Front-end game engineer for a browser game

We’re building a browser-based MVP of a turn-based Party Board Game with RPG elements. The goal is to understand the playability of the concept: proving core fun, pacing, potential balance, and readability with lightweight visuals, short sessions, and smooth online play. You’ll work closely with a UI/UX designer and a backend engineer to deliver a clean, responsive client and a playtest-ready prototype within 2–3 months.

 

Responsibilities:

 

  • Develop a map builder/editor for the testing purposes
  • Develop the client side of the game based on the game design document and game mechanics overview
  • Be lightly involved in the UI/UX design and implementation process
  • Contribute to early telemetry hooks (match length, drop rate, win rates per class, etc)
  • Collaborate with a game designer and backend engineer; participate in weekly playtests

 

Required:

 

  • 3+ years building interactive front ends with TypeScript
  • Hands-on with Phaser 3 or Pixi.js
  • Real-time client experience: WebSockets integration, authoritative server patterns
  • Comfortable with game loops, fixed timestep, interpolation/prediction for visuals only
  • Solid understanding of state management, finite state machines, and rollback of outdated updates
  • Practical UI implementation for games (menus/HUD/tooltips) and basic animation/tweening

 

Remote, short-term project but full-time.

Please include some examples of your previous works (can be personal projects).

Potential candidates will be asked to sign a basic NDA upon interview.

 

Published 17 October
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