3D artist (offline)

Unity engine-based, a fast-paced, isometric, dynamic session shooter with a high level of team interaction in a cyber-punk setting.

 

-Work experience in the game industry for 2 years;

-Knowledge of 3D image build, UV mapping, 3d characters rigging animating;

-Experience with game engines, mostly Unity;

Skills in 3D Max (or equivalent, Blender, Autodesk Maya);

-Zbrush as plus.

-The ability to make 3D models of characters in a certain stylization, based on the concepts of a 2D artist.

-Knowledge of VFX could be very relevant;

Passionate about design and all things creative;

-A sharp eye for detail;

-A Portfolio demonstrating design builds and capability

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