Graphics Developer (Supermassive Games studio) Offline

Requirements:

โ€” 3+ years experience with ะก++;

โ€” Knowledge of rendering pipelines;

โ€” Strong working experience with DirectX12 and/or Vulkan, OpenGL;

โ€” A broad knowledge of the theory and practical application of 3D maths in games and linear algebra;

โ€” Unreal Engine 4;

โ€” Understanding of OOP and Templates;

โ€” Debugging memory-related issues;

โ€” Modifying existing systems;

 

 

Would be a plus:

โ€” Console SDKs (PlayStation and Xbox);

โ€” Python;

โ€” Optimizing for execution;

โ€” Optimizing for memory;

โ€” Intermediate English level

 

 

Main duties:

โ€” Modify Unreal Engine 4;

โ€” Integration of new functionality from unmodified UE4 to the internal version of UE4

โ€” Implement, document, and maintain the extensions to the Unreal Engine(render, asset pipeline, etc.).

 

 

We offer:

โ€” Open-minded, collaboration-friendly, invention-driven team;

โ€” Office in the center of Kiev;

โ€” Flexible working hours and ability to work some time from home;

โ€” Paid vacation (20 days a year) and sick days;

โ€” Medical insurance;

โ€” Gym;

โ€” Training and education;

โ€” In-house English classes;

โ€” Corporate/team/special events.

 

 

About the project:

Supermassive Games is a BAFTA-winning, independent AAA game studio with a reputation for innovation in both storytelling and VR.

 

The team already released a number of successful titles and is best known for the critically acclaimed PS4 hit Until Dawn. There was recently announced The Dark Pictures Anthology โ€” a series of stand-alone, horror games for PS4, Xbox, and PC.

 

With a passion to deliver experiences such as high-end interactive drama and immersive VR, the team is carving a unique and exciting path in the games industry.

 

 

Want to join us on the journey?

The job ad is no longer active
Job unpublished on 2 August 2021

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