Jobs 2D Animation
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Β· 23 views Β· 3 applications Β· 9d
Spine Animator (iGaming)
Full Remote Β· Worldwide Β· 3 years of experience Β· B1 - IntermediateHi! Welcome to Megafair β an international startup provider in the skill-based and slot iGaming niche, where excitement meets intellectual challenge. We create high-quality, innovative gaming products that set new industry standards and captivate...π Hi! Welcome to Megafair β an international startup provider in the skill-based and slot iGaming niche, where excitement meets intellectual challenge. We create high-quality, innovative gaming products that set new industry standards and captivate players worldwide.
With a truly global team, we work across multiple markets, blending creativity, technology, and expertise to deliver exceptional gaming experiences. Our vision is bold, and our plans are big β this is your chance to join us from the ground up and grow together with a fast-scaling startup.
If youβre ready to be part of a team where every idea matters, challenges inspire, and achievements are celebrated, MegaFair is the place to make your mark.
REQUIREMENTS- 3+ years of experience as a 2D Spine Animator (strong middle+ level);
- Proven experience in slot games animation (iGaming background required);
- Advanced skills in creating character animations and special effects;
- Solid knowledge of Spine, Adobe After Effects, Photoshop;
- Strong portfolio showcasing slot animations (mandatory);
English B2+.
WE OFFER
- Compensation: competitive salary;
- Tech tools: modern technical equipment;
- Time Off: 20 vacation days, 10 sick days annually;
- Work-Life Balance: flexible remote, options without time tracking;
- Language Learning: reimbursement for foreign language courses;
- Support network: work with a team you can learn from, and every day;
- Diversity: we pride ourselves on our international working environment;
- Power supply: compensation for electricity, power banks, generator fuel, etc.;
Professional Growth: emphasis on internal promotions for career advancement.
RESPONSIBILITIES
- Create engaging 2D animations for slot games, focusing on characters, UI elements, and special effects;
- Collaborate with designers, game developers, and product teams to bring slot concepts to life;
- Ensure all animations meet quality, performance, and stylistic standards for iGaming;
- Adapt and iterate animations based on feedback and gameplay requirements;
- Maintain a balance between creativity, speed, and technical optimization.
CANDIDATE JOURNEY
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Interview with a Recruiter - Interview with Art Director (Test task is possible) - Interview with CEO - Job Offer -
Β· 15 views Β· 0 applications Β· 15d
Senior 2D Animator
Full Remote Β· Countries of Europe or Ukraine Β· 3 years of experience Β· B1 - IntermediateRequirements: Experience working on commercial game development projects. Practical expertise in applying animation principles. Proficiency in Adobe Photoshop and Spine. Willingness to learn new tools, techniques, and art styles, and to iterate...Requirements:
- Experience working on commercial game development projects.
- Practical expertise in applying animation principles.
- Proficiency in Adobe Photoshop and Spine.
- Willingness to learn new tools, techniques, and art styles, and to iterate based on feedback.
- Experience in creating visual effects, post-processing, and performance optimization.
- Fast learner with self-motivation, and strong verbal and written communication skills.
Responsibilities:
- Develop 2D animations for slots and other games.
- Correct and enhance artwork as needed.
- Report directly to the Art Lead or Project Manager.
- Ensure all work meets quality standards and deadlines.
- Collaborate effectively within a team environment.
Nice to Have:
- Previous experience in casino or slot game animation.
- Proficiency in Adobe After Effects.
- Familiarity with common animation and particle generation plugins.
Working Conditions:
- Flexible working hours and workplace, enabling our team members to achieve a healthy work-life balance.
- Paid vacation leave of 20 workdays per year, and 5 workdays of sick leave per year.
- Unlimited day-offs for personal matters, which are unpaid.
- Structured processes and tools, such as our corporate Confluence, to ensure effective communication and collaboration within the company.
- An open-minded management style that fosters transparency and constant sharing of company strategy and plans.
- Performance-based reviews that recognize and reward the contributions of our team members.
- Stress management measures, including 1-1 meetings, transparent communication, and feedback culture.
- Corporate team-building events, marathons, and online challenges that promote teamwork and healthy competition.
Family-friendly environment, where we celebrate important personal milestones, such as the birth of a child or wedding, with congratulatory gifts.
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Β· 79 views Β· 8 applications Β· 15d
2D Animator
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 3 years of experience Β· B2 - Upper IntermediateWe are looking for a 2D Animator to join our team for a long-term project. This role supports casino games development. Required an experienced 2D animator with a passion for art and gaming. The primary duties and responsibilities of the Animator include...We are looking for a 2D Animator to join our team for a long-term project. This role supports casino games development. Required an experienced 2D animator with a passion for art and gaming. The primary duties and responsibilities of the Animator include creating dynamic-looking animations for characters, environments, and special effects. Must be proficient in English and have a good understanding of the 12 animation principles.
Our client is a European software development company working on its gaming platform and online gaming products.
You will be expected to:
- Deliver high-quality animation assets using primarily Spine 2D and the Adobe Creative Cloud Suite of applications
- Have the ability to implement feedback in revisions when necessary
- Provide estimations and time frames for your assigned tasks
- Organize your source file properly to prepare it for optimizations
- Propose alternate solutions to overcome technical or creative hurdles
- Coordinate with illustrators and developers when necessary to ensure efficient deliveries
- Optimize your animation exports to ensure a good balance between image quality, file sizes, and resource consumption
Full-time remote job.
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Β· 16 views Β· 2 applications Β· 30d
Senior Cocos Animator
Full Remote Β· Worldwide Β· Product Β· 4 years of experience Β· B2 - Upper IntermediateWeβre looking for a Senior Cocos Animator to craft high-impact motion for real-money and social gaming experiences. Youβll design, rig, and assemble animations directly in Cocos Creator, collaborating closely with engineers to deliver smooth and...Weβre looking for a Senior Cocos Animator to craft high-impact motion for real-money and social gaming experiences. Youβll design, rig, and assemble animations directly in Cocos Creator, collaborating closely with engineers to deliver smooth and performant gameplay moments β especially for card-based games. Youβll own the full animation pipeline from concept to in-engine integration, ensuring both creativity and technical efficiency.
Key Responsibilities
π¨ Animation & Motion Design
- Create polished, responsive animations for gameplay states (idle, deal, reveal, win/lose, bonus, celebratory moments).
- Animate UI motion that enhances feedback and user experience (pop-ins, counters, jackpots, prompts).
- Build and tune particle effects and VFX for wins, combos, streaks, and events.
βοΈ In-Engine Assembly (Cocos Creator)
- Rig, sequence, and assemble animations directly in Cocos Creator; configure timelines, curves, events, and state machines.
- Package scenes and prefabs for developer handoff; set up triggers, animation events, and reusable components.
- Collaborate with engineers to validate playback, performance, and behavior across devices and frame rates.
π Performance & Optimization
- Optimize animation assets (atlases, sprite sheets, textures, skeletal rigs) for mobile and web environments.
- Define and maintain budgets for memory, draw calls, and file size.
- Maintain a library of reusable rigs, VFX, and motion systems to accelerate production.
