Boostbase Group

Joined in 2020
48% answers
Boostbase Group specializes in game development and 3D art production for AAA consoles, PC, and mobile titles.

Our team consists of passionate gamers, innovators, and artists, moonlighting as digital engineers, technology disruptors, and software hustlers, creating kicks digital experiences.

We take pride in delivering incredible games for publishers, developers, world-class brands, and private companies.
  • · 117 views · 29 applications · 16d

    2D Artist / Board Game Designer / Production Artist

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · A2 - Elementary
    We’re looking for a skilled 2D Artist / board game designer / production artist to design and prepare all print-ready files for our upcoming card-based tabletop game. You’ll take the project from concept visuals to final, production-ready assets, ensuring...

    We’re looking for a skilled 2D Artist / board game designer / production artist to design and prepare all print-ready files for our upcoming card-based tabletop game.
    You’ll take the project from concept visuals to final, production-ready assets, ensuring a cohesive, polished, and print-accurate look across all components.

     

    🧩 What You’ll Design

    You’ll be responsible for the complete visual design and layout of the following game elements:

     

    🃏 Cards

    • Standard Deck: 54 cards
    • Action Deck: 50 unique cards
    • Confidence Cards: 6 per player

     

    🔘 Tokens & Discs

    • 4 × Change Suit Discs
    • 14 × Change Value Discs
    • 1 × Dealer Button

     

    📄 Paper Components

    • Score Pad (3.5 × 5.5 in)
    • Rulebook (small booklet, using provided text)

     

    📦 Packaging

    • Game Box exterior design
    • (Optional) Internal divider or insert layout

     

    📘 What We’ll Provide

    • Complete rules and written content
    • Branding direction and logo
    • Reference visuals for style, tone, and color direction
    • Exact dimensions and print specifications for each component

     

    📦 Deliverables

    • Print-ready PDFs for production
    • Editable source files (Adobe Illustrator / InDesign / vector format)
    • All assets clearly labeled and organized by component
    • Consistent and cohesive visual theme across all materials

     

    👤 Ideal Candidate

    • Experience designing board or card games (please include examples!)
    • Strong skills in layout, typography, and color harmony
    • Understanding of print production standards (bleeds, margins, CMYK, etc.)
    • Attention to detail and ability to deliver organized, ready-to-print files

     

    If you love bringing tabletop experiences to life through great visual design, we’d love to see your portfolio or past samples.

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  • · 58 views · 12 applications · 9d

    Environment / Scene Artist

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · A2 - Elementary
    We are seeking a talented Environment / Scene Artist to craft compelling, stylized environments and set-pieces inspired by the look and feel showcased in this reference: https://www.youtube.com/watch?v=24d5nAsQv1w&t=940s What You’ll Be...

    We are seeking a talented Environment / Scene Artist to craft compelling, stylized environments and set-pieces inspired by the look and feel showcased in this reference: 
    https://www.youtube.com/watch?v=24d5nAsQv1w&t=940s

     

    🎨 What You’ll Be Creating

    • Environments may include set pieces, props, atmospheric lighting, stylized shaders or post-effects in line with the aesthetic.
    • The deliverables need to be ready for use in real-time or cinematic presentation, with high visual fidelity and strong artistic direction.

     

    📌 Responsibilities

    • Translate the visual style of the reference into original scene designs matching composition, color palette, lighting atmosphere, camera framing.
    • Model/build/assemble environment assets or use provided assets and apply materials, lighting and effects to achieve the target style.
    • Work from concept or reference imagery to produce polished, production-ready scenes.
    • Ensure scenes are optimized and assembled properly for their intended use (real-time engine or rendered footage).
    • Provide iterative previews, receive feedback and refine until reaching the desired visual standard.

     

    🧠 Ideal Candidate

    • Strong portfolio of environment/scene work, especially in stylized or cinematic visual styles.
    • Excellent sense of lighting, mood, color, composition, camera framing.
    • Experience with 3D tools (Maya, 3ds Max, Blender) and real-time engines or renderer workflows (Unreal, Unity, etc.).
    • Familiarity with stylized materials/shaders, post-processing and atmosphere effects.
    • Good communication, able to iterate and refine based on feedback while maintaining quality and deadlines.

     

    📋 What We’ll Provide

    • Technical specifications: desired resolution, format, engine or renderer, asset budget, polycounts, etc.
    • Timeline and milestones for preview and final delivery.

     

    📦 Deliverables

    • Fully built scene(s) in the agreed tool/engine format, with all assets/materials/lights set up to replicate the target style.
    • High-quality stills and/or rendered animation clips showing the scene from multiple angles.
    • Source files and project files in organized structure, with relevant assets, materials and lighting setups clearly labeled.
    • Documentation of camera settings, lighting rigs or any special shader setups used.

     

    📅 Timeline & Engagement

    • We aim for a quick turnaround, but high-quality results—please indicate your availability and estimated delivery time.
    • Working remotely, with regular check-ins and feedback sessions.
    • Compensation: Please include your rate or project quote along with your portfolio.

     

    If you’re passionate about creating immersive, stylised scenes with strong cinematic impact, and you feel comfortable matching a specific artistic vision, we’d love to see your work.

