Senior Technical Lead for Games
🎯 What you’ll do
- design, build, and improve core game systems
- write and review production code
- debug and fix complex live issues
- set technical standards through example
You’ll own systems end to end: idea → implementation → QA → release → live ops. You’ll work daily with engineers, QA, product, and art - driving decisions through technical clarity.
This is a hands-on leadership role, not management.
🔑 What leadership means here
- You lead by coding, pairing, reviewing, and fixing
- People follow your decisions because they trust your judgment
- You raise the bar without becoming a bottleneck
No headcount ownership. No delivery theater. Just real engineering leadership.
🧠 What you bring
- Deep hands-on engineering experience
- Regular production coding
- Ownership mindset for live systems
- Comfort with complexity and ambiguity
Strong plus
- Games / iGaming / interactive products
- Performance-sensitive or real-time systems
🧰 Tech context
- JavaScript / TypeScript
- Node.js
- Game / frontend-heavy systems (Pixi.js / Phaser.js / Canvas / WebGL)
You don’t need to know everything on day one - you need to be able to go deep fast.
👉 This is not for you if
- You want to move away from coding
- You expect authority without hands-on work
- You avoid production responsibility
👉 This is for you if
You want to stay deeply technical, have real influence on how things are built, and ship games that run in production not slides.
Required domain experience
| Gambling | 1.5 years |
Required languages
| English | B2 - Upper Intermediate |
JavaScript, TypeScript, Node.js, Canvas, WebGL, Pixi.js
Published 29 January
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1 application
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