Research Engineer β Backtesting / Validation
Research Engineer β Backtesting & Validation (E-sports)
We are building a quantitative research platform from scratch in the e-sports domain and are looking for a Research Engineer to join the team at an early stage.
The platform works with rich historical and real-time match data, as well as external signals derived from competitive games. This role is focused on backtesting, validation, and aligning simulated results with real-world outcomes, working closely with both research and engineering teams.
This is a foundational role β your early technical and methodological decisions will directly influence how the platform evolves over time.
What youβll do:
- Design and implement backtesting and simulation infrastructure for e-sports match data
- Continuously tune and improve backtesting logic by comparing simulations with real match outcomes
- Validate research outputs and performance metrics
- Build sanity checks and detect overfitting or bias
- Collect live external data via APIs and web scraping
- Deploy, run, and maintain data pipelines in a cloud environment
What weβre looking for:
- Strong Python skills (production-grade, not notebook-only)
- Experience with data ingestion via APIs and web scraping (HTTP, async, rate-limit aware)
- Hands-on experience with cloud infrastructure
- Docker experience
- Background in backtesting or simulation systems
- Solid understanding of statistics
- Interest or experience in e-sports, game telemetry, or match-level data
- Comfortable working in greenfield systems with messy, imperfect data
Required skills experience
| System testing | 2 years |
| Python | 2 years |
| Docker | 2 years |
Required languages
| English | B1 - Intermediate |
| Ukrainian | Native |
Applied statistics, Backtesting & simulation systems, Validation of research outputs, Detection of overfitting & bias, Data ingestion via APIs, Handling messy, imperfect data
Published 6 February
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$1500-3000
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analytics β
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