Research Engineer β€” Backtesting / Validation

Research Engineer β€” Backtesting & Validation (E-sports)

 

We are building a quantitative research platform from scratch in the e-sports domain and are looking for a Research Engineer to join the team at an early stage.

The platform works with rich historical and real-time match data, as well as external signals derived from competitive games. This role is focused on backtesting, validation, and aligning simulated results with real-world outcomes, working closely with both research and engineering teams.

This is a foundational role β€” your early technical and methodological decisions will directly influence how the platform evolves over time.

 

What you’ll do:

  • Design and implement backtesting and simulation infrastructure for e-sports match data
  • Continuously tune and improve backtesting logic by comparing simulations with real match outcomes
  • Validate research outputs and performance metrics
  • Build sanity checks and detect overfitting or bias
  • Collect live external data via APIs and web scraping
  • Deploy, run, and maintain data pipelines in a cloud environment

 

What we’re looking for:

  • Strong Python skills (production-grade, not notebook-only)
  • Experience with data ingestion via APIs and web scraping (HTTP, async, rate-limit aware)
  • Hands-on experience with cloud infrastructure
  • Docker experience
  • Background in backtesting or simulation systems
  • Solid understanding of statistics
  • Interest or experience in e-sports, game telemetry, or match-level data
  • Comfortable working in greenfield systems with messy, imperfect data

Required skills experience

System testing 2 years
Python 2 years
Docker 2 years

Required languages

English B1 - Intermediate
Ukrainian Native
Applied statistics, Backtesting & simulation systems, Validation of research outputs, Detection of overfitting & bias, Data ingestion via APIs, Handling messy, imperfect data
Published 6 February
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