π€ Collaboration & Workflow
- Work with Product, Game Design, and UI/UX to ensure motion enhances gameplay mechanics and pacing.
- Provide clear documentation for developer integration; review builds to ensure fidelity.
- Present motion concepts, collect feedback, and iterate quickly.
Mentor peers on animation quality and best practices.
Requirements
- 5+ years in game animation or motion design, including 3+ years of in-engine animation for shipped titles.
- Strong portfolio in gaming or iGaming, ideally with card-game animation experience.
- Proficiency in Cocos Creator (timelines, animation clips, prefabs, events, and state machines).
- Deep understanding of asset optimization (compression, atlas strategy, skeletal vs. frame-based tradeoffs).
- Solid grasp of animation principles (timing, anticipation, easing, overlap).
- Awareness of mobile/web performance constraints and profiling workflows.
English proficiency (written & spoken).
Nice to Have
- Experience with Spine rigging/animation.
- Familiarity with TypeScript/JavaScript scripting in Cocos.
- Knowledge of After Effects, Photoshop/Illustrator, particle systems, or shader-driven VFX.
- Understanding of casino UX patterns and gameplay feedback loops.
- Mandarin language skills.
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Β· 27 views Β· 1 application Β· 22d
2D Animator (slots)
Hybrid Remote Β· EU Β· Product Β· 3 years of experience Β· B2 - Upper IntermediateAt Enjoy Gaming, weβre a passionate team of industry experts, backed by market specialists and foreign investment. Weβre thrilled to create live dealer shows and slots. Weβre making our games to provide an even better gaming experience. Our core values of...At Enjoy Gaming, weβre a passionate team of industry experts, backed by market specialists and foreign investment. Weβre thrilled to create live dealer shows and slots. Weβre making our games to provide an even better gaming experience.
Our core values of ownership, communication, and honesty drive everything we do.
Join us and be part of our innovative journey in the gaming world!
We are currently seeking a skilled and experienced 2D Animator to join our creative team and bring our characters and stories to life. In this role, you will immerse yourself in our artistic vision and lead the creation of captivating animations that engage and inspire our audience. You will work closely with designers, artists, and game developers to conceptualize and execute high-quality animation sequences that enhance the overall gaming experience. Your passion for animation and attention to detail will be crucial in delivering polished and dynamic visuals.
Requirements:
β 3+ years of experience in animation
β Knowledge of the corresponding software (Adobe Photoshop, Adobe After Effects, Spine, etc.)
β Edit and create assets to supply animation needs
β Handle all aspects of the animation production pipeline, from concept to final implementation
β Experience in creating visual effects or animation
β An understanding of basic vector math and art fundamentals (lighting, composition, proportion, color theory, etc.)
β Attention to detail, and the ability to adapt to different art styles
β Understanding of game development pipelines and asset integration
β Passion, desire to learn and develop
β A creative and collaborative spirit
β Ability to accept feedback and adapt to it
β Strong knowledge of animation principles
β Understanding of different animation styles
β Experience in game animation
β Production & Pipeline Knowledge
Will be a huge plus:
β Experience with slotsβ Basic 3D knowledge
β Experience using additional plugins for Adobe After Effects, such as Trapcode and Boris FX Suite
What goals will you have?:
β Work with Illustrators and Art Directors to create and animate environments, and FX in different styles
β Export and optimize animations to create game-ready assets
β Using optimization techniques to meet memory limitations
β Work with programmers to achieve the best possible animations within the technology we use
What You Get in Return:
β Competitive Salary: A fixed salary in EUR with annual performance reviews to recognise your growth
β Remote Work Option: Enjoy the flexibility and comfort of working remotely
β Comprehensive Benefits: Includes medical insurance, access to a psychologist, and participation in our English-speaking club
β Paid Time Off: 20 vacation days + 10 additional leave, plus national holidays
β Paid Sick Leave: Up to 10 working days per year
β Professional Development Support: We reimburse courses, training, and certifications to help you grow in your career
β Self-Development Perks: Reimbursement available for language classes, sports activities, massages, or sessions with a life coach
Please note that feedback on your application will be provided within two weeks if a positive decision is made regarding your candidacy.
I give my consent following the Law on the Protection of Personal Data dated June 1, 2010, No. 2297, effective from January 1, 2011, for the processing of information classified as personal data.
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Β· 25 views Β· 1 application Β· 10d
Senior 2D Animator
Full Remote Β· EU Β· Product Β· 6 years of experienceIxilix is a technology-driven company that builds high-quality solutions and long-term partnerships. Our team is growing, and we are looking for a Senior 2D Animator. Responsibilities: Create high-quality 2D animations for game characters, effects, and...Ixilix is a technology-driven company that builds high-quality solutions and long-term partnerships. Our team is growing, and we are looking for a Senior 2D Animator.
Responsibilities:- Create high-quality 2D animations for game characters, effects, and UI/game elements using Spine 2D and Adobe After Effects.
- Animate and upgrade existing assets β improving timing, transitions, and visual quality.
- Develop animations from scratch based on concept art and design briefs.
- Optimize animations and assets for performance and smooth integration into the game client.
- Prepare exports (JSON, atlas, sprite sheets) and cooperate with developers during integration.
- Maintain and update internal documentation related to animation workflow, naming conventions, and export processes.
- Participate in animation and art reviews, ensuring stylistic and technical consistency.
- Mentor junior animators and provide feedback to improve overall animation quality.
Required Skills:
- 6+ years of professional experience creating 2D animations for games.
- Strong expertise with Spine 2D (rigging, constraints, skins, events, export).
- Proficient in Adobe After Effects for creating visual effects and motion graphics.
- Confident use of Adobe Photoshop (sprite preparation, cleanup, compositing).
- Ability to create animations for various elements: characters, objects, UI, and effects.
- Understanding of animation principles (timing, squash & stretch, anticipation, easing).
- Experience preparing optimized assets for real-time engines (draw calls, atlas sizes, compression).
- Strong teamwork and communication skills.
- Ability to work independently and meet deadlines.
Preferred Skills:
- Experience in slot games, casual games, or crash games.
- Familiarity with Unity and Spine runtime integration.
- Experience with Adobe Illustrator or vector animation tools.
- Understanding of performance optimization in mobile and HTML5 environments.
- Creative mindset and attention to visual storytelling.
Competencies:
- Creativity & Aesthetic Sense β ability to translate ideas into visually compelling animation.
- Technical Precision β ensuring smooth exports, rig efficiency, and runtime performance.
- Collaboration β communicates clearly, works effectively in cross-functional teams.
- Initiative & Learning Orientation β proactive in finding new techniques and improving workflows.
- Accountability β delivers tasks on time, maintains high quality standards.
Mentorship β shares knowledge and supports less experienced team members.
