Roblox Game Lead - Lua Generalist - Lead our Game Studio – Lua / Animation / Rapid Prototyping to $1000
I run a roblox game studio and a SaaS pipeline. I need a Game Lead who can take over the studio side. Our timelines are wonky, our scope pivots fast, and the freelancers we work with are far from what you'd find in an office. I need someone who can 'glue' it all together.
The Mission:
- Manage a decentralized team of game coders.
- Ground up Lua scripting and ship weekly updates.
- Handle (or oversee) basic animation and texturing—you need to understand the 'feel' of the game, not just the logic.
- Pivot at a moment's notice. If a mechanic isn't working on Tuesday, we change it by Wednesday.
Who you are:
- A Lua expert who understands game loops and performance.
- Someone with a 'get it done' mindset over 'perfect code.'
- Experience with visual assets (Blender, or similar) is basically necessary
- Understands Dopamine loops
- That friction in the right place creates sales, wrong place loses retention
In exchange, I offer high autonomy, a direct line to the founder.
If you're it answer these questions to move forwards:
1. Describe a time a game mechanic was fundamentally broken or hated by players 48 hours before a patch. How did you pivot the logic, and what did you 'cut' to make sure the update still went out on time?
2. What to you is the most important aspect of a game? What kills it and what keeps a live service game alive?
3. What is the hardest technical difficulty or system you've overcome, and how'd you bridge this challenge?
4. In taking on this roll, what do you need from me? When does a technical problem become a problem I'm made aware of?
Also: send over projects you've done; assets you've created- and systems you've made.
Required skills experience
| GameDev | 2 years |
| Game Design | 2 years |
| Project Management | 2 years |
| Lua | 2 years |
Required domain experience
| Gamedev | 2 years |
Required languages
| English | C2 - Proficient |