Candidates 1287
$700
/ mo
≈ $8400 / year net
Unity
·
3 years of experience
·
B1 - Intermediate
·
Published
today
Ukraine, Dnipro
·
Only remote
1. Friendly FOX 10 march 2025 to 10 march 2026
Position - Game Designer
Responsibilities: Game design for HOPA games Living Legends Haunting Melody and Dark City
• Writing game documentation, GDD
• Creating and design levels, location
• Working with the narrative component
• Design game mechanics
• Design game characters
2.AlpnaNova February 9, 2022 to today
Position - Game Designer
Responsibilities:
Game design for Northern tale 6
• Writing game documentation, GDD
• Creating and design levels for this project
• Working with the narrative component
• Design game mechanics
• Design game characters
• Creating game balance and working with the difficulty curve
Game design for Street Football
• Design game mechanics
• Design game characters
• Working with the narrative component
• Writing game documentation, GDD.
• Creating game balance and working with the difficulty curve
• Game analytics
Additional responsibilities
• Working with unreal engine 5, entry level, building environments from ready-made assets, layout.
• Writing GDD documents for other projects, consulting, game expertise.
• Design combat system for unannounced project
3. Elian Games (February 2021 - January 4, 2022) - developing games for the Facebook platform.
Creating and design match-3 and solitaire levels.
Position - tester, assistant game designer
Position - Game Designer
Responsibilities: Game design for HOPA games Living Legends Haunting Melody and Dark City
• Writing game documentation, GDD
• Creating and design levels, location
• Working with the narrative component
• Design game mechanics
• Design game characters
2.AlpnaNova February 9, 2022 to today
Position - Game Designer
Responsibilities:
Game design for Northern tale 6
• Writing game documentation, GDD
• Creating and design levels for this project
• Working with the narrative component
• Design game mechanics
• Design game characters
• Creating game balance and working with the difficulty curve
Game design for Street Football
• Design game mechanics
• Design game characters
• Working with the narrative component
• Writing game documentation, GDD.
• Creating game balance and working with the difficulty curve
• Game analytics
Additional responsibilities
• Working with unreal engine 5, entry level, building environments from ready-made assets, layout.
• Writing GDD documents for other projects, consulting, game expertise.
• Design combat system for unannounced project
3. Elian Games (February 2021 - January 4, 2022) - developing games for the Facebook platform.
Creating and design match-3 and solitaire levels.
Position - tester, assistant game designer
Highlights
• Design combat system for unannounced AA project• Bringing a project to release as a game designer (1 for project)
Looking for
I really want to work on single-player games. That would be awesome.
Skills
GameDev
Game Design
Casual Games
HOPA
Domains
Doesn’t consider: Adult, Gambling, Dating, Blockchain / Crypto
$1000
/ mo
≈ $12000 / year net
Unity Developer
·
1.5 years of experience
·
B1 - Intermediate
·
Published
today
Moldova
·
Only remote
A game developer with practical experience publishing projects on Google Play, developing a shooter for Steam, and porting games to PlayStation. I have experience working at all stages of the development cycle, from project architecture to optimization and pre-release preparation. I have developed over 40,000 lines of production code for a PlayStation project from scratch. I specialize in performance optimization, clean architecture, and cross-platform game adaptation.
Skills
Unity
C#
Git
GitHub
ClickUp
$1000
/ mo
≈ $12000 / year net
In passive search
Unity Developer, Android
·
5 years of experience
·
B1 - Intermediate
·
Published
today
Ukraine, Vinnytsia
·
Office or remote
Unity / C# Developer with 2 years of commercial experience and around 5 years of overall Unity development experience.
I have worked on multiple projects of different genres, including Match-3 games, card games, and a drone simulator. I participated in the full development cycle — from project inception to release and post-launch support.
I have experience working in small and mid-sized teams, taking responsibility not only for development but also for project architecture, technical decisions, and delivery. I was involved in building scalable and maintainable codebases, implementing core gameplay mechanics, UI systems, and integrations with third-party services.
I delivered projects to Android, iOS, and WebGL, working closely with build pipelines and platform-specific requirements.
I have worked on multiple projects of different genres, including Match-3 games, card games, and a drone simulator. I participated in the full development cycle — from project inception to release and post-launch support.
I have experience working in small and mid-sized teams, taking responsibility not only for development but also for project architecture, technical decisions, and delivery. I was involved in building scalable and maintainable codebases, implementing core gameplay mechanics, UI systems, and integrations with third-party services.