What we offer:
Rewards & Celebrations:- Quarterly Bonus System
- Team Buildings Compensations
- Memorable Days Financial Benefit
Learning & Development:
- Annual fixed budget for personal learning
- English Language Courses Compensation
Time Off & Leave:
- Paid Annual Leave (Vacation) - 24 working days
- Sick leave - unlimited number of days, fully covered
Wellbeing Support:
- Mental Health Support (Therapy Compensation)
- Holiday Helper Service
Workplace Tools & Assistance:
- Laptop provided by Company (after probation)
Work conditions:
- Remote work from EU
- Flexible 8-hour workday, typically between 9:00 - 18:00 CET
- Five working days, Monday to Friday
- Public holidays observed according to Ukrainian legislation
- Business trips to Bratislava every 3-6 months (company provides compensation of expenses)
At Ixilix, we value transparency, trust, and ownership. We believe that great results come from people who care - about their work, their team, and the impact they create.
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Sounds like you? Letβs connect! Weβre just one click away. -
Β· 38 views Β· 7 applications Β· 8d
2D Animator
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 2 years of experience Β· A2 - ElementaryOur client stands out in the online gambling sector and is known for offering exciting slot games around the world. With a creative center in Barcelona and beyond, they are dedicated to creating high-quality games that deliver immersive user experiences....Our client stands out in the online gambling sector and is known for offering exciting slot games around the world. With a creative center in Barcelona and beyond, they are dedicated to creating high-quality games that deliver immersive user experiences.
Requirements
- 2+ years of experience as a 2D Animator.
- Experience with Spine (must-have).
- Experience creating animations for slot games / iGaming projects (must)
- Excellent knowledge of Adobe Photoshop and Adobe After Effects.
- Strong understanding of traditional animation principles
(timing, spacing, squash & stretch, anticipation, etc.). - Experience creating and animating game UI / interfaces.
- Solid portfolio with shipped / released commercial projects.
- Interest and readiness to use AI tools for concepts, assets, and workflow improvement.
- Clear and effective communication skills.
- Strong team player, open to learning new tools, technologies, and approaches.
Responsibilities
- Create and set up 2D character, object, and UI animations in Spine.
- Animate environments and in-game elements for slot games.
- Develop and configure visual effects using particle systems
(Particle Designer, Particle Illusion, Magic Particles, etc.). - Improve the overall visual quality and polish of existing animations (timing, smoothness, readability).
- Collaborate closely with artists, game designers, and developers to integrate animations into the game.
- Help design and optimize the animation pipeline, including the use of AI tools where relevant.
- Participate in animation reviews and provide / receive constructive feedback.
Π‘ompanΡ offer:
- A vibrant and innovative work environment within a leading company in the online gambling industry.
- The opportunity to be part of a global team of experts passionate about creating exceptional gaming experiences.
- Career development prospects and continuous learning opportunities.
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Β· 70 views Β· 10 applications Β· 4d
Senior 2D Animator (Slots, Spine)
Worldwide Β· Product Β· 5 years of experience Β· B1 - IntermediateΠ£ NeverEnding ΠΌΠΈ Π²ΡΡΠΈΠΌΠΎ, ΡΠΎ ΡΠΏΡΠ°Π²ΠΆΠ½Ρ Π°Π½ΡΠΌΠ°ΡΡΡ β ΡΠ΅ Π½Π΅ ΠΏΡΠΎΡΡΠΎ Β«ΡΡΡ Β». Π¦Π΅ Π²ΡΠ΄ΡΡΡΡΡ, ΡΠΊΠ΅ ΠΎΠΆΠΈΠ²Π»ΡΡ ΡΠΈΠΌΠ²ΠΎΠ»ΠΈ, ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ² Ρ ΠΌΠΎΠΌΠ΅Π½ΡΠΈ ΠΏΠ΅ΡΠ΅ΠΌΠΎΠ³ΠΈ. Π¦Π΅ ΠΌΠ°Π³ΡΡ, ΡΠΊΠ° Π·ΠΌΡΡΡΡ Π³ΡΠ°Π²ΡΡ Π·Π°Π»ΠΈΡΠ°ΡΠΈΡΡ Ρ Π³ΡΡ. ΠΠ°ΡΠ°Π· ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Senior 2D Animator (Slots, Spine), ΡΠΊΠΈΠΉ Π΄ΠΎΠΏΠΎΠΌΠΎΠΆΠ΅ Π½Π°ΠΌ...Π£ NeverEnding ΠΌΠΈ Π²ΡΡΠΈΠΌΠΎ, ΡΠΎ ΡΠΏΡΠ°Π²ΠΆΠ½Ρ Π°Π½ΡΠΌΠ°ΡΡΡ β ΡΠ΅ Π½Π΅ ΠΏΡΠΎΡΡΠΎ Β«ΡΡΡ Β». Π¦Π΅ Π²ΡΠ΄ΡΡΡΡΡ, ΡΠΊΠ΅ ΠΎΠΆΠΈΠ²Π»ΡΡ ΡΠΈΠΌΠ²ΠΎΠ»ΠΈ, ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ² Ρ ΠΌΠΎΠΌΠ΅Π½ΡΠΈ ΠΏΠ΅ΡΠ΅ΠΌΠΎΠ³ΠΈ. Π¦Π΅ ΠΌΠ°Π³ΡΡ, ΡΠΊΠ° Π·ΠΌΡΡΡΡ Π³ΡΠ°Π²ΡΡ Π·Π°Π»ΠΈΡΠ°ΡΠΈΡΡ Ρ Π³ΡΡ.
ΠΠ°ΡΠ°Π· ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Senior 2D Animator (Slots, Spine), ΡΠΊΠΈΠΉ Π΄ΠΎΠΏΠΎΠΌΠΎΠΆΠ΅ Π½Π°ΠΌ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠΎΠΉ ΡΠ°ΠΌΠΈΠΉ Π²Π°Ρ-Π΅ΡΠ΅ΠΊΡ, Π²ΠΈΠ·Π½Π°ΡΠ°ΡΠΈ ΡΡΠ°Π½Π΄Π°ΡΡΠΈ ΡΠΊΠΎΡΡΡ Π°Π½ΡΠΌΠ°ΡΡΡ ΡΠ° ΠΏΠ΅ΡΠ΅Π΄Π°Π²Π°ΡΠΈ Π³ΡΠ°Π²ΡΡΠΌ ΡΠΏΡΠ°Π²ΠΆΠ½Ρ Π΅ΠΌΠΎΡΡΡ ΡΠ΅ΡΠ΅Π· ΡΡΡ .
ΠΠ°ΠΌ Π±ΡΠ΄Π΅ Π΄ΠΎΠ²ΡΡΠ΅Π½ΠΎ ΡΠ΅ΡΡΠ΅ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΎΠ³ΠΎ Π΄ΠΎΡΠ²ΡΠ΄Ρ β ΡΡΡ Ρ Π΄ΠΈΠ½Π°ΠΌΡΠΊΡ Π½Π°ΡΠΈΡ ΡΠ»ΠΎΡΡΠ².
Π©ΠΎ ΡΠΎΠ±ΠΈΡΠΈ:
β’ Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΠΉ ΡΠ΅Π°Π»ΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ Π²ΠΈΡΠΎΠΊΠΎΡΠΊΡΡΠ½Ρ 2D-Π°Π½ΡΠΌΠ°ΡΡΡ Π΄Π»Ρ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ², ΡΠΈΠΌΠ²ΠΎΠ»ΡΠ², Π²ΠΈΠ³ΡΠ°ΡΠ½ΠΈΡ ΠΏΠΎΡΠ»ΡΠ΄ΠΎΠ²Π½ΠΎΡΡΠ΅ΠΉ.
