Senior C++ Dev with Vulkan or OpenGL or DirectX - Turkey Offline
Project Description
We are developing a PBR (physically based rendering) engine which uses ray-tracing approach to generate photo-realistic images from 3D scenes (geometry, lights and materials).
Work on the project assumes the following:
- developing of 3D ray tracing rendering engine;
- implementing advanced rendering techniques;
- researching new approaches to rendering;
- integrating of the engine with CCD tools (like 3DsMax, Maya, Blender etc) and game engines like Unreal;
Responsibilities
- Developing and sustaining 3D rendering engine;
- Optimizing engine performance for target GPU hardware;
- Development of new rendering features\techniques;
- 3D rendering optimization and improvements;
- Implementation of new types of materials and lights;
- Debugging and fixing of rendering issues.
Skills
Must have
Strong C/C++ development skills
PBR and Ray Tracing (Path Traysing)
Ability to optimize algorithms for GPU
Experience with GPU Compute (Compute Shaders experience)
Knowledge of graphics pipeline
Knowledge 3D API (Vulkan or DirectX or OpenGL)
Nice to have
Strong math background.
Languages
English: C1 Advanced
Seniority
Senior
The job ad is no longer active
Job unpublished on
6 April 2023
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