Senior WebGL / GPU Graphics Engineer (Real-Time Rendering and Shader Optimization) to $7000 Offline
We’re looking for a seasoned WebGL/OpenGL expert with deep experience in writing custom GLSL shaders and optimizing GPU compute workloads for high-performance real-time rendering. You’ll be architecting low-level graphics pipelines in WebGL 2.0, leveraging WebAssembly for performance-critical modules, and managing efficient memory and WebSocket I/O for live, interactive data visualizations or game-like experiences.
We are interested in you if you have:
- Built or extended game engines or high-performance visualization tools
- Optimized rendering logic with custom shaders across the pipeline (vertex/fragment/compute)
- Written C/C++ systems code with tight control over memory and performance
- Worked directly with WebGL 2.0, GLSL, WebAssembly, and WebSockets
- Shipped projects where real-time GPU performance made or broke the product
This is a role for someone who gets excited about the GPU as a computational platform and wants to push the limits of what’s possible in the browser or in embedded WebGL environments.
Required skills experience
| C++ | |
| WebSockets | |
| OpenGL | |
| GLSL |
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