β’ ΠΠΎΠ»ΠΎΠ΄ΡΡΠΈ ΡΠ° ΡΠΎΠ·Π²ΠΈΠ²Π°ΡΠΈ Π°Π½ΡΠΌΠ°ΡΡΠΉΠ½ΠΈΠΉ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ - Π²ΡΠ΄ ΡΠ΄Π΅Ρ Π΄ΠΎ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ.
β’ ΠΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΠ²Π°ΡΠΈ Spine Ρ Adobe After Effects Π΄Π»Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠΎΠΏΠΎΠ²ΠΈΡ Π°Π½ΡΠΌΠ°ΡΡΠΉ ΡΠ° motion graphics.
β’ Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ ΠΉ Π³Π΅ΠΉΠΌΠ΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ Π΄Π»Ρ Π²ΡΡΠ»Π΅Π½Π½Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΡΠΎΠ³ΠΎ Π±Π°ΡΠ΅Π½Π½Ρ.
β’ ΠΠ΅Π½ΡΠΎΡΠΈΡΠΈ ΡΠ½ΡΠΈΡ Π°Π½ΡΠΌΠ°ΡΠΎΡΡΠ², ΡΠΎΡΠΌΡΠ²Π°ΡΠΈ ΠΉ ΠΏΡΠ΄ΡΡΠΈΠΌΡΠ²Π°ΡΠΈ ΡΡΠ°Π½Π΄Π°ΡΡΠΈ ΡΠΊΠΎΡΡΡ.
β’ ΠΠΏΡΠΈΠΌΡΠ·ΡΠ²Π°ΡΠΈ Π°Π½ΡΠΌΠ°ΡΡΡ Π΄Π»Ρ ΡΠ³ΡΠΎΠ²ΠΈΡ ΡΡΡΡΡΠ², Π²ΡΠ°Ρ ΠΎΠ²ΡΡΡΠΈ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΠΎΠ±ΠΌΠ΅ΠΆΠ΅Π½Π½Ρ.
β’ ΠΡΠ΄ΡΡΠΈΠΌΡΠ²Π°ΡΠΈ Π²ΠΈΡΠΎΠΊΡ ΡΠΊΡΡΡΡ Π°Π½ΡΠΌΠ°ΡΡΠΉ Π½Π° Π²ΡΡΡ Π΅ΡΠ°ΠΏΠ°Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Ρ.ΠΠΎΠ³ΠΎ ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ:
β’ 5+ ΡΠΎΠΊΡΠ² Π΄ΠΎΡΠ²ΡΠ΄Ρ Π² 2D-Π°Π½ΡΠΌΠ°ΡΡΡ (Π±Π°ΠΆΠ°Π½ΠΎ Ρ ΡΠ»ΠΎΡΠ°Ρ / iGaming ΡΠΈ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΡΠ°Ρ ).
β’ ΠΠΊΡΠΏΠ΅ΡΡ Ρ Spine (rigging, skinning, mesh deformation).
β’ ΠΠΊΡΠΏΠ΅ΡΡ Ρ Adobe After Effects (VFX, motion graphics).
β’ ΠΠΌΡΠ½Π½Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π² ΡΡΠ·Π½ΠΈΡ ΡΡΠΈΠ»ΡΡ - Π²ΡΠ΄ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΎΠ³ΠΎ Π΄ΠΎ ΠΌΡΠ»ΡΡΡΡΠ½ΠΎΠ³ΠΎ.
β’ Π‘ΠΈΠ»ΡΠ½Π΅ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ Π· ΠΏΡΠΈΠΊΠ»Π°Π΄Π°ΠΌΠΈ ΠΆΠΈΠ²ΠΎΡ, ΠΏΠ΅ΡΠ΅ΠΊΠΎΠ½Π»ΠΈΠ²ΠΎΡ Π°Π½ΡΠΌΠ°ΡΡΡ ΡΠ° Π΅ΡΠ΅ΠΊΡΡΠ².
β’ ΠΠ½Π³Π»ΡΠΉΡΡΠΊΠ° Π½Π° ΡΡΠ²Π½Ρ B1βB2.
β’ ΠΠΎΠ½ΡΡ: Π·Π½Π°Π½Π½Ρ ΡΠΈΠ½ΠΊΡ ΡΠ»ΠΎΡΡΠ² ΡΠ° Π³Π΅ΠΉΠΌΠ΄ΠΈΠ·Π°ΠΉΠ½Ρ.ΠΡΠΎΠ±ΠΈΡΡΡ ΡΠΊΠΎΡΡΡ:
β’ ΠΡΠ·ΡΠΎΠ½Π΅Ρ Ρ ΡΡΡ Π°Ρ : Π±Π°ΡΠΈΡΡ Π½Π΅ ΡΡΠ»ΡΠΊΠΈ ΠΊΠ°Π΄ΡΠΈ, Π° ΠΉ ΡΡΡΠΎΡΡΡ Π·Π° Π½ΠΈΠΌΠΈ.
β’ Π‘ΡΡΡΠΊΡΡΡΠΎΠ²Π°Π½ΠΈΠΉ Ρ ΠΏΡΠΎΡΠ΅ΡΠ°Ρ , ΡΠ²Π°ΠΆΠ½ΠΈΠΉ Π΄ΠΎ Π΄Π΅ΡΠ°Π»Π΅ΠΉ.
β’ ΠΡΠ΄ΠΊΡΠΈΡΠΈΠΉ Π΄ΠΎ ΡΡΠ΄Π±Π΅ΠΊΡ ΠΉ Π³ΠΎΡΠΎΠ²ΠΈΠΉ Π΄ΡΠ»ΠΈΡΠΈΡΡ Π·Π½Π°Π½Π½ΡΠΌΠΈ.
β’ Π’ΠΎΠΉ, Ρ ΡΠΎ Π»ΡΠ±ΠΈΡΡ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ Π΅ΠΌΠΎΡΡΡ, Π° Π½Π΅ ΠΏΡΠΎΡΡΠΎ Β«Π°Π½ΡΠΌΠ°ΡΡΡΒ».Π§ΠΎΠΌΡ NeverEnding?
β’ ΠΠΈ ΡΠΎΡΠΌΡΠ²Π°ΡΠΈΠΌΠ΅ΡΠ΅ ΡΠ½ΡΠΊΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠΈΠ»Ρ Π°Π½ΡΠΌΠ°ΡΡΡ Π² ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΎ ΡΡΠ»ΡΠΊΠΈ Π½Π°ΡΠΎΠ΄ΠΆΡΡΡΡΡΡ.
β’ ΠΠΎΠ²Π½Π° ΡΠ²ΠΎΠ±ΠΎΠ΄Π° Ρ ΡΠ²ΠΎΡΡΠΎΡΡΡ ΠΉ Π΅ΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΠ°Ρ - Π±Π΅Π· Π±ΡΡΠΎΠΊΡΠ°ΡΡΡ.
