Candidates 37
$700 / mo
≈ $8400 / year net
Unreal Engine C++ Developer
Ukraine · Lviv · 6 months · Upper-Intermediate ·Published yesterday
Ukraine · Lviv · 6 months · Upper-Intermediate ·Published yesterday
Unreal Engine C++ Developer for a small indie game development team, working on a top-down RPG-shooter.
Technical Skills and Responsibilities:
Utilizing Unreal Engine 5.2.
Implementing the Unreal Enhanced Input System.
Developing a Custom Node-Based Dialogue System.
Creating a Custom Interaction System.
Implementing a Widget Management System.
Work with someone else code.
Additional Experience:
Proficient with Unreal Replication System.
Experienced in AI development, including Behavior Trees and Entity Component System (ECS).
IT STEP Academy
Computer Graphics
Udemy
Unreal Engine C++ | Course
Unreal Engine Modular Level Design | Course
Coursera
University of Colorado System | C# Programming for Unity Game Development Specialization
Additional Achievements:
Participated in the Halloween GameJam and successfully published my project on itch.io.
$3500 / mo
≈ $42000 / year net
Unreal engine developer
Spain · 3 years of experience · Upper-Intermediate ·Published 1 May · In passive search
Spain · 3 years of experience · Upper-Intermediate ·Published 1 May · In passive search
Over the past year, I significantly contributed to the development of a cutting-edge first-person shooter:
- Designed and implemented a robust interactive inventory system for seamlessly managing players' items and equipment within multiplayer environments.
- Developed complex mechanics for both melee and ranged weapons and implemented client-side prediction. This ensured responsive gameplay experiences for players by minimizing perceived latency and enhancing the feeling of immediacy during combat engagements.
- Engineered optimized systems for projectile instantiation, hit detection, and complex trajectory calculations with different techniques for fast small (traces) and slower large (projectiles) weapon shells. This ensured an accurate representation of interactions with the environment.
- Prioritized efficiency and performance in all aspects of development to meet the stringent quality standards expected in AAA projects. Employed optimization techniques to maximize resource utilization and minimize latency in online gameplay scenarios.
Other Projects:
- Blockchain-based sports arena: Implemented mechanics based on the Gameplay Ability System. Handled multiplayer processes, matchmaking, and character animation integration.
- AAA open-world space-themed multiplayer strategy game: Improved the performance of the Navigation System for the large transport objects. This resulted in the ability to have dynamic navigation within moving ships.
- Horror interactive novel: Implemented a system for porting gameplay scenarios and quick-time events to the mobile version. Enhanced the editor functionality to improve the workflow and efficiency of the game development process.
These projects demanded meticulousness to detail and a deep understanding of multiplayer networking principles, debugging, algorithms, data structures, multithreading, OOP, and design patterns to exceed industry standards. With the above-mentioned skills I am able to create complex, efficient, scalable, and easy-to-maintain systems.
In addition to my technical expertise, I excel in communication and collaboration, working closely with artists, designers, sound engineers, and fellow developers to exceed client expectations and deliver immersive gaming solutions.
$4000 / mo
≈ $48000 / year net
Unreal Engine
France · 6 years of experience · Advanced/Fluent ·Published 30 April
France · 6 years of experience · Advanced/Fluent ·Published 30 April
Worked on gameplay, networking, AI, custom path finding
Indie title - Humanity : Resurgence, released on itch.
Complete development starting from team leading to source control setup, organizing a build machine, developing complete set of tools for game designer.
$1800 / mo
≈ $21600 / year net
3d artist
Indonesia · 4 years of experience · Advanced/Fluent ·Published 30 April
Indonesia · 4 years of experience · Advanced/Fluent ·Published 30 April
Huge anime fan - Exploring the best ways to bring it to 3d world
Also an art director - determined every games art-style I worked on
Also a game director - know every which way how to bring a game together
$2500 / mo
≈ $30000 / year net
Game developer C++ / Unreal Engine
Ukraine · Kharkiv · 2.5 years of experience · Upper-Intermediate ·Published 29 April
Ukraine · Kharkiv · 2.5 years of experience · Upper-Intermediate ·Published 29 April
Company - Dragons Lake
Projects: Internal FPS/RTS, Call of Duty Modern Warfare 2, Call of Duty Modern Warfare 3, Call of Duty Modern Warzone
Company - Edvantis
Projects: NDA Unreal Engine VR/XR project
$5000 / mo
≈ $60000 / year net
Game Programmer
Belgium · 5 years of experience · Upper-Intermediate ·Published 29 April
Belgium · 5 years of experience · Upper-Intermediate ·Published 29 April
In terms of my ideal role on a team, I prefer a balanced approach between hands-on coding and leadership or management responsibilities. For leadership, I am comfortable stepping into roles that require overseeing projects, coordinating team efforts, and mentoring junior developers. I believe in leading by example and fostering a supportive and productive environment.
