Senior Rendering Engineer / Algorithms Engineer (C++/Rust) Offline
REQUIREMENTS
โ 5+ years of software development experience in C++, Rust, and/or C#;
โ 3+ years of experience with graphics APIs such as Vulkan, DirectX, OpenGL, WebGL, and/or WebGPU;
โ Shader programming experience of at least 3 years;
โ Proficiency in functional programming;
โ Extensive knowledge of spatial data structures;
โ Proficiency in algorithm development and profiling.
RESPONSIBILITIES
โ Develop and optimize the graphics engine using C++, Rust, and/or C#;
โ Work with graphics APIs such as Vulkan, DirectX, OpenGL, WebGL, and/or WebGPU;
โ Create and optimize shaders with at least 3 years of experience;
โ Apply functional programming within the project;
โ In-depth knowledge of spatial data structures;
โ Develop and optimize algorithms using profiling techniques.
WILL BE A PLUS
โ Experience working with Kubernetes.
โ Experience working with Microsoft Azure.
โ Experience working with Python programming language.
WE OFFER
โ creative and friendly team without hierarchy within;
โ opportunity to work remotely in the office, itโs up to you;
โ 18 days of paid vacation per year and 5 days of sick leave;
โ offer compensation for gym memberships;
โ compensation for educational platforms and English language classes;
โ corporate English language courses and speaking club;
โ coverage for psychotherapy sessions on the pleso.me platform.
If you are an experienced developer capable of making a significant contribution to the development of graphics engines and algorithms, this position offers a unique opportunity to apply your skills in the innovative field of software development. Join our team and contribute to the creation of outstanding graphic solutions!
The job ad is no longer active
Look at the current jobs C / C++ / Embedded โ