β’ Π ΠΎΠ±ΠΎΡΠ° ΠΏΠ»ΡΡ-ΠΎ-ΠΏΠ»ΡΡ ΡΠ· ΡΠ°ΡΠ½Π΄Π΅ΡΠ°ΠΌΠΈ ΡΠ° ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ.
β’ ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ Π½Π΅ ΠΏΡΠΎΡΡΠΎ Π°Π½ΡΠΌΠ°ΡΡΡ, Π° Π²ΡΠ·ΡΠ°Π»ΡΠ½Ρ Π°ΠΉΠ΄Π΅Π½ΡΠΈΠΊΡ, ΡΠΊΠ° Π·Π°ΠΏΠ°ΠΌβΡΡΠΎΠ²ΡΡΡΡΡΡ.
β’ ΠΠΌΠ±ΡΡΠ½Π° ΠΊΠΎΠΌΠ°Π½Π΄Π° Π· ΡΡΠ½Π°Π½ΡΡΠ²Π°Π½Π½ΡΠΌ Ρ ΡΡΡΠΊΠΈΠΌ ΠΏΠ»Π°Π½ΠΎΠΌ ΡΠΎΡΡΡ.π Remote / Hybrid / Office β Π·Π° Π΄ΠΎΠΌΠΎΠ²Π»Π΅Π½ΡΡΡΡ
π ΠΠΎΠ²Π½Π° Π·Π°ΠΉΠ½ΡΡΡΡΡΡ | 40 Π³ΠΎΠ΄/ΡΠΈΠΆΠ΄Π΅Π½Ρ | Π³ΡΠ°ΡΡΠΊ 5/2
π° ΠΠΎΠ½ΠΊΡΡΠ΅Π½ΡΠ½Π° Π·Π°ΡΠΏΠ»Π°ΡΠ° - ΠΎΠ±Π³ΠΎΠ²ΠΎΡΡΡΡΡΡΡΠ₯ΠΎΡΠ΅Ρ ΠΎΠΆΠΈΠ²Π»ΡΡΠΈ ΡΠ²ΡΡ, ΡΠΊΠΈΠΉ "Π½Π΅ Π²ΡΠ΄ΠΏΡΡΠΊΠ°Ρ"?
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Π’ΠΎΠ΄Ρ NeverEnding - ΡΠ²ΠΎΡ ΠΌΡΡΡΠ΅. -
Β· 58 views Β· 1 application Β· 7d
2D Spine Animator
Office Work Β· Ukraine (Kyiv) Β· Product Β· 0.5 years of experienceΠΠΈ - ΡΡΠ°Π±ΡΠ»ΡΠ½Π° ΡΠΊΡΠ°ΡΠ½ΡΡΠΊΠ° IT-ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° ΡΠ²Π»ΡΡΡΡΡΡ ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΈΠΌ ΡΠ³ΡΠΎΠ²ΠΈΠΌ ΠΏΡΠΎΠ²Π°ΠΉΠ΄Π΅ΡΠΎΠΌ, Π° ΡΠ°ΠΊΠΎΠΆ, ΠΌΠ°Ρ Π΄Π΅ΠΊΡΠ»ΡΠΊΠ° ΡΡΠΏΡΡΠ½ΠΈΡ Π»ΡΡΠ΅Π½Π·ΡΠΉΠ½ΠΈΡ ΠΏΡΠΎΡΠΊΡΡΠ² Π½Π°ΠΏΡΡΠΌΠΊΡ IGaming Π½Π° Π»ΠΎΠΊΠ°Π»ΡΠ½ΠΈΠΉ ΡΠΈΠ½ΠΎΠΊ ΡΠ° Tier-1. ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ ΡΠ°Π»Π°Π½ΠΎΠ²ΠΈΡΠΎΠ³ΠΎ 2D Spine Animator, ΡΠΎΠ± ΠΏΡΠΈΡΠ΄Π½Π°ΡΠΈΡΡ Π΄ΠΎ Π½Π°ΡΠΎΡ...ΠΠΈ - ΡΡΠ°Π±ΡΠ»ΡΠ½Π° ΡΠΊΡΠ°ΡΠ½ΡΡΠΊΠ° IT-ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° ΡΠ²Π»ΡΡΡΡΡΡ ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΈΠΌ ΡΠ³ΡΠΎΠ²ΠΈΠΌ ΠΏΡΠΎΠ²Π°ΠΉΠ΄Π΅ΡΠΎΠΌ, Π° ΡΠ°ΠΊΠΎΠΆ, ΠΌΠ°Ρ Π΄Π΅ΠΊΡΠ»ΡΠΊΠ° ΡΡΠΏΡΡΠ½ΠΈΡ Π»ΡΡΠ΅Π½Π·ΡΠΉΠ½ΠΈΡ ΠΏΡΠΎΡΠΊΡΡΠ² Π½Π°ΠΏΡΡΠΌΠΊΡ IGaming Π½Π° Π»ΠΎΠΊΠ°Π»ΡΠ½ΠΈΠΉ ΡΠΈΠ½ΠΎΠΊ ΡΠ° Tier-1.
ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ ΡΠ°Π»Π°Π½ΠΎΠ²ΠΈΡΠΎΠ³ΠΎ 2D Spine Animator, ΡΠΎΠ± ΠΏΡΠΈΡΠ΄Π½Π°ΡΠΈΡΡ Π΄ΠΎ Π½Π°ΡΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ. ΠΠ΄Π΅Π°Π»ΡΠ½ΠΈΠΉ ΠΊΠ°Π½Π΄ΠΈΠ΄Π°Ρ ΠΌΠ°ΡΠΈΠΌΠ΅ Π΄ΠΎΡΠ²ΡΠ΄ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ 2D-Π°Π½ΡΠΌΠ°ΡΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ² Π·Π° Π΄ΠΎΠΏΠΎΠΌΠΎΠ³ΠΎΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠ½ΠΎΠ³ΠΎ Π·Π°Π±Π΅Π·ΠΏΠ΅ΡΠ΅Π½Π½Ρ Spine, Π° ΡΠ°ΠΊΠΎΠΆ Π·Π½Π°Π½Π½Ρ After Effects Ρ Photoshop.
ΠΡΠ½ΠΎΠ²Π½Ρ Π·Π°Π΄Π°ΡΡ:- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ Π²ΠΈΡΠΎΠΊΠΎΡΠΊΡΡΠ½Ρ Π΄Π²ΠΎΠ²ΠΈΠΌΡΡΠ½Ρ Π°Π½ΡΠΌΠ°ΡΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ², ΡΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΡΠ², ΡΠΊΠΎΠ½ΠΎΠΊ, Π»Π°Π½Π΄ΡΠ°ΡΡΡΠ² Π·Π° Π΄ΠΎΠΏΠΎΠΌΠΎΠ³ΠΎΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠ½ΠΎΠ³ΠΎ Π·Π°Π±Π΅Π·ΠΏΠ΅ΡΠ΅Π½Π½Ρ Spine.
- Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΡΠ³ΡΠΎΠ²ΠΈΠΌΠΈ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ ΡΠ° Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, ΡΠΎΠ± Π·Π°Π±Π΅Π·ΠΏΠ΅ΡΠΈΡΠΈ Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π½ΡΡΡΡ Π°Π½ΡΠΌΠ°ΡΡΡ ΡΠ³ΡΠΎΠ²ΡΠΉ ΠΌΠ΅Ρ Π°Π½ΡΡΡ ΡΠ° Ρ ΡΠ΄ΠΎΠΆΠ½ΡΠΎΠΌΡ ΡΡΠΈΠ»Ρ.
- ΠΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΡΡΡΡΠ² Π΄Π»Ρ Π²ΠΏΡΠΎΠ²Π°Π΄ΠΆΠ΅Π½Π½Ρ Π°Π½ΡΠΌΠ°ΡΡΡ Π² ΡΠ³ΡΠΎΠ²ΠΈΠΉ ΡΡΡΡΠΉ.
- ΠΠ΄ΠΎΡΠΊΠΎΠ½Π°Π»ΡΠ²Π°ΡΠΈ Π°Π½ΡΠΌΠ°ΡΡΡ Π½Π° ΠΎΡΠ½ΠΎΠ²Ρ Π²ΡΠ΄Π³ΡΠΊΡΠ² ΡΠ»Π΅Π½ΡΠ² ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ.
- ΠΠ° ΠΏΠΎΡΡΠ΅Π±ΠΈ Π²ΠΈΡΡΡΡΠ²Π°ΡΠΈ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠΈ, ΠΏΠΎΠ²βΡΠ·Π°Π½Ρ Π· Π°Π½ΡΠΌΠ°ΡΡΡΡ.
ΠΠ°ΡΡ ΠΎΡΡΠΊΡΠ²Π°Π½Π½Ρ:
- ΠΠ½Π°Π½Π½Ρ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠ½ΠΎΠ³ΠΎ Π·Π°Π±Π΅Π·ΠΏΠ΅ΡΠ΅Π½Π½ΡΠΌ Spine Ρ Π΄ΠΎΡΠ²ΡΠ΄ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ 2D-Π°Π½ΡΠΌΠ°ΡΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ²
- Π§ΡΡΠΊΠ΅ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² Π°Π½ΡΠΌΠ°ΡΡΡ, ΡΠ°ΠΊΠΈΡ ΡΠΊ Ρ ΡΠΎΠ½ΠΎΠΌΠ΅ΡΡΠ°ΠΆ, Π²ΡΠ΄ΡΡΠ°Π½Ρ Ρ ΠΎΡΡΠΊΡΠ²Π°Π½Π½Ρ
- Π‘ΠΈΠ»ΡΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ Π²ΠΈΡΡΡΠ΅Π½Π½Ρ ΠΏΡΠΎΠ±Π»Π΅ΠΌ Ρ ΡΠ²Π°Π³Π° Π΄ΠΎ Π΄Π΅ΡΠ°Π»Π΅ΠΉ
- ΠΡΠ΄ΠΌΡΠ½Π½Ρ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΠΈΠ²Π½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ
ΠΡΠ΄Π΅ ΠΏΠ»ΡΡΠΎΠΌ:
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· ΡΠ³ΡΠΎΠ²ΠΈΠΌ ΡΡΡΡΡΠΌ Unity.
Π€ΠΎΡΠΌΠ°Ρ ΡΠΎΠ±ΠΎΡΠΈ: FULL-TIME ΠΠ€ΠΠ‘ Π ΠΠΠΠΠ (ΠΎΡΠΊΡΠ»ΡΠΊΠΈ Π² ΡΠ°ΠΊΠΎΠΌΡ ΡΠΎΡΠΌΠ°ΡΡ ΠΏΡΠ°ΡΡΡ Π²ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Π°). Π’Π΅ΡΠΈΡΠΎΡΡΠ°Π»ΡΠ½ΠΎ Π·Π½Π°Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡ Π² ΠΏΡΡΡΠΉ Π΄ΠΎΡΡΡΠΏΠ½ΠΎΡΡΡ (Π±ΡΠΊΠ²Π°Π»ΡΠ½ΠΎ 5-8 Ρ Π²) Π²ΡΠ΄ ΠΌΠ΅ΡΡΠΎ ΠΠ°ΡΠΈΠ»ΡΠΊΡΠ²ΡΡΠΊΠ°.
ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:- ΠΡΠ΄ΡΡΡΠ½ΡΡΡΡ Π±ΡΡΠΎΠΊΡΠ°ΡΡΡ Π² ΠΏΡΠΎΡΠ΅ΡΠ°Ρ ΠΏΡΠΈΠΉΠ½ΡΡΡΡ ΡΡΡΠ΅Π½Ρ Ρ ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π±Π΅Π·ΠΏΠΎΡΠ΅ΡΠ΅Π΄Π½ΡΠΎ Π²ΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° ΠΏΡΠΎΠ΄ΡΠΊΡ/ΠΏΡΠΎΡΠΊΡ.
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°Π²ΡΠ°ΡΠΈΡΡ β Π°Π±ΠΎ Π½Π°Π²ΡΠ°ΡΠΈ (ΠΌΠ°ΡΠΌΠΎ ΠΏΡΠΎΡΠΊΡΠΈ Π· ΡΠ½ΡΠ΅ΡΠ½Π°ΡΡΡΠΈ ΡΠ° ΠΌΠ΅Π½ΡΠΎΡΡΡΠ²Π°).
- Π Π΅Π°Π»ΡΠ·Π°ΡΡΡ ΡΠ΄Π΅ΠΉ ΡΠ΅ΡΠ΅Π· Π²Π»Π°ΡΠ½Ρ ΠΏΡΠΎΡΠΊΡΠΈ β ΠΠ΅ Π±ΡΠΉΡΠ΅ΡΡ Π΅ΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡΠ²Π°ΡΠΈ! ΠΡΠΎΠΏΠΎΠ½ΡΠΉΡΠ΅ ΡΠ° ΠΎΠ²Π½Π΅ΡΡΡΡ ΠΏΡΠΎΡΠ΅Ρ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ.
- ΠΡΠ΄ΡΡΠΈΠΌΡΡΡΠ΅ ΡΠ΅ΡΠ΅Π΄ΠΎΠ²ΠΈΡΠ΅ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π°, ΡΠ· ΡΠΊΠΎΡ ΠΌΠΎΠΆΠ½Π° ΡΠΎΠ±ΠΈΡΠΈ Π΄ΡΠΉΡΠ½ΠΎ ΠΊΡΡΡΡ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ, ΡΠΎ Π·ΠΌΡΠ½ΡΡΡΡ ΡΠΈΠ½ΠΎΠΊ.
- ΠΠ°ΡΠΏΠ»Π°ΡΡ ΡΡΠ²Π½Ρ IT-/iGaming-ΡΠΈΠ½ΠΊΡ ΡΠ° ΠΏΠΎΠ²Π½ΠΈΠΉ ΡΠΎΡΠΏΠ°ΠΊΠ΅Ρ (ΠΌΠ΅Π΄ΠΈΡΠ½Π° ΡΡΡΠ°Ρ ΠΎΠ²ΠΊΠ°, ΠΊΠΎΠ½ΡΡΠ»ΡΡΠ°ΡΡΡ ΡΠ΅ΡΠ°ΠΏΠ΅Π²ΡΠ° Π² ΠΎΡΡΡΡ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ ΡΠΏΠΎΡΡΠ·Π°Π»Ρ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ Π²Π°ΡΡΠΎΡΡΡ Π»Π°Π½ΡΡΠ² Π· Π΄ΠΎΡΡΠ°Π²ΠΊΠΎΡ ΡΠΎΡΠΎ).