    Apply now with your portfolio, demo reel, relevant scene examples, and your rate or quote. Let’s build something visually striking together.

    Would you like a shortened version of this posting (for posting on platforms like Upwork or ArtStation), or a version tailored for a game-studio careers page?

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  • · 78 views · 13 applications · 8d

    2D Artist

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · A2 - Elementary
    We are seeking a talented 2D Artist to craft compelling, stylized environments and set-pieces inspired by the look and feel showcased in this reference: https://www.youtube.com/watch?v=24d5nAsQv1w&t=940s What You’ll Be Creating Environments may...

    We are seeking a talented 2D Artist to craft compelling, stylized environments and set-pieces inspired by the look and feel showcased in this reference: 
    https://www.youtube.com/watch?v=24d5nAsQv1w&t=940s

     

    🎨 What You’ll Be Creating

    • Environments may include set pieces, props, atmospheric lighting, stylized shaders or post-effects in line with the aesthetic.
    • The deliverables need to be ready for use in real-time or cinematic presentation, with high visual fidelity and strong artistic direction.

     

    📌 Responsibilities

    • Translate the visual style of the reference into original scene designs matching composition, color palette, lighting atmosphere, camera framing.
    • Model/build/assemble environment assets or use provided assets and apply materials, lighting and effects to achieve the target style.
    • Work from concept or reference imagery to produce polished, production-ready scenes.
    • Ensure scenes are optimized and assembled properly for their intended use (real-time engine or rendered footage).
    • Provide iterative previews, receive feedback and refine until reaching the desired visual standard.

     

    🧠 Ideal Candidate

    • Strong portfolio of environment/scene work, especially in stylized or cinematic visual styles.
    • Excellent sense of lighting, mood, color, composition, camera framing.
    • Familiarity with stylized materials/shaders, post-processing and atmosphere effects.
    • Good communication, able to iterate and refine based on feedback while maintaining quality and deadlines.

     

    📋 What We’ll Provide

    • Technical specifications: desired resolution, format, engine or renderer, asset budget, polycounts, etc.
    • Timeline and milestones for preview and final delivery.

     

    📦 Deliverables

    • Fully built scene(s) in the agreed tool/engine format, with all assets/materials/lights set up to replicate the target style.
    • High-quality stills and/or rendered animation clips showing the scene from multiple angles.
    • Source files and project files in organized structure, with relevant assets, materials and lighting setups clearly labeled.
    • Documentation of camera settings, lighting rigs or any special shader setups used.

     

    📅 Timeline & Engagement

    • We aim for a quick turnaround, but high-quality results—please indicate your availability and estimated delivery time.
    • Working remotely, with regular check-ins and feedback sessions.
    • Compensation: Please include your rate or project quote along with your portfolio.

     

    If you’re passionate about creating immersive, stylised scenes with strong cinematic impact, and you feel comfortable matching a specific artistic vision, we’d love to see your work.

     

    Apply now with your portfolio, demo reel, relevant scene examples, and your rate or quote. Let’s build something visually striking together.

    Would you like a shortened version of this posting (for posting on platforms like Upwork or ArtStation), or a version tailored for a game-studio careers page?

    More
  • · 110 views · 14 applications · 3d

    AR developer (Flutter)

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · B1 - Intermediate
    We’re building an AR Milky Way overlay for BortleBuddy, a dark-sky park finder & astrophotography planning app. We need an experienced AR developer (Flutter) who knows celestial mechanics and can deliver a reliable MVP quickly — with potential for...

    We’re building an AR Milky Way overlay for BortleBuddy, a dark-sky park finder & astrophotography planning app. We need an experienced AR developer (Flutter) who knows celestial mechanics and can deliver a reliable MVP quickly — with potential for long-term collaboration.

     

    🔭 Project Summary

    Create a Flutter-based AR feature that overlays the Milky Way (and other sky information as needed) accurately on a live camera view. Think Star Walk / Sky Map but optimized for astrophotography planning (precise position for composition, framing, and timing).

    Outcome: Working AR Milky Way feature integrated into the existing Flutter app.

     

    🛠 What You’ll Build

    • Real-time AR overlay of the Milky Way polygon (provided mw.json) aligned to the device camera.
    • Accurate celestial coordinate transforms (RA/Dec → Alt/Az) using device sensors (GPS, gyroscope, magnetometer).
    • Smooth sensor fusion and drift compensation for reliable overlays.
    • UI hooks for toggling overlays, time scrub, and basic calibration tools.
    • Integration with the existing Flutter codebase (native ARCore/ARKit via plugin such as ar_flutter_plugin or custom platform channels if needed).

     

    📚 Must-Have Experience

    • AR development with ARCore/ARKit (or ar_flutter_plugin) and Flutter integration.
    • Strong knowledge of astronomical calculations (coordinate transforms RA/Dec ↔ Alt/Az).
    • Proven experience building planetarium/sky apps or celestial positioning systems.
    • Familiar with sensor fusion (compass, gyro, GPS) and dealing with noisy mobile sensors.
    • Clean, testable code and experience shipping cross-platform mobile features.

