Engine Programmer Offline
Engine Programmers are responsible for new engine features development related mainly to graphics. They should be able to solve issues related to AAA game engine features development in C++ programming language. In close cooperation with Game Designers, Content Creators and Gameplay Programmers they should work on implementing new game engine features.
Goals:
Develop new game engine features related to graphics, audio, physics, and other engine subsystems
Develop custom materials, shaders, perform modifications and optimizations of existing engine graphics pipeline
Work with Game Designers, Content Creators and Gameplay Programmers in order to develop brand new game engine features
Write technical documentation and developer guides
Requirements:
At least 3 years of C++ Programming Language experience (C++11 standard and higher)
Object-Oriented Design principles and patterns knowledge
Solid understanding of STL
Algorithm design and analysis skills, understanding the significance of algorithms complexity
At least 1 year of experience in render programming
Preferred Requirements:
Experience in Desktop/Gaming Software development
Deep Experience in modern computer graphics APIs (DirectX, OpenGL, Vulkan, Metal) and render programming
Knowledge of game engines architecture
Experience with Lumberyard game engine (especially its graphics pipeline)
Experience with Qt framework
Knowledge of other scripting and programming languages (Python, Lua, etc.)
We offer:
competitive salary & benefits package
modern and comfortable office with lots of perks
perfect working conditions and great team to work with
28-days paid vacation
training programs
corporate events and team buildings
compensation for gym, swimming pool etc.
English classes
medical insurance
The job ad is no longer active
Job unpublished on
8 July 2021
Look at the current jobs C / C++ / Embedded Kyiv→