Unity Render Developer Offline
Hello! If you are looking for the best team ever, youβve found it!
Pingle Studio is a group of passionate and professional game developers with over 15 years of experience in the industry.
Main responsibilities:
β Optimization and correction of work of shaders on end devices.
β GPU profiling on devices.
β Implementation of new graphic functionality.
β Integration of visual effects with game logic events.
Requirements:
β Ability to write shaders on Unity, including computer shaders.
β Knowledge of SRP and the principles of building render pipelines.
β Knowledge of rendering techniques.
β Ability to work on Switch and profile on LLGD and NVN Graphics Debugger.
β Ability to optimize shaders.
β Experience with consoles.
β Experience writing shaders in HLSL.
What we offer:
β Fast hiring and clear process.
β 20 Paid Vacation Days.
β 10 Paid Sick Leave Days.
β Regular salary reviews.
β Personal Development Plan for clear growing of skills.
β Accountant support and full taxes coverage.
β Comfortable Office Location and the ability to work remotely.
β Corporate English lessons.
β Advanced training: compensation of 50% of the cost of training courses,
video courses.
β Career Path and Mentorship Program.
β Referral internal Program: Active Program with Great Bonuses.
β Π‘ommunity of people who understand your game passion.
The job ad is no longer active
Job unpublished on
22 March 2023
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