     

    👍 Strongly Preferred

    • Experience with astronomy libraries (Astronomy Engine, VSOP87, astronomia, etc.).
    • Knowledge of Jean Meeus algorithms or equivalent accuracy methods.
    • Experience using visualization tools like d3-celestial (or similar) for reference.
    • Prior work optimizing AR for battery and performance.
    • Open-source contributions to astronomy or planetarium projects (bonus).

     

    🏁 Development Approach & Timeline

    We follow a rapid, iterative vibecoding pace:

    • Week 1 — POC: Basic AR overlay working in simple scenes (sensor fusion + mw.json overlay).
    • Week 2 — Accuracy: Improve astronomical accuracy, time scrubbing, calibration.
    • Week 3 — Polish: UI/UX polish, smoothing, visuals, and performance tweaks.
    • Week 4 — Ship: Integration, QA, documentation, handoff.

    Estimated effort: ~70–90 hours across 4 weeks.

     

    📦 Deliverables

    • Integrated AR Milky Way feature in the Flutter app (iOS & Android).
    • Source code, build instructions, and platform channel/native code if used.
    • Short technical doc describing algorithms, calibration approach, and known limitations.
    • Sample test scenarios and a checklist for QA (accuracy tests, device list).

     

    💡 Why This Project?

    • You’ll build a feature used by the astrophotography community to plan real shoots.
    • Short, focused MVP with clear scope and fast feedback loops.
    • Opportunity for continued work on BortleBuddy after MVP.

     

    Let’s build a precise, beautiful sky overlay for astrophotographers. 🌌

    More
  • · 23 views · 2 applications · 2d

    3D Animator for YouTube Shorts

    Full Remote · Countries of Europe or Ukraine · 2 years of experience · B1 - Intermediate
    We are expanding our portfolio of YouTube channels and are launching a new brand focused on educational short-form content. Our goal is to produce high-quality, engaging, and visually appealing animations similar to the style and pacing of these...

    We are expanding our portfolio of YouTube channels and are launching a new brand focused on educational short-form content. Our goal is to produce high-quality, engaging, and visually appealing animations similar to the style and pacing of these creators:

    • Zack D. Films
    • SimpliHow

     

    We are looking for a talented 3D Animator who can work with us on a day-to-day basis and is interested in a long-term collaboration. You will be responsible for bringing scripts and ideas to life through dynamic 3D animation tailored specifically for YouTube Shorts.

     

    Responsibilities

    • Create high-quality 3D animations optimized for short-form vertical content
    • Work closely with our creative team to develop concepts, storylines, and visual styles
    • Deliver consistent output on a regular schedule
    • Implement feedback quickly and maintain a smooth production pipeline
    • Contribute creative ideas to improve storytelling and visual impact

     

    Requirements

    • Proven experience in 3D animation (please include portfolio or reel)
    • Ability to create stylized, engaging, and fast-paced animations suitable for YouTube Shorts
    • Strong understanding of timing, pacing, and visual storytelling
    • Proficiency with industry-standard 3D software 
    • Reliability and readiness for ongoing daily work

     

    Nice to Have

    • Experience creating educational or explainer-style content
    • Experience with character animation
    • Familiarity with YouTube short-form content trends

     

    Interested?

    If this sounds like you, let’s talk!

    More
  • · 67 views · 29 applications · 2d

    Unity Mobile Game Developer (Arcade / Physics-Based Gameplay)

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · B1 - Intermediate
    We are seeking an experienced Unity Developer to develop a mobile arcade game featuring fast, physics-based gameplay, competitive head-to-head modes, and integrated social features. The project is already fully planned with a clear production pathway,...

    We are seeking an experienced Unity Developer to develop a mobile arcade game featuring fast, physics-based gameplay, competitive head-to-head modes, and integrated social features. The project is already fully planned with a clear production pathway, established art/UI direction, and defined milestones.

     

    What We Need From You (High-Level)

    • Strong Unity development experience (ideal: mobile, 2D, hyper-casual, arcade, or competitive titles)
    • Ability to implement lightweight multiplayer systems (real-time or asynchronous)
    • Experience integrating common mobile SDKs (ads, analytics, IAP, attribution, etc.)
    • Familiarity with backend ecosystems such as Firebase, PlayFab, or similar services
    • Clean, modular, and well-documented coding practices
    • Ability to work smoothly with an existing art, animation, and UI pipeline
    • Reliability with meeting milestones and delivering polished, testable builds

     

    The Build Includes

    • A simple but addictive core gameplay loop
    • Two additional game modes expanding on the core mechanics
    • A competitive ladder / ranking system
    • Custom UI & HUD implementation
    • A small set of power-ups
    • A cosmetic unlock and progression system
    • Lightweight social and sharing features
    • Routine mobile meta systems (daily events, rewards, prompts, notifications)

     

    Preferred Experience

    • Previously shipped mobile titles 
    • Experience with leaderboards, PvP modes, or competitive matchmaking
    • Strong understanding of physics-based gameplay and dynamic interactions
    • Experience building polished, production-ready mobile UI
    • Strong background integrating standard monetisation SDKs
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