iOS Engineer (ARKit / SceneKit)
Project
A 3D, AI-powered prop-tech mobile application designed to transform how buildings are designed, managed, and operated.
What You’ll Do
- Build native iOS applications using Swift and SwiftUI, delivering production-ready features from idea to release.
- Create immersive AR and 3D experiences by leveraging ARKit and SceneKit.
- Own the mobile experience by designing intuitive, high-quality interfaces that make complex 3D data easy to understand and interact with.
- Ship high-quality code: write clean, maintainable, and well-tested code with clear documentation.
Collaborate cross-functionally with product, design, and engineering teams to ship features users truly love.
What We’re Looking For
- Experienced iOS engineer with 3–5 years of hands-on experience building native iOS apps using Swift and SwiftUI.
- Strong AR / 3D background, with practical experience in ARKit, SceneKit, and 3D graphics programming.
- Proven shipping experience, including publishing and maintaining apps on the App Store.
- Detail-oriented mindset with a strong focus on performance, UX, and code quality.
Excitement for our mission and a genuine interest in prop-tech and reimagining how buildings are managed.
We are offering:
- Transparent strategy and thoughtful management that keep everyone aligned
- Space for personal growth and career development without limits
- A culture of continuous learning: internal courses, workshops, and English classes twice a week
- Skill up events where we share experience and stay on top of trends
- Competitive perks: flexible schedule, a strong compensation package, support for professional certifications, and generous vacation policy
- Team spirit that thrives through regular events, gatherings, and celebrations
Required languages
| English | B2 - Upper Intermediate |
Published 5 February
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