When it comes to problem-solving, I excel in environments where I can both contribute technically and collaborate on strategic decisions. I enjoy roles that challenge me to think critically and apply my technical knowledge creatively to solve real-world problems. Ultimately, my goal is to contribute meaningfully to projects that innovate and push the boundaries of technology
$4000 / mo
≈ $48000 / year net
C/C++ Developer
Ukraine · Kyiv · 4 years of experience · Upper-Intermediate ·Published 28 April
Ukraine · Kyiv · 4 years of experience · Upper-Intermediate ·Published 28 April
I tried to open my own startup, which would be based on neural networks.
I have amateur skills in developing games on the Unreal Engine 4.
Oct 2020 – Sep 2021, Junior, Luxoft
Kyiv
Develop new video compression/processing algorithms that effectively implement standard video codecs for the leading Media Streaming Clients.
Responsibilities:
- Develop new video compression/processing algorithms that eff ectively implement standard video codecs;
- Optimize code for performance and footprint , considering advantages, of h/w platform;
- Participate in code review;
- Document the code;
Technology and Skills: Microsoft Visual C/C++, NVIDIA CUDA
Jul 2021 – Sep 2021, Junior, Luxoft
Kyiv
Develop a new crash report system
Customer: Corsair
Responsibilities:
- Develop new Windows background service that effectively manages dumps for reporting;
- Develop new Web-API that have no explicit authorization, for connecting to server;
- Participate in code review;
- Document the code;
Technology and Skills: .NET Core, Microsoft ASP.NET, Microsoft Azure Blob Storage, Microsoft SQL Server, Microsoft Visual C/C++
Sep 2021 – Jan 2022, Junior, Luxoft
Kyiv
COBALT development for PS4
Customer: Google codecs
Responsibilities:
- Refactoring and bug fixes;
- Optimize code for performance and footprint , considering advantages, of h/w platform;
- Participate in code review;
- Document the code;
Technology and Skills: Microsoft Visual C/C++
Jan 2022 – May 2023, Middle, BitMedia
Kyiv
Customer: Daimler
Responsibilities:
- Refactoring and bug fixes;
- Refactor projects from .vsproj to CMake;
- Participate in code review;
- Document the code;
Technology and Skills:
Microsoft Visual C/C++, CMake, Git
March 2022 – Jul 2023, Middle, Fractured Byte
Kyiv
AAA game development for Nintendo Switch
Customer: NDA till release
Responsibilities:
- Gameplay development;
- Refactoring and bug fixes;
- Develop internal tools programs;
- Optimize code for performance and footprint , considering advantages, of h/w platform;
- Participate in code review;
- Document the code;
Technology and Skills:
Microsoft Visual C/C++, Unreal Engine 4, SVN, P4V
$3000 / mo
≈ $36000 / year net
C++ & Unreal Engine 4/5 Developer
Germany · 2 years of experience · Advanced/Fluent ·Published 25 April
Germany · 2 years of experience · Advanced/Fluent ·Published 25 April
• Unannounced game
Responsibilities:
• Creating new gameplay features and enhancements to existing ones.
• Game optimization
• Troubleshooting and fixing code issues
• Refactoring legacy codebase
• Working with UI
• Creating and maintaining technical documentation to ensure code is easily understood and used by other developers.
• Collaborating with other developers/designers to solve complex problems.
• Proficiency in decomposition and further estimation of the scope of problems with a realistic duration of work.
• AMD FidelityFX™ Super Resolution 2.0 (FSR 2.0) integration.
• Finding game bottlenecks | Working with Unreal Insight and AMD Radeon GPU Profiler.
$3500 / mo
≈ $42000 / year net
Fullstack developer
Ukraine · Odesa · 4 years of experience · Upper-Intermediate ·Published 24 April
Ukraine · Odesa · 4 years of experience · Upper-Intermediate ·Published 24 April
Facilitated engaging and interactive classroom sessions, workshops, and one-on-one tutoring sessions to support students' learning objectives and project goals.
Demonstrated excellent interpersonal and communication skills, and established strong relationships with students, colleagues, and industry partners.
Now I plan to start working on interesting projects in the company on a regular basis, I have a goal to reach the position of team lead as soon as possible, as I have excellent communication and work organization skills.
$1500 / mo
≈ $18000 / year net
Game Designer
Ukraine · Kyiv · 3 years of experience · Upper-Intermediate ·Published 22 April
Ukraine · Kyiv · 3 years of experience · Upper-Intermediate ·Published 22 April
Creating GDD documentation, pitching;
Game Design;
Level Design;
The logic of the level, maze;
Game mechanics, Blueprints;
Character mechanics, interaction;
Animation Blueprints;
Locomotion statements, animation blending
locomotion statements, animation blending game concept design, game content design, concept design, game balance, balance design, game flow, user flow, core mechanics design