 6–12 Months
- A healthy, documented pipeline of Western leads segmented by region, size and probability.
- Recurring work from 2–4 anchor Western clients.
- Clear feedback loops from clients → production → sales to improve our proposals for Western expectations.
What We Offer
- Chance to be the first BD focused on Western expansion and shape the go-to-market approach.
- Support from English-speaking PMs and experienced art/animation teams so you’re not selling “air.”
- Competitive base + performance-based commission.
- Remote-friendly environment across time zones.
- Portfolio with recognizable global publishers you can leverage in outreach.
How to Apply
Send your CV/LinkedIn + short note on:
- Game/CG/IT clients you’ve sold to in EU/UK/NA,
- Your average deal size or cycle,
- One example of a cold outreach that turned into a project.