Junior iOS Developer (AI-first, interactive apps)

to $1200
Product

We build educational mobile apps for kids aged 2-4: mini-games, interactive scenes, animations, characters, and intuitive text-free UX.

 

This is an AI-first role. Most draft code is generated with tools like Codex and Claude, so we are looking for a developer who can break down tasks, guide AI, review results, debug issues, and turn generated code into solid production-ready features.

 

What you’ll do

  • Build and maintain iOS features in Swift / UIKit
  • Develop gameplay and UI mechanics for children’s apps
  • Work with animations, interactive scenes, object behavior, and user states
  • Integrate third-party frameworks and technologies such as SceneKit
  • Quickly learn new tools and frameworks used in the project
  • Review, debug, simplify, and polish AI-generated code
  • Focus on logic, stability, UX, and clean implementation, not just “making it work”

     

Who we’re looking for

  • 1+ year of commercial iOS experience
  • Strong knowledge of Swift / UIKit
  • Solid fundamentals: asynchronous programming, multithreading, memory management, networking, app lifecycle, and debugging
  • Comfortable with new tasks and unfamiliar technologies
  • Able to move beyond simple CRUD-style work and learn new domains fast
  • Confident using AI as a real development tool, not just for occasional code suggestions

     

What we offer

  • A remote full-time 5/2 role with real ownership and real production tasks
  • Direct collaboration with an illustrator on scenes, characters, and interactions
  • A mentor who will support your growth and help with technical decisions
  • A practical environment where you can grow fast and gain strong hands-on experience in AI-first development

     

Nice to have

  • Experience with SceneKit, Core Animation, or interactive visual features
  • Experience integrating third-party SDKs / frameworks
  • Good product sense, especially around UX, animation, and detail

 

Required skills experience

Swift 1 year
UIKit 1 year

Required languages

Published 21 April
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11 applications
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