I delivered projects to Android, iOS, and WebGL, working closely with build pipelines and platform-specific requirements.
Highlights
Developed and maintained multiple Unity projects using C#;Worked on projects from scratch to release;
Designed project architecture and core systems;
Implemented gameplay mechanics for different genres (Match-3, card games, simulators);
Performed Team Lead responsibilities:
- Mentored junior developers;
- Reviewed tasks and code (Pull Requests);
- Created and managed tasks in Jira and ClickUp;
- Maintained technical and project documentation;
Worked with third-party services and plugins:
- Firebase;
- AppsFlyer;
- AdMob;
- Unity IAP;
Experience with Editor scripting and custom tools for improving development workflow;
Built and delivered applications using Xcode, Visual Studio, and Rider;
Participated in Games Gathering 2025, where we presented our mobile game;
Continuously improved skills through courses, game development events, and conferences;
Looking for
I am looking for a Unity Developer position where I can:- Work on interesting and technically challenging projects;
- Be involved in gameplay, systems, or tools development;
- Grow further as a developer and potentially as a technical leader;
- Collaborate with a strong and open-minded team;
- Contribute not only with code but also with ideas and improvements;
I am open to exploring different directions in game development, learning new technologies, and taking on new challenges.
Skills
C#
2y
Unity
2y
SOLID
2y
MVC
2y
Firebase
2y
Unity UI
2y
Addressables
1y
Domains
Domain experience: Gamedev, Gambling, Mobile
$1500
/ mo
≈ $18000 / year net
In passive search
Unity
·
3 years of experience
·
B2 - Upper Intermediate
·
Published
today
Ukraine, Mykolaiv
·
Only remote
Experience in companies:
September 2023 - Until now – Qplaze – Unity Developer. Involved in optimization, localization and
finalization of projects. About 6 completed projects.
Personal projects:
TinyTowny is a mobile voxel game that involves developing your city by building different buildings,
improving them, and balancing different buildings to make the city grow efficiently.
MoneyKeep is an application for financial accounting. Initially developed as an application for a friend's
portfolio. But for me it was interesting to work with UI/UX integration and the capabilities that can be achieved in
Unity when working solely with UI elements.
Undercooked is a computer game that reproduces the mechanics of Overcooked. It is not a unique project
in itself, but for me it was a project where I learned to write cleaner code, work with animation, materials and UI.
2048 is a simple game in which I recreated the well-known mobile game 2048. The goal of the project was
to minimize the development process and reproduce the game most efficiently with a simple architecture.
EasyJump is a simple project more like a prototype that was created to test how quickly I could implement a
project whose basic mechanics are based on object physics. I completed the project in 2.5 hours, after which I
tested and analyzed various ways to optimize the project for Android.
September 2023 - Until now – Qplaze – Unity Developer. Involved in optimization, localization and
finalization of projects. About 6 completed projects.
Personal projects:
TinyTowny is a mobile voxel game that involves developing your city by building different buildings,
improving them, and balancing different buildings to make the city grow efficiently.
MoneyKeep is an application for financial accounting. Initially developed as an application for a friend's
portfolio. But for me it was interesting to work with UI/UX integration and the capabilities that can be achieved in
Unity when working solely with UI elements.
Undercooked is a computer game that reproduces the mechanics of Overcooked. It is not a unique project
in itself, but for me it was a project where I learned to write cleaner code, work with animation, materials and UI.
2048 is a simple game in which I recreated the well-known mobile game 2048. The goal of the project was
to minimize the development process and reproduce the game most efficiently with a simple architecture.
EasyJump is a simple project more like a prototype that was created to test how quickly I could implement a
project whose basic mechanics are based on object physics. I completed the project in 2.5 hours, after which I
tested and analyzed various ways to optimize the project for Android.
Highlights
Qplaze — Unity Developer (2023 – 2024)• Worked on optimization, localization, and finalization of mobile projects.
• Contributed to 7+ released titles.
• Improved performance and UI usability; fixed integration issues across multiple projects.
AREAL CHECH — Unity Developer (May 2025 – Present)
• Developed gameplay systems and supported internal tool development.
• Implemented core mechanics, UI logic.
Online Kingdom — Lead Unity Developer / Project Manager (2023 – Present)
• Designed and implemented scalable project architecture and core gameplay systems using Zenject-based dependency injection.
