Graphics Developer (Supermassive Games studio) (offline)
Requirements:
โ 3+ years experience with ะก++;
โ Knowledge of rendering pipelines;
โ Strong working experience with DirectX12 and/or Vulkan, OpenGL;
โ A broad knowledge of the theory and practical application of 3D maths in games and linear algebra;
โ Unreal Engine 4;
โ Understanding of OOP and Templates;
โ Debugging memory-related issues;
โ Modifying existing systems;
Would be a plus:
โ Console SDKs (PlayStation and Xbox);
โ Python;
โ Optimizing for execution;
โ Optimizing for memory;
โ Intermediate English level
Main duties:
โ Modify Unreal Engine 4;
โ Integration of new functionality from unmodified UE4 to the internal version of UE4
โ Implement, document, and maintain the extensions to the Unreal Engine(render, asset pipeline, etc.).
We offer:
โ Open-minded, collaboration-friendly, invention-driven team;
โ Office in the center of Kiev;
โ Flexible working hours and ability to work some time from home;
โ Paid vacation (20 days a year) and sick days;
โ Medical insurance;
โ Gym;
โ Training and education;
โ In-house English classes;
โ Corporate/team/special events.
About the project:
Supermassive Games is a BAFTA-winning, independent AAA game studio with a reputation for innovation in both storytelling and VR.
The team already released a number of successful titles and is best known for the critically acclaimed PS4 hit Until Dawn. There was recently announced The Dark Pictures Anthology โ a series of stand-alone, horror games for PS4, Xbox, and PC.
With a passion to deliver experiences such as high-end interactive drama and immersive VR, the team is carving a unique and exciting path in the games industry.
Want to join us on the journey?
โ 3+ years experience with ะก++;
โ Knowledge of rendering pipelines;
โ Strong working experience with DirectX12 and/or Vulkan, OpenGL;
โ A broad knowledge of the theory and practical application of 3D maths in games and linear algebra;
โ Unreal Engine 4;
โ Understanding of OOP and Templates;
โ Debugging memory-related issues;
โ Modifying existing systems;
Would be a plus:
โ Console SDKs (PlayStation and Xbox);
โ Python;
โ Optimizing for execution;
โ Optimizing for memory;
โ Intermediate English level
Main duties:
โ Modify Unreal Engine 4;
โ Integration of new functionality from unmodified UE4 to the internal version of UE4
โ Implement, document, and maintain the extensions to the Unreal Engine(render, asset pipeline, etc.).
We offer:
โ Open-minded, collaboration-friendly, invention-driven team;
โ Office in the center of Kiev;
โ Flexible working hours and ability to work some time from home;
โ Paid vacation (20 days a year) and sick days;
โ Medical insurance;
โ Gym;
โ Training and education;
โ In-house English classes;
โ Corporate/team/special events.
About the project:
Supermassive Games is a BAFTA-winning, independent AAA game studio with a reputation for innovation in both storytelling and VR.
The team already released a number of successful titles and is best known for the critically acclaimed PS4 hit Until Dawn. There was recently announced The Dark Pictures Anthology โ a series of stand-alone, horror games for PS4, Xbox, and PC.
With a passion to deliver experiences such as high-end interactive drama and immersive VR, the team is carving a unique and exciting path in the games industry.
Want to join us on the journey?
The job ad is no longer active
Job unpublished on
2 August 2021
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