Regular C++ Developer (Vulkan or OpenGL - must) Offline
Work on the project assumes the following:
- development of 3D ray tracing rendering engine (physically based rendering);
- integration of the engine with 3D tools (like 3DsMax, Blender).
- development geometry, materials and lights conversion tools to support other popular PBR engines.
Responsibilities:
Develop and sustain of rendering engine.
Optimize engine performance for GPU hardware.
Candidate will participate in:
- Development of new features;
- 3D rendering optimization and improvements;
- Support export-import of geometry/materials and lights from other 3D tools;
- Implement new types of materials and lights;
- Debug and fix rendering issues.
Mandatory Skills:
Strong C/C++ development skills.
Ability to optimize algorithms for GPU.
Knowledge of graphics pipeline.
Knowledge 3D API (Vulkan \ OpenGL).
Nice-to-Have Skills:
Strong math background.
Understanding of PBR and Ray Tracing.
The job ad is no longer active
Job unpublished on
23 October 2020
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