Acquisition Executive
Acquisition Executive
Buy and partner with games for one of the largest studios on Roblox
The role
Roblox is a $3B+ UGC economy where hundreds of small teams build games with real revenue and no infrastructure behind them. We buy those games, take them over, and scale them. Think of it as early-stage M&A in a market with hundreds of targets a year, deals closing in weeks rather than months, and price tags from five to seven figures.
We're looking for a dealmaker to own that pipeline: sourcing, valuation, negotiation, closing. You'll manage the acquisition budget and a small team, and you'll be measured on one thing โ return on the capital you deploy.
You don't need to have played Roblox. You need to know how to value a live game, read its metrics, and convince a founder to sell.
What you'll do
-Qualify acquisition targets across the platform
-Value games on retention, monetization and growth potential, not on gut feel
-Run negotiations end to end: term sheet, structure (upfront, earnout, rev share), close
-Own the acquisition budget and the ROI on it
REQUIREMENTS
What we're looking for
-A track record of closing deals for games or digital products โ acquisitions, publishing agreements, licensing, investments. Volume matters more than size: we'd rather see 20 small deals closed than one large one you supported.
-Fluency in game economics: DAU, retention curves, ARPDAU, LTV, payback. You should be able to look at a game's numbers and say what it's worth.
-Strong negotiation skills โ most of our sellers are 19-year-old founders with no advisors, and the deal has to be fair enough that they stay on and keep building.
-Excellent written English; most of the pipeline lives in Discord.
Nice to have
-Experience in UGC platforms (Roblox, Fortnite/UEFN, Minecraft), mobile F2P, hypercasual publishing, or app portfolio acquisitions.