Senior 3D Environment Artist
We are looking for a highly skilled 3D Environment Artist to completely redesign and rebuild game levels at modern, high-fidelity quality.
These levels were originally created in 2011 and must now be reimagined with contemporary detail, strong artistic direction, optimized geometry, and real-time browser performance in mind.
This is not a minor polish pass โ we want a dramatic visual upgrade.
๐ฎ The Project
We are rebuilding a former #1 iOS app with over 7 million downloads โ as a modern game featuring unique 3D environments.
Each level is themed around a real-world-inspired location, including:
- Circus
- City park
- Las Vegas strip
- Egyptian pyramids
- Active volcano
- Niagara Falls
- And more
In each level, the player walks on a tightrope high above the ground between two endpoint structures.
The visual bar is high: modern HD quality, rich detail, strong atmosphere, and optimized performance.
๐งฑ What Youโll Build (Per Level)
Each level must include:
- Two endpoint structures (start & end platforms)
- Empty space between them (we add the rope in code)
- Ground / terrain below
- Background scenery
- Props
- Sky treatment
Do NOT include:
- Character
- Rope
- Projectiles
- UI
- Particles
- Baked lighting
๐ Technical Specifications (Non-Negotiable)
Format .glb (glTF binary)
Source File - Blender (.blend) preferred
Triangles - 80kโ120k per level (150k hard max)
Materials - Maximum 8
Textures - Max 2048ร2048
Maps - PBR (albedo, normal, roughness/metallic)
Scale - 1 unit = 1 meter
Lighting - Do NOT bake (handled in engine)
Origin - (0,0,0) = rope starting point
Axis - Rope runs along +Z, Up = +Y
Must be optimized for:
- Three.js (WebGL2)
- Apple SceneKit
Minimize materials and draw calls โ use texture atlases wherever possible.
๐ฆ Deliverables (Per Level)
- Final .glb file
- Blender source file (.blend)
- Texture maps as separate PNG files
๐ค Ideal Candidate
- Strong experience in high-quality stylized or semi-realistic environments
- Deep understanding of optimization for WebGL / real-time rendering
- Excellent Blender workflow
- Strong PBR texturing knowledge
- Clean topology and efficient scene management
- Ability to dramatically elevate legacy content to modern standards
Required languages
| English | B1 - Intermediate |
| Ukrainian | B2 - Upper Intermediate |