Unity Render Developer Offline

Hello! If you are looking for the best team ever, you’ve found it!

Pingle Studio is a group of passionate and professional game developers with over 15 years of experience in the industry.

 

Main responsibilities:

β€” Optimization and correction of work of shaders on end devices.

β€” GPU profiling on devices.

β€” Implementation of new graphic functionality.

β€” Integration of visual effects with game logic events.

 

Requirements:

β€” Ability to write shaders on Unity, including computer shaders.

β€” Knowledge of SRP and the principles of building render pipelines.

β€” Knowledge of rendering techniques.

β€” Ability to work on Switch and profile on LLGD and NVN Graphics Debugger.

β€” Ability to optimize shaders.

β€” Experience with consoles.

β€” Experience writing shaders in HLSL.

 

What we offer:

β€” Fast hiring and clear process.

β€” 20 Paid Vacation Days.

β€” 10 Paid Sick Leave Days.

β€” Regular salary reviews.

β€” Personal Development Plan for clear growing of skills.

β€” Accountant support and full taxes coverage.

β€” Comfortable Office Location and the ability to work remotely.

β€” Corporate English lessons.

β€” Advanced training: compensation of 50% of the cost of training courses,

video courses.

β€” Career Path and Mentorship Program.

β€” Referral internal Program: Active Program with Great Bonuses.

β€” Π‘ommunity of people who understand your game passion.

The job ad is no longer active
Job unpublished on 22 March 2023

Look at the current jobs Gamedev Kyiv→

Loading...