Senior WebGL / GPU Graphics Engineer (Real-Time Rendering and Shader Optimization) to $7000 Offline

We’re looking for a seasoned WebGL/OpenGL expert with deep experience in writing custom GLSL shaders and optimizing GPU compute workloads for high-performance real-time rendering. You’ll be architecting low-level graphics pipelines in WebGL 2.0, leveraging WebAssembly for performance-critical modules, and managing efficient memory and WebSocket I/O for live, interactive data visualizations or game-like experiences.
 

We are interested in you if you have:

  • Built or extended game engines or high-performance visualization tools
  • Optimized rendering logic with custom shaders across the pipeline (vertex/fragment/compute)
  • Written C/C++ systems code with tight control over memory and performance
  • Worked directly with WebGL 2.0, GLSL, WebAssembly, and WebSockets
  • Shipped projects where real-time GPU performance made or broke the product
     

This is a role for someone who gets excited about the GPU as a computational platform and wants to push the limits of what’s possible in the browser or in embedded WebGL environments.

Required skills experience

C++
WebSockets
OpenGL
GLSL
C++, C, WebSockets, OpenGL, GLSL

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