QA Engineer (Middle+) Desktop - VR Medical 3-D Application
We are building an AI-driven VR platform for
surgical planning that turns patient CT/MR
scans into interactive, life-size 3-D anatomical
models. We are looking for a Middle+ QA
Engineer to own the quality of the product our
clinicians actually run โ on their own PCs, with
their own GPUs, headsets and drivers.
Read this before you apply
This is not game QA. The product is built in
Unity, but it is an application, not a game: no
gameplay, no level design, no game mechanics.
Unity experience matters because it lets you
read the 3-D scene and the logs โ but the
hardest bugs in this product live outside the
scene:
OS versions and builds, user permissions,
admin vs. standard accounts
GPU vendors, models and driver versions โ a
driver update can change what the surgeon
sees
Headset runtimes and device detection
Installation, update, repair, uninstall โ and
what is left behind afterwards
Where files are written, what the app logs,
what it does when the machine is not ideal
If you enjoy hunting down "it only happens on
that laptop" problems and proving whether it is
our bug or the machine's, you will do well here.
Because the software supports real clinical
decisions, precision is not optional. Careful,
methodical testing directly affects patient
safety.
What We're Looking For
Desktop application testing (the core of this
role)
3+ years of hands-on QA / software testing
experience.
Solid experience testing desktop
applications that users install on their own
machines: installation, unattended install,
update, repair and uninstall; clean-machine
vs. upgrade scenarios; the app's footprint on
the system (binaries, configs, user data,
system settings, services); leftovers after
uninstall; permissions and privilege levels.
Comfort with hardware and environment
variability: different GPUs (integrated vs.
discrete), driver versions, multi-monitor and
DPI scaling, CPU/RAM limits. You can isolate
an environment-specific issue, describe the
environment precisely, and tell "our defect"
from "this machine's configuration".
Ability to work with application logs, crash
dumps and OS-level system logs to turn "it
crashed" into a reproducible ticket.
Unity and 3-D
Hands-on experience testing Unity-based 3-
D applications (non-game applications are
perfectly fine โ arguably better).
Basic 3-D math and the ability to reason with
it: local vs. world coordinates, transforms
(position / rotation / scale), units and scale,
vectors, camera and projection, clipping
planes, visibility. Enough to explain why an
object is offset, mirrored, at the wrong scale,
or not rendering โ not just that it looks
wrong.
Understanding of rendering and performance
basics: frame rate, smoothness, stability, and
what degrades them.
Medical knowledge โ the entry bar is low
To start, it is enough that you can look at a 3-
D reconstruction and tell an artery from the
aorta. You are not expected to arrive as a
radiologist.
What we do expect: real willingness to learn
anatomy and imaging basics. You will be
supported by developers and medical
advisors, and you will grow into validating
patient-specific models properly.
General QA
Experience testing web applications.
Strong QA fundamentals: test design,
documentation, bug life cycle, types of
testing.
Experience with bug-tracking and test-
management tools (Jira, TestRail or similar).
Basic API testing skills.
Good written and spoken English.
Exceptional attention to detail โ small visual
or data discrepancies can have real clinical
consequences.
Fast, self-driven learner. VR, 3-D imaging and
medical concepts may all be new territory.
What You'll Do
Test the full desktop lifecycle: installer,
updater, repair, uninstall โ across OS
versions and machine configurations, on
clean systems and on upgrades; verify file
locations, permissions and what remains
after removal.
Test the Unity application across PC
configurations and VR headsets: startup,
device and driver detection, GPU/driver-
specific behaviour, performance, stability,
and crash triage using logs and dumps.
Verify 3-D behaviour and spatial accuracy:
transforms, scale, measurements at
millimetre precision, clipping, layer visibility,
annotations, camera behaviour and object
interaction.
Validate patient-specific 3-D
reconstructions against the source CT/MR
studies: expected structures present,
segmentation quality, spatial relationships,
obvious reconstruction or visualization
artifacts.
Test the web application(s): functional,
regression, cross-browser, UI/UX.
Design and maintain test cases, checklists
and test documentation.
Reproduce, document and verify defects โ
with exact environment details attached.
Nice to Have
Experience with VR headsets and their
runtimes (SteamVR / OpenXR / Quest Link)
and troubleshooting headset and tracking
issues.
Graphics/driver-level debugging, GPU
profiling, frame-timing analysis.
OS-level troubleshooting tooling: system and
event logs, process/file monitors, dump
analysis.
Experience testing non-game Unity software:
CAD, simulation, scientific or medical
visualization.
Background in medicine, anatomy,
biomedical engineering, radiology or
healthcare.
Familiarity with medical imaging concepts
and formats (DICOM, PACS, CT/MR).
Experience validating segmentation results,
3-D reconstruction quality or measurement
accuracy.
Test automation or performance testing
experience.