• Developed internal Unity Editor tools (config editors, event bus, loot and inventory systems) to accelerate team workflow.
• Supervised a small cross-functional team (UI/UX, Level Design, 3D Art) ensuring consistent integration across disciplines.
• Created debugging and visualization tools using Odin Inspector and UI Toolkit for faster iteration and testing.
GoITeens — Mentor (2024 – May 2025)
• Conducted Unity workshops for students.
• Focused on clean code, OOP, and project structure fundamentals.
Looking for
I want to find a job where I could develop both in the company itself and as a programmer
Skills
Unity
C#
GameDev
OOP
Figma
Aseprite
Git
Zenject
DOTween
Domains
Doesn’t consider: Gambling, Blockchain / Crypto
$1500
/ mo
≈ $18000 / year net
Unity
·
5 years of experience
·
None
·
Published
today
Ukraine
·
Only remote
Розробляю та впроваджую освітні настільні ігри з фінансової грамотності для шкіл і університетів України. Перетворюю економічні концепти на систему рішень із наслідками: бюджетування, ризик, інвестування тощо. Ігри моделюють поведінку в умовах невизначеності та обмеженої раціональності, стимулюють стратегічне мислення й дискусію.
Skills
Моделювання поведінкових рішень в умовах ризику й невизначеності
5y
Розробка механік освітніх настільних ігор
5y
Фасилітація ігрового навчання
5y
$2500
/ mo
≈ $30000 / year net
In passive search
Unity, 3D Artist
·
8 years of experience
·
B1 - Intermediate
·
Published
today
Ukraine, Ivano-Frankivsk
·
Only remote
In recent years, I have worked as a 3d Generalist in the direction of hyper casual games. I created environments, animations, particles (VFX), UI in Unity, modeled in Blender, textured in Photoshop, Substance Painter, and also used Vertex Color. I also made some shaders in Amplify Shader Graph. I also worked a little in Illustrator for games where you need to paint. I started to learn a little Houdini (courses)
$1200
/ mo
≈ $14400 / year net
Unity Developer
·
1.5 years of experience
·
B1 - Intermediate
·
Published
today
Ukraine
·
Only remote
Designed and implemented core gameplay and UI systems using Unity (C#), with a focus on modular architecture, scalability, and maintainability.
Built and maintained Unity UI systems, including dynamic layouts, reusable UI components, animations and transitions.
Participated in project architecture design, defining system boundaries, data flow, and responsibilities between gameplay logic, UI, and services using clean code principles and ScriptableObjects.
Set up and integrated Unity Netcode for GameObjects, including client-server logic, synchronization of gameplay state, RPCs, ownership handling, and basic authority patterns.
Worked with Unity Multiplayer Services, including Matchmaker and Multiplay, contributing to the initial multiplayer infrastructure and session flow.
Collaborated closely with designers and artists to translate gameplay requirements into technical solutions, ensuring consistency between visuals, UI, and gameplay behavior.
Actively participated in refactoring and improving existing systems to increase code quality and long-term maintainability.
Built and maintained Unity UI systems, including dynamic layouts, reusable UI components, animations and transitions.
Participated in project architecture design, defining system boundaries, data flow, and responsibilities between gameplay logic, UI, and services using clean code principles and ScriptableObjects.
Set up and integrated Unity Netcode for GameObjects, including client-server logic, synchronization of gameplay state, RPCs, ownership handling, and basic authority patterns.
Worked with Unity Multiplayer Services, including Matchmaker and Multiplay, contributing to the initial multiplayer infrastructure and session flow.
Collaborated closely with designers and artists to translate gameplay requirements into technical solutions, ensuring consistency between visuals, UI, and gameplay behavior.
Actively participated in refactoring and improving existing systems to increase code quality and long-term maintainability.
Skills
Unity
C#
Git
OOP
Addressables
VContainer
Unity3D
SOLID
DOTween
Unity UI
+ 2 more
Unity Animation
Dependency Injection
$800
/ mo
≈ $9600 / year net
Unity Developer
·
5 years of experience
·
A2 - Elementary
·
Published
today
Ukraine
·
Only remote
Комерційний досвід — 1 рік, 1 проєкт.
NETCRAWL (steam)
Моя гра пiв року розробки
Diarrhea First Blood (itch)
З Unity я познайомився ще з версії Unity 3 — тоді ще виходили Bootcamp і Locomotion System.
