Boostbase Group

Joined in 2020
48% answers
Boostbase Group specializes in game development and 3D art production for AAA consoles, PC, and mobile titles.

Our team consists of passionate gamers, innovators, and artists, moonlighting as digital engineers, technology disruptors, and software hustlers, creating kicks digital experiences.

We take pride in delivering incredible games for publishers, developers, world-class brands, and private companies.
  • · 20 views · 4 applications · 16d

    Houdini Camera Animation for Product Visualization

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience
    We’re looking for a skilled Houdini Artist to create a cinematic camera animation for a product visualization scene. The goal is to achieve smooth, realistic, and visually engaging motion that highlights the form and design of the object. Focus Camera...

    We’re looking for a skilled Houdini Artist to create a cinematic camera animation for a product visualization scene.
    The goal is to achieve smooth, realistic, and visually engaging motion that highlights the form and design of the object.

     

    🔹 Focus

    Camera animation only — no modeling or rendering required.

     

    🧩 Scope of Work

    • Animate a single camera around an existing 3D model (vehicle).
    • Duration: approximately 40 seconds (~1000 frames 25 fps).
    • Emphasis on composition, rhythm, and storytelling through camera motion.
    • Use professional cinematography techniques: orbit, dolly, tracking, focus transitions.
    • Deliver a clean, well-structured animation ready to be integrated into the master Houdini scene.

     

    📦 Deliverables

    • .hip file or .abc (Alembic) export with camera animation
    • HD Playblast preview (1920×1080) for review
    • Brief technical notes: focal length, camera path, DOF (if applied)

     

    ⚙️ Technical Requirements

    • Software: Houdini 20.0 or newer
    • Frame rate: 25 fps
    • Timeline: ~1000 frames
    • Coordinate system: object centered at (0,0,0), scale in meters
    • Animation must be smooth, jitter-free, and fully keyframed (no simulation-based rigs)

     

    👤 Ideal Candidate

    • Proven experience with cinematic product or automotive shots
    • Strong sense of timing, rhythm, and visual storytelling
    • Precision in camera curve editing and motion flow
    • Ability to follow a reference storyboard and maintain continuity
    More
  • · 43 views · 6 applications · 15d

    Unreal Engine Developer - Arena Mode for AAA RTS Project

    Full Remote · Countries of Europe or Ukraine · 2 years of experience · B1 - Intermediate
    We’re expanding our team to build the next great ARENA mode for our AAA real-time strategy game — featuring fast-paced 1v1, 2v2, and 3v3 battles between mages, archers, shooters, monsters, and more. This mode will serve as a high-quality vertical slice...

    We’re expanding our team to build the next great ARENA mode for our AAA real-time strategy game — featuring fast-paced 1v1, 2v2, and 3v3 battles between mages, archers, shooters, monsters, and more.
    This mode will serve as a high-quality vertical slice launching this Christmas, showcasing intense small-scale combat in cinematic Unreal Engine 5 visuals.

     

    🧩 What We’re Building

    A brand-new Arena Combat Mode, developed in parallel with our main RTS game — built from scratch but integrated with existing systems.

    The playable vertical slice will include:

    • ⚔️ 1v1 and 2v2 arena combat
    • 🧙 Playable mages, archers, shooters, monsters, and melee heroes
    • 🌍 Compact, detailed arenas inspired by our RTS world
    • 🎬 Cinematic visuals, dynamic effects, and fluid animation systems
    • 🎯 High-end Unreal Engine 5 assets & combat effects
      Template reference: Arena Style Example

     

    🧠 Who We’re Looking For

    We’re forming a dedicated Arena development pod to collaborate directly with our 17-person RTS core team.

    Ideal candidates have:

    • Strong experience in combat systems, multiplayer gameplay, and character controllers
    • Solid knowledge of replication, player movement, and scalable gameplay architecture
    • Ability to prototype 1v1/2v2 gameplay quickly with clean, maintainable code
    • Experience integrating with existing frameworks and optimizing for performance

     

    🕐 Timeline & Collaboration

    • Goal: Playable vertical slice by December
    • Team: Collaborate closely with designers, artists, and programmers from the RTS project
    • Tools: Unreal Engine 5, Perforce/GitHub, Slack
    • Schedule: Daily team sync at 10:00–11:00 AM EST
    • Timezone: Preferably EST or nearby time zones

     

    🚀 Why Join Us

    If you’re passionate about RTS gameplay, arena combat, and high-quality Unreal Engine projects, this is your chance to help shape a new game mode in a AAA-level production.

    Bring your skills, creativity, and technical precision — and let’s build something epic together.

     

    💬 Apply now — include links to your portfolio, GitHub, or playable demos.

    More
  • · 63 views · 3 applications · 15d

    Unreal Engine Developer - Arena Mode for AAA RTS Project

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · B1 - Intermediate
    We’re expanding our team to build the next great ARENA mode for our AAA real-time strategy game — featuring fast-paced 1v1, 2v2, and 3v3 battles between mages, archers, shooters, monsters, and more. This mode will serve as a high-quality vertical slice...

