Boostbase Group

Joined in 2020
37% answers
Boostbase Group specializes in game development and 3D art production for AAA consoles, PC, and mobile titles.

Our team consists of passionate gamers, innovators, and artists, moonlighting as digital engineers, technology disruptors, and software hustlers, creating kicks digital experiences.

We take pride in delivering incredible games for publishers, developers, world-class brands, and private companies.
  • · 112 views · 20 applications · 23d

    3D Environment / Scene Artist

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · English - A2
    We are seeking a talented 3D Environment / Scene Artist to craft compelling, stylized environments and set-pieces inspired by the look and feel showcased in this reference: https://www.youtube.com/watch?v=24d5nAsQv1w&t=940s What You’ll Be...

    We are seeking a talented 3D Environment / Scene Artist to craft compelling, stylized environments and set-pieces inspired by the look and feel showcased in this reference: 
    https://www.youtube.com/watch?v=24d5nAsQv1w&t=940s

     

    🎨 What You’ll Be Creating

    • Environments may include set pieces, props, atmospheric lighting, stylized shaders or post-effects in line with the aesthetic.
    • The deliverables need to be ready for use in real-time or cinematic presentation, with high visual fidelity and strong artistic direction.

     

    📌 Responsibilities

    • Translate the visual style of the reference into original scene designs matching composition, color palette, lighting atmosphere, camera framing.
    • Model/build/assemble environment assets or use provided assets and apply materials, lighting and effects to achieve the target style.
    • Work from concept or reference imagery to produce polished, production-ready scenes.
    • Ensure scenes are optimized and assembled properly for their intended use (real-time engine or rendered footage).
    • Provide iterative previews, receive feedback and refine until reaching the desired visual standard.

     

    🧠 Ideal Candidate

    • Strong portfolio of environment/scene work, especially in stylized or cinematic visual styles.
    • Excellent sense of lighting, mood, color, composition, camera framing.
    • Experience with 3D tools (Maya, 3ds Max, Blender) and real-time engines or renderer workflows (Unreal, Unity, etc.).
    • Familiarity with stylized materials/shaders, post-processing and atmosphere effects.
    • Good communication, able to iterate and refine based on feedback while maintaining quality and deadlines.

     

    📋 What We’ll Provide

    • Technical specifications: desired resolution, format, engine or renderer, asset budget, polycounts, etc.
    • Timeline and milestones for preview and final delivery.

     

    📦 Deliverables

    • Fully built scene(s) in the agreed tool/engine format, with all assets/materials/lights set up to replicate the target style.
    • High-quality stills and/or rendered animation clips showing the scene from multiple angles.
    • Source files and project files in organized structure, with relevant assets, materials and lighting setups clearly labeled.
    • Documentation of camera settings, lighting rigs or any special shader setups used.

     

    📅 Timeline & Engagement

    • We aim for a quick turnaround, but high-quality results—please indicate your availability and estimated delivery time.
    • Working remotely, with regular check-ins and feedback sessions.
    • Compensation: Please include your rate or project quote along with your portfolio.

     

    If you’re passionate about creating immersive, stylised scenes with strong cinematic impact, and you feel comfortable matching a specific artistic vision, we’d love to see your work.

     

    Apply now with your portfolio, demo reel, relevant scene examples, and your rate or quote. Let’s build something visually striking together.

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  • · 6 views · 1 application · 5h

    Rive Animator

    Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · English - None
    We’re looking for a talented Rive Animator to create high-quality, expressive 2D animations for a game project with a cute, friendly, cartoon / painterly visual style, inspired by Sea of Thieves. This role focuses on bringing game units to life through...

    We’re looking for a talented Rive Animator to create high-quality, expressive 2D animations for a game project with a cute, friendly, cartoon / painterly visual style, inspired by Sea of Thieves.

    This role focuses on bringing game units to life through smooth, readable, and polished Rive animations that feel great in motion and clearly communicate gameplay state.

     

    🎨 Art Style

    • Cute / friendly / readable silhouettes
    • Cartoon / painterly look
    • Inspired by Sea of Thieves (not realistic, not flat)
    • High-quality motion with personality and charm

       

    🧩 Game Context

    • Grid-based board: 7 × 6 tiles
    • Unit system based on Rock / Paper / Scissors mechanics:
      • 🪨 Rock Unit
      • 📄 Paper Unit
      • ✂️ Scissors Unit
    • One “King” unit
      • Must be visually recognizable using an overlay (crown, glow, badge, FX)
      • No separate King character — same base unit + visual modifier

     

    🛠 Responsibilities

    • Create Rive animations for game units (idle, attack, hit, death, win/lose states, etc.)
    • Design and animate overlay elements (crown, glow, badge, effects) for the King unit
    • Ensure animations are clear, readable, and performant on mobile
    • Set up state machines and animation logic inside Rive where needed
    • Work closely with game designers and developers to align animation with gameplay logic
    • Iterate quickly based on feedback

     

    ✅ Requirements

    • Strong experience with Rive (animation, state machines, exports)
    • Solid understanding of game animation principles (timing, anticipation, clarity)
    • Ability to animate in a stylized / cartoon / painterly aesthetic
    • Experience creating animations for games or interactive products
    • Good communication and reliability

     

    ⭐ Nice to Have

    • Experience with mobile games
    • Familiarity with Rock–Paper–Scissors mechanics or board games
    • Experience creating VFX-style overlays (glows, highlights, UI FX) in Rive
    • Understanding of performance constraints for real-time animations

     

    📦 Deliverables

    • Rive files with:
      • Unit animations (organized & labeled)
      • King overlay animations (crown/glow/badge)
      • Clean state machines ready for integration
    • Short preview videos or GIFs demonstrating animations in action

     

    🕒 Engagement

    • Project-based or long-term collaboration (open to both)
    • Flexible schedule with clear milestones
    • Remote collaboration

     

    More
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