NETCRAWL (steam)
Моя гра пiв року розробки
Diarrhea First Blood (itch)
З Unity я познайомився ще з версії Unity 3 — тоді ще виходили Bootcamp і Locomotion System.
Skills
C#
Unity3D
GameDev
Unity
Zenject
VContainer
LINQ
DOTween
UniTask
Addressables
+ 1 more
Localization
$4000
/ mo
≈ $48000 / year net
Unity
·
9 years of experience
·
C1 - Advanced
·
Published
today
Thailand
·
Only remote
8 years in the Mobile industry
1 year in the PC industry
- Hyper Casual and Casual mobile games;
- Midcore mobile games;
- PC game;
- LiveOps;
- Game concept design (Pitches, Presentation to the High managment, GDD for prototypes);
- Knowledge of metrics needed to evaluate potentially successful game;
- Massive Idea generating;
- Concepting and brining ideas to the team;
- Redesign of the project;
- Balance;
- Create and maintain GDD;
- Design gameplay and monetization mechanics;
- Work on User Story, Game Vision, and Scope of Work for the team;
- Delivering ideas about Character and Environment Design to a team;
- Monetization;
- Reverse engineering practice.
Skills
Game Design
GameDev
Game Mechanics
Project Management
Blender
Game Concept Design
Adobe Photoshop
Unity3D
LiveOps
Product ownership
+ 2 more
Product Management
Producer
Domains
Doesn’t consider: Gambling, Dating, Blockchain / Crypto
$4500
/ mo
≈ $54000 / year net
Unity Developer
·
7 years of experience
·
C2 - Proficient
·
Published
today
Poland
·
Office or remote
Hi!
I'm a Unity Developer with 7 years of professional experience creating
and optimizing games across mobile, PC, and console. I have worked on both AAA and
indie projects, contributing to gameplay systems, UI, optimization, and porting, for
companies like SEGA, Ten Square Games, Vile Monarch, Gamesture, and others.
- 7 years of game development across PC, mobile (iOS/Android), and consoles (Xbox, PlayStation, Switch);
- SOLID principles, OOP, design patterns (Observer, Pooling, State Machine, DI), TDD/Unit testing (NUnit, FluentAssertions, Unity Test Runner), DI (Zenject), Addressables;
- CPU/RAM/GPU performance optimization and analysis (Unity Profiler);
- Unity Editor tools creation and automatization (C#, Python);
- Complex UI layouts (uGUI/Canvas, UI Toolkit), animations (DOTween, Animator, Timeline) and VFX (Particle System, Amplify Shader Editor, Unity Shader Graph, HLSL) creation;
- Experience using and configuring CI/CD systems (Jenkins, TeamCity);
- Experience using AI tools (Copilot, Bezi, JetBrains AI Assistant);
- Minor commercial experience with Unreal 4/C++, knowledge of Photoshop (UI & VFX creation), Blender3D, JS/CSS/HTML
I'm a Unity Developer with 7 years of professional experience creating
and optimizing games across mobile, PC, and console. I have worked on both AAA and
indie projects, contributing to gameplay systems, UI, optimization, and porting, for
companies like SEGA, Ten Square Games, Vile Monarch, Gamesture, and others.
- 7 years of game development across PC, mobile (iOS/Android), and consoles (Xbox, PlayStation, Switch);
- SOLID principles, OOP, design patterns (Observer, Pooling, State Machine, DI), TDD/Unit testing (NUnit, FluentAssertions, Unity Test Runner), DI (Zenject), Addressables;
- CPU/RAM/GPU performance optimization and analysis (Unity Profiler);
- Unity Editor tools creation and automatization (C#, Python);
- Complex UI layouts (uGUI/Canvas, UI Toolkit), animations (DOTween, Animator, Timeline) and VFX (Particle System, Amplify Shader Editor, Unity Shader Graph, HLSL) creation;
- Experience using and configuring CI/CD systems (Jenkins, TeamCity);
- Experience using AI tools (Copilot, Bezi, JetBrains AI Assistant);
- Minor commercial experience with Unreal 4/C++, knowledge of Photoshop (UI & VFX creation), Blender3D, JS/CSS/HTML
Skills
Unity3D
7y
Unity UI
3.5y
C#
7y
Blender
2y
Gameplay Programming
7y
Tech Art
3y
VFX
3y
Shaders
3y
Adobe Photoshop
3y
Unity
7y
Domains
Domain experience: Gamedev