Unity engine-based, a fast-paced, isometric, dynamic session shooter with a high level of team interaction in a cyber-punk setting.
-Work experience in the game industry for 2 years;
-Knowledge of 3D image build, UV mapping, 3d characters rigging animating;
-Experience with game engines, mostly Unity;
Skills in 3D Max (or equivalent, Blender, Autodesk Maya);
-Zbrush as plus.
-The ability to make 3D models of characters in a certain stylization, based on the concepts of a 2D artist.
-Knowledge of VFX could be very relevant;
Passionate about design and all things creative;
-A sharp eye for detail;
-A Portfolio demonstrating design builds and capability
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