    We’re expanding our team to build the next great ARENA mode for our AAA real-time strategy game — featuring fast-paced 1v1, 2v2, and 3v3 battles between mages, archers, shooters, monsters, and more.
    This mode will serve as a high-quality vertical slice launching this Christmas, showcasing intense small-scale combat in cinematic Unreal Engine 5 visuals.

     

    🧩 What We’re Building

    A brand-new Arena Combat Mode, developed in parallel with our main RTS game — built from scratch but integrated with existing systems.

    The playable vertical slice will include:

    • ⚔️ 1v1 and 2v2 arena combat
    • 🧙 Playable mages, archers, shooters, monsters, and melee heroes
    • 🌍 Compact, detailed arenas inspired by our RTS world
    • 🎬 Cinematic visuals, dynamic effects, and fluid animation systems
    • 🎯 High-end Unreal Engine 5 assets & combat effects
      Template reference: Arena Style Example

     

    🧠 Who We’re Looking For

    We’re forming a dedicated Arena development pod to collaborate directly with our 17-person RTS core team.

    Ideal candidates have:

    • Strong experience in combat systems, multiplayer gameplay, and character controllers
    • Solid knowledge of replication, player movement, and scalable gameplay architecture
    • Ability to prototype 1v1/2v2 gameplay quickly with clean, maintainable code
    • Experience integrating with existing frameworks and optimizing for performance

     

    🕐 Timeline & Collaboration

    • Goal: Playable vertical slice by December
    • Team: Collaborate closely with designers, artists, and programmers from the RTS project
    • Tools: Unreal Engine 5, Perforce/GitHub, Slack
    • Schedule: Daily team sync at 10:00–11:00 AM EST
    • Timezone: Preferably EST or nearby time zones

     

    🚀 Why Join Us

    If you’re passionate about RTS gameplay, arena combat, and high-quality Unreal Engine projects, this is your chance to help shape a new game mode in a AAA-level production.

    Bring your skills, creativity, and technical precision — and let’s build something epic together.

     

    💬 Apply now — include links to your portfolio, GitHub, or playable demos.

    More
  • · 16 views · 1 application · 3d

    Unity 3D Skill Animator (VFX + Character Animation)

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · B1 - Intermediate
    We are looking for a skilled 3D Animator to create high-quality skill animations for a 3D game built in Unity. The animations will represent player abilities, spells, and attacks — each with strong visual appeal and impact. An example reference of the...

    We are looking for a skilled 3D Animator to create high-quality skill animations for a 3D game built in Unity. The animations will represent player abilities, spells, and attacks — each with strong visual appeal and impact. An example reference of the expected level of detail will be provided.

    The ideal candidate should have experience creating game-ready animations and VFX, and a solid understanding of animation production pipelines for Unity.

     

    🔧 Responsibilities:

    • Create high-quality skill and ability animations for a 3D character-based game in Unity
    • Integrate and test animations directly within Unity (including timing, transitions, and effects)
    • Collaborate with designers and developers to ensure gameplay readability and visual balance
    • Optimize animations and VFX for performance while maintaining a high level of detail
    • Deliver clean, game-ready animation files compatible with Unity’s animation system

     

    ✅ Requirements:

    • Proven experience in 3D animation for games (preferably Unity-based projects)
    • Strong understanding of animation principles and VFX integration
    • Experience with tools such as Maya, Blender, or 3ds Max
    • Familiarity with Unity Animator, Timeline, and particle systems
    • Ability to balance visual detail and optimization for real-time performance
    • Good communication skills and attention to visual consistency

    💡 Nice to Have:

    • Experience creating combat or ability-based skill animations
    • Knowledge of shader effects or VFX Graph in Unity
    • Background in cinematic or stylized animation

     

    📦 Project Details:

    • ~20 skill animations in total
    • For now, we are collecting quotes per skill at a similar level of detail
    • Reference examples will be shared upon discussion
    More
  • · 6 views · 0 applications · 1d

    Unity VFX Artist

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · B1 - Intermediate
    We are looking for a skilled VFX Animator to create high-quality skill animations for a 3D game built in Unity. The animations will represent player abilities, spells, and attacks — each with strong visual appeal and impact. An example reference of the...

    We are looking for a skilled VFX Animator to create high-quality skill animations for a 3D game built in Unity. The animations will represent player abilities, spells, and attacks — each with strong visual appeal and impact. An example reference of the expected level of detail will be provided.

    The ideal candidate should have experience creating game-ready animations and VFX, and a solid understanding of animation production pipelines for Unity.

     

    🔧 Responsibilities:

    • Create high-quality skill and ability animations for a 3D character-based game in Unity
    • Integrate and test animations directly within Unity (including timing, transitions, and effects)
    • Collaborate with designers and developers to ensure gameplay readability and visual balance
    • Optimize animations and VFX for performance while maintaining a high level of detail
    • Deliver clean, game-ready animation files compatible with Unity’s animation system

     

    ✅ Requirements:

    • Strong understanding of animation principles and VFX integration
    • Familiarity with Unity Animator, Timeline, and particle systems
    • Ability to balance visual detail and optimization for real-time performance

     

    📦 Project Details:

    • ~20 skill animations in total
    • For now, we are collecting quotes per skill at a similar level of detail
    • Reference examples will be shared upon discussion
    More
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