- ΠΡΡΡΠ½ΠΈΠΉ ΠΎΡΡΡ Ρ ΠΌ. ΠΠΈΡΠ² (ΠΏΡΡΠΊΠΈ Π· ΠΠ°ΡΠΈΠ»ΡΠΊΡΠ²ΡΡΠΊΠΎΡ). ΠΡΠΎΠ±Π»Π΅ΠΌΠ° Π±Π»Π΅ΠΊΠ°ΡΡΡΠ² Π²ΠΈΡΡΡΠ΅Π½Π° Π½Π° 100%.
- ΠΡΠ΄ΠΏΡΡΡΠΊΠ° β Ρ ΡΠ΅Π±Π΅ Π±ΡΠ΄Π΅ 17 ΡΠΎΠ±ΠΎΡΠΈΡ Π΄Π½ΡΠ² ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½ΠΎΡ Π²ΡΠ΄ΠΏΡΡΡΠΊΠΈ ΡΠ· Π½Π΅ΠΎΠ±ΠΌΠ΅ΠΆΠ΅Π½ΠΎΡ (ΠΌΠ°ΠΉΠΆΠ΅) ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°ΠΊΠΎΠΏΠΈΡΠ΅Π½Π½Ρ Π΄Π½ΡΠ² Π· ΠΌΠΈΠ½ΡΠ»ΠΎΠ³ΠΎ ΡΠΎΠΊΡ.
- ΠΠΊΡΡΡΠ°Π²ΠΈΡ ΡΠ΄Π½Ρ β Π² Π΅ΠΊΡΡΡΠ°Π΄Π½Ρ Π½Π°Π΄Π°ΡΠΌΠΎ Π΅ΠΊΡΡΡΠ°Π²ΠΈΡ ΡΠ΄Π½Ρ Π½Π°: ΠΎΠ΄ΡΡΠΆΠ΅Π½Π½Ρ, Π½Π°ΡΠΎΠ΄ΠΆΠ΅Π½Π½Ρ Π΄ΠΈΡΠΈΠ½ΠΈ, Π½Π΅ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΡΠ²Π°Π½Ρ ΠΏΠΎΠ΄ΡΡ ΡΠ° ΡΠ½ΡΠ΅.
- ΠΠΎΠ½ΡΡ Π·Π° ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄Π°ΡΡΡ β ΠΠΈ Π·Π°Π²ΠΆΠ΄ΠΈ ΡΠ°Π΄ΡΡΠΌΠΎ ΡΠ° ΡΡΠ½ΡΡΠΌΠΎ ΡΠ΅, ΡΠΎ ΡΡΠΌΠΌΠ΅ΠΉΡΠΈ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΡΡΡ ΡΠ²ΠΎΡΡ Π΄ΡΡΠ·ΡΠ², ΡΠΎΠΌΡ Π΄ΠΎ ΠΏΠ»ΡΡΡΠ² ΡΠΎΠ±ΠΎΡΠΈ Π· ΠΏΠ΅ΡΠ΅Π²ΡΡΠ΅Π½ΠΎΡ ΡΠ° Π½Π°Π΄ΡΠΉΠ½ΠΎΡ Π»ΡΠ΄ΠΈΠ½ΠΎΡ ΠΌΠΈ Π΄ΠΎΠ΄Π°ΡΠΌΠΎ Π±ΠΎΠ½ΡΡ.
- Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ β Π·ΠΌΡΠ½Π° ΠΌΡΡΡΠ° ΠΏΡΠΎΠΆΠΈΠ²Π°Π½Π½Ρ Π·Π°Π²ΠΆΠ΄ΠΈ ΡΠΏΠΎΠ½ΡΠΊΠ°Ρ Π΄ΠΎ Π΄ΠΎΠ΄Π°ΡΠΊΠΎΠ²ΠΈΡ Π²ΠΈΡΡΠ°Ρ, Π° Π½Π°Ρ Π±ΠΎΠ½ΡΡ Π΄ΠΎΠΏΠΎΠΌΠΎΠ³Π°Ρ ΠΏΡΠΎΠΉΡΠΈ ΡΠ΅ΠΉ ΠΏΠ΅ΡΡΠΎΠ΄ Π±Π΅Π· Π·Π°ΠΉΠ²ΠΈΡ ΡΡΡΠ΅ΡΡΠ².
Π₯ΠΎΡΠ΅Ρ Π·ΡΠΎΡΡΠ°ΡΠΈ Π· Π½Π°ΠΌΠΈ? ΠΠ°ΡΡ ΠΏΡΠ°Π³Π½Π΅Π½Π½Ρ Π±ΡΠ°ΡΠΈ Π°ΠΊΡΠΈΠ²Π½Ρ ΡΡΠ°ΡΡΡ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΡ? ΠΡΠ΄ΠΏΡΠ°Π²Π»ΡΠΉ ΡΠ΅Π·ΡΠΌΠ΅ ΡΠ° ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ Ρ Π΄Π°Π²Π°ΠΉ Π·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ ;)
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Spine Animator (iGaming)
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 5 years of experience2D Spine Animator (iGaming - Slots, Instants, Table Games) ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Spine-Π°Π½ΡΠΌΠ°ΡΠΎΡΠ°, ΡΠΊΠΈΠΉ ΠΏΠ΅ΡΠ΅ΡΠ²ΠΎΡΡΡ Π°ΡΡΠΈ Π½Π° ΠΆΠΈΠ²ΠΈΠΉ, Π΄ΠΈΠ½Π°ΠΌΡΡΠ½ΠΈΠΉ, Π²ΠΈΡΠ°Π·Π½ΠΈΠΉ motion, ΡΠΎ ΠΏΡΠ΄ΡΠΈΠ»ΡΡ ΡΡΡΡ Π³ΡΠΈ, big win-ΠΌΠΎΠΌΠ΅Π½ΡΠΈ ΡΠ° ΡΠΈΡΠΌ Π³Π΅ΠΉΠΌΠΏΠ»Π΅Ρ. Π ΠΏΡΡΠΎΡΠΈΡΠ΅ΡΡ ΡΡΠ»Π»-ΡΠ°ΠΉΠΌ, Π°Π»Π΅ ΠΌΠΎΠΆΠ»ΠΈΠ²ΠΈΠΉ ΡΠ°ΠΊΠΎΠΆ...2D Spine Animator (iGaming - Slots, Instants, Table Games)
ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Spine-Π°Π½ΡΠΌΠ°ΡΠΎΡΠ°, ΡΠΊΠΈΠΉ ΠΏΠ΅ΡΠ΅ΡΠ²ΠΎΡΡΡ Π°ΡΡΠΈ Π½Π° ΠΆΠΈΠ²ΠΈΠΉ, Π΄ΠΈΠ½Π°ΠΌΡΡΠ½ΠΈΠΉ, Π²ΠΈΡΠ°Π·Π½ΠΈΠΉ motion, ΡΠΎ ΠΏΡΠ΄ΡΠΈΠ»ΡΡ ΡΡΡΡ Π³ΡΠΈ, big win-ΠΌΠΎΠΌΠ΅Π½ΡΠΈ ΡΠ° ΡΠΈΡΠΌ Π³Π΅ΠΉΠΌΠΏΠ»Π΅Ρ.
