AAA first-person shooter project is looking for C++ engineer

What you will be doing:
Supporting platform-specific subsystems of the game engine
Helping code utilize the hardware most efficiently
Extending the toolset to optimize content
Helping the whole team to ship games

What you need to have:
Proficient with C++
Performance-oriented coding skills
Experience in maintaining any of game engine subsystems
Knowledge of vector algebra

What would be a plus:
Participated in a shipped game (or two canceled)
Pet projects

We offer:
Competitive salary;
The professional and friendly team;
Challenging tasks and projects;
Flexible work schedule;
Paid vacation, sick days, etc;
Comfortable and modern workplace in the city center;
Free fruits and candies.

About Fractured Byte

Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles and mobile devices. Also, we actively share our technical experience and consult a lot of successful studios all around the world.

Our production philosophy is mostly based on ROWE principles. We are focused on the result and highly appreciate the creative freedom and personal comfort of our colleagues. We trust each other and give the opportunity to choose the most convenient way of cooperation for our team members whether it’s office or remote work.

Our team is a family of creative and passionate to game and software development people. We like to solve complicated tasks and try new approaches to achieve the best result.

Company website:

DOU company page:

This job is no longer active.
Смотреть актуальные вакансии C / C++ / Embedded Dnipro→.

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