Middle Browser Game Developer (TypeScript + WebGL, Web3 Events) to $5000

We’re a Web3 game studio creating fast-paced, technically refined games with transparent mechanics and well-crafted logic. We work with blockchain infrastructure, blending game development, decentralized technologies, and modern product design. Our mission is to deliver games that are simple to use yet rich in depth, built for a global audience.

What you’ll do

  • Build browser games (Canvas/WebGL) end-to-end: state machine, animations, assets, sound hooks.
  • Wire the client to Web3 triggers: subscribe to contract events via WS, handle pending vs confirmed, finality and rare reorgs (idempotent handlers).
  • Keep 60+ FPS on desktop, solid mobile performance (asset atlases, batching, Workers).
  • Integrate with Next.js API routes (or a tiny Node service) for caching/retries.
  • Cover core logic with tests (math, payouts caps, events pipeline).

Stack

  • TypeScript, React/Next.js (game page rendered client-side), Canvas/WebGL (Pixi/Phaser/Three).
  • WebSockets, viem/ethers, ABI/log decoding.
  • Node.js; Redis is a plus.

Nice to have

  • Spine/DragonBones, VFX/shaders (GLSL) or 3D pre-renders.
  • VRF/Entropy understanding (Chainlink, Pyth).
  • RTP/probability, basic Solidity/Foundry (read contracts, events).

Why join

  • Real ownership of features, no bureaucracy.
  • Remote-first, tight feedback loop, fast decisions.
  • Impact: thousands of live rounds weekly, measurable results.

Required languages

English A2 - Elementary
GameDev, Canvas, WebGL, TypeScript, React/Redux/Next.js, Pixi.js, VFX
Published 15 August
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