Π ΠΏΡΡΠΎΡΠΈΡΠ΅ΡΡ ΡΡΠ»Π»-ΡΠ°ΠΉΠΌ, Π°Π»Π΅ ΠΌΠΎΠΆΠ»ΠΈΠ²ΠΈΠΉ ΡΠ°ΠΊΠΎΠΆ ΠΏΠ°ΡΡ-ΡΠ°ΠΉΠΌ Π°Π±ΠΎ ΠΏΠΎΠΏΡΠΎΡΠΊΡΠ½ΠΎ.
ΠΡΠ½ΠΎΠ²Π½Ρ Π·Π°Π΄Π°ΡΡ
1. ΠΠ½ΡΠΌΠ°ΡΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ², ΡΠΈΠΌΠ²ΠΎΠ»ΡΠ² Ρ ΡΡΠ΅Π½ Ρ Spine
Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΆΠΈΠ²ΠΎΡ ΠΏΠ»Π°ΡΡΠΈΠΊΠΈ, Π΅ΠΌΠΎΡΡΠΉ, ΡΠ΅Π°ΠΊΡΡΠΉ, secondary motion Π΄Π»Ρ ΡΠ»ΠΎΡΡΠ² ΡΠ° ΡΠ½ΡΡΠ°Π½ΡΡΠ².2. ΠΠ½ΡΠΌΠ°ΡΡΡ UI, Π΅ΡΠ΅ΠΊΡΡΠ² ΡΠ° ΠΌΡΠΊΡΠΎΡΠ°Π±Π»ΠΎΠ½ΡΠ²
ΠΠ½ΡΠΌΠ°ΡΡΡ ΠΊΠ½ΠΎΠΏΠΎΠΊ, ΠΏΠ°Π½Π΅Π»Π΅ΠΉ, Π²ΠΈΠ³ΡΠ°ΡΡΠ², pop-up Π΅ΡΠ΅ΠΊΡΡΠ², ΡΠΊΡ ΠΏΡΠ°ΡΡΡΡΡ Ρ high-pace Π³Π΅ΠΉΠΌΠΏΠ»Π΅Ρ.3. ΠΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° ΡΠ° ΡΡΠ³Π³ΡΠ½Π³ Π°ΡΡΠ΅ΡΡΠ²
Π‘ΡΡΡΠΊΡΡΡΡΠ²Π°Π½Π½Ρ ΡΠ°ΡΡΠ², ΡΡΠ³Π³ΡΠ½Π³ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ², ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° Π°ΡΡΡΠ² Π²ΡΠ΄ 2D ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ Π΄ΠΎ Spine.4. Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡ Π· Π³Π΅ΠΉΠΌΠ΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ ΡΠ° ΠΏΡΠΎΠ΄ΡΡΠ΅ΡΠ°ΠΌΠΈ
ΠΠΎΡΡΠ°Π½ΠΎΠ²ΠΊΠ° motion-ΠΏΠΎΠ²Π΅Π΄ΡΠ½ΠΊΠΈ ΡΠΈΠΌΠ²ΠΎΠ»ΡΠ², ΡΡΡ, ΡΠΏΠ΅ΡΡΠ°Π»ΡΠ½ΠΈΡ ΡΠ΅ΠΆΠΈΠΌΡΠ², Π° ΡΠ°ΠΊΠΎΠΆ Π°Π½ΡΠΌΠ°ΡΡΡ ΠΌΠΎΠΌΠ΅Π½ΡΡΠ² βΡΠ΄Π°ΡΡβ - spin, win, super win.5. ΠΠΊΡΠΏΠΎΡΡ ΡΠ° ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ Π°Π½ΡΠΌΠ°ΡΡΠΉ
Π ΠΎΠ±ΠΎΡΠ° Π· ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΠΌΠΈ ΠΎΠ±ΠΌΠ΅ΠΆΠ΅Π½Π½ΡΠΌΠΈ RGS/engine, ΠΎΠΏΡΠΈΠΌΡΠ·ΠΎΠ²Π°Π½Ρ ΡΠΊΠ΅Π»Π΅ΡΠΈ, ΠΊΠΎΡΠ΅ΠΊΡΠ½Ρ ΡΠΈΠΊΠ»ΠΈ.6. Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ motion-Π΄ΠΎΠΊΡΠΌΠ΅Π½ΡΠ°ΡΡΡ
ΠΠΏΠΈΡ Π»ΠΎΠ³ΡΠΊΠΈ ΡΡΡ ΡΠ², ΡΡΡΡΠΊΡΡΡΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ², ΡΡΠ΅ΠΉΡΡΠ², Π²Π·Π°ΡΠΌΠΎΠ΄ΡΠΉ.7. Π£ΡΠ°ΡΡΡ Ρ ΡΡΠ΅ΠΉΠ»Π΅ΡΠ°Ρ ΡΠ° ΠΌΠ°ΡΠΊΠ΅ΡΠΈΠ½Π³ΠΎΠ²ΠΈΡ Π°Π½ΡΠΌΠ°ΡΡΡΡ
ΠΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° ΡΠ°ΡΡΠΈΠ½ Π°Π½ΡΠΌΠ°ΡΡΡ Π΄Π»Ρ ΠΏΡΠΎΠΌΠΎ-ΡΠΎΠ»ΠΈΠΊΡΠ², splash-Π΅ΠΊΡΠ°Π½ΡΠ², key-visual motion.ΠΠΈΠΌΠΎΠ³ΠΈ
- ΠΠΎΡΠ²ΡΠ΄ Ρ Spine (ΠΎΠ±ΠΎΠ²βΡΠ·ΠΊΠΎΠ²ΠΎ)
- ΠΠΎΠΌΠ΅ΡΡΡΠΉΠ½ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄ Π² ΡΠ³ΡΠ°Ρ Π°Π±ΠΎ iGaming
- ΠΠΌΡΠ½Π½Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°ΠΌΠΈ ΡΠ° UI-Π°Π½ΡΠΌΠ°ΡΡΡΡ
- Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ Motion Principles (anticipation, squash&stretch ΡΠΎΡΠΎ)
- ΠΠ°Π²ΠΈΡΠΊΠΈ ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ ΡΠΊΠ΅Π»Π΅ΡΡΠ²
- ΠΠΎΡΡΡΠΎΠ»ΡΠΎ Π· Π°Π½ΡΠΌΠ°ΡΡΡΠΌΠΈ (ΠΎΠ±ΠΎΠ²βΡΠ·ΠΊΠΎΠ²ΠΎ)