WowCube

Joined in 2025
94% answers
Play on something no one’s ever played before
It looks like a toy. Until you twist it
  • · 77 views · 22 applications · 25d

    Coordinator for CEO to $4000

    Full Remote · Worldwide · 2 years of experience · C1 - Advanced
    Role Overview We are seeking an experienced, highly discreet, and resourceful Coordinator to CEO (PA) to support the CEO and their family in all aspects of their personal and travel-related needs. The role requires exceptional organizational skills,...

    Role Overview

     

    We are seeking an experienced, highly discreet, and resourceful Coordinator to CEO (PA) to support the CEO and their family in all aspects of their personal and travel-related needs. The role requires exceptional organizational skills, flexibility, and the ability to anticipate needs in a fast-paced, international lifestyle.

     

    Key Responsibilities

    • Travel & Logistics Support:
      • Organize complex travel itineraries for the principal and family, including flights, private charters, hotels, villas, local transportation, and dining
      • Handle visa applications, insurance, and travel documentation
      • Coordinate ground support and concierge services during travel
      • Manage last-minute changes with poise and efficiency
    • Event & Conference Coordination:
      • Schedule and coordinate attendance at international conferences, events, and private engagements
      • Liaise with organizers, manage RSVPs, and prepare briefing materials and agendas
      • Arrange side-meetings, dinners, and hospitality around events.
    • Lifestyle & Gifting:
      • Curate and manage personal and family gifting for friends, relatives, and business associates
      • Source bespoke and high-end gifts tailored to recipient profiles and occasions
      • Track special dates (birthdays, anniversaries) and coordinate timely delivery
    • Family & Household Support:
      • Coordinate family-related logistics including school admissions processes
      • Arrange extracurriculars, camps, tutors, and childcare as needed
      • Liaise with domestic staff, drivers, and nannies to ensure smooth household operations
      • Maintain family calendar and synchronize travel/school schedules
    • Ad Hoc Personal Tasks:
      • Conduct research, manage personal errands, and assist with reservations or private appointments
      • Handle confidential matters with discretion and tact
      • Provide general lifestyle and administrative support to ensure the principal’s time is optimized.

     

    Key Requirements

    • Proven experience supporting UHNWI or high-level executives in a similar capacity
    • Excellent organizational and communication skills
    • High level of discretion, reliability, and emotional intelligence
    • Flexibility to respond to needs outside typical office hours
    • Multilingual or fluent English and Ukrainian (additional languages a plus)
    • Strong cultural awareness and international exposure
    More
  • · 42 views · 6 applications · 15d

    Game Designer (Hands-on/Systems + Level/Prototyping)

    Full Remote · Worldwide · 2 years of experience · B2 - Upper Intermediate
    Location: Remote (preferably within European time zones) About WOWCube At WOWCube®, we’re redefining play with a one-of-a-kind cube-shaped gaming console that merges the physical and digital worlds. The WOWCube Entertainment System combines modular...

    Location: Remote (preferably within European time zones)

     

    About WOWCube

     

    At WOWCube®, we’re redefining play with a one-of-a-kind cube-shaped gaming console that merges the physical and digital worlds. The WOWCube Entertainment System combines modular hardware, immersive software, and creative game design to create a brand-new category of interactive entertainment.

     

    About the Role

     

    We are looking for a hands-on Game Designer who can prototype mechanics, build levels, and turn ideas into playable experiences.

    You will be directly shaping puzzles, systems, and progression while collaborating closely with artists, animators, and developers.

    We welcome candidates with either a visual/graphic design background (art, animation, UI/UX) or a technical background (game scripting, logic prototyping, or interactive design), who fit the criteria below.

     

    What You’ll Do

    • Design, document, and refine core gameplay mechanics, progression systems, and (when needed) game economy.
    • Build quick prototypes — scripting simple interactions, implementing mockups, and assembling test scenes.
    • Create and iterate on levels, puzzles, and gameplay challenges that are fun, logical, and intuitive.
    • Prepare clear and concise design documentation: core loop, success metrics, test plans.
    • Work closely with artists and animators to integrate mechanics into playable content.
    • Perform basic balancing and telemetry setup (defining key metrics, running A/B hypotheses).

       

    Requirements

    • 1–3+ personal mini-projects or prototypes (available on itch.io, Steam, GitHub, or as videos).
    • Either:
      • Practical scripting ability (any modern language suitable for game logic prototyping), or
      • Practical art skills (2D/3D, VFX, or animation) for visual development.
    • Examples of original levels or puzzles with a clear explanation of the design intent and why they work.
    • Ability to produce short, structured, and clear design specs.
    • Openness to iteration and user testing.

       

    Nice-to-Have

    • Experience in casual or puzzle game development.
    • Experience designing onboarding, tutorials, and dynamic difficulty.
    • Basic 2D/3D art skills (greyboxing, concept sketches, simple sprites or models).
    • Familiarity with animation workflows and tools (e.g., Spine, DragonBones, or similar).
    • Basic ability to prototype visually to communicate gameplay ideas.

       

    What We’d Like to See in Your Application

    • 2–3 links to prototypes (video or playable builds).
    • 1–2 sample design documents (2–3 pages each, concise but non-trivial).
    • A short Loom or video presentation (up to 5 minutes) explaining one of your mechanics:
      • What makes it engaging?
      • How could it scale into a full game experience?
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  • · 39 views · 3 applications · 15d

    2D Artist/Animator (Frame-by-Frame)

    Full Remote · Worldwide · 2 years of experience · B2 - Upper Intermediate
    Location: Remote (preferably within European time zones) About WOWCube At WOWCube®, we’re redefining play with a one-of-a-kind cube-shaped gaming console that merges the physical and digital worlds. The WOWCube Entertainment System combines modular...

    Location: Remote (preferably within European time zones)

     

    About WOWCube

     

    At WOWCube®, we’re redefining play with a one-of-a-kind cube-shaped gaming console that merges the physical and digital worlds. The WOWCube Entertainment System combines modular hardware, immersive software, and creative game design to create a brand-new category of interactive entertainment.

     

    About the Role

     

    We are looking for a skilled 2D Artist/Animator with strong frame-by-frame (FBF) animation skills to help bring WOWCube’s unique worlds and characters to life. This role goes beyond simple sprite rotations -  we need someone who can create full multi-state asset sets (idle, walk, turn, attack, hit, death, FX, etc.) and collaborate closely with designers and engineers to ensure animations are visually appealing, technically optimized, and performant on constrained devices.

     

    What You’ll Do

    • Create multi-state 2D assets (characters, objects, FX) with full directional and phase variations (e.g., 8 directions, multiple action states)
    • Produce frame-by-frame animations for characters, objects, and screen effects (explosions, trails, flashes)
    • Prepare clean and optimized sprite sheets/atlases with consistent sizes, pivots, fields, and minimal blur
    • Export production-ready packages (PNG atlases, JSON/CSV metadata when needed)
    • Collaborate with game designers and engineers on naming conventions, grids, pivot points, and in-build testing
    • Support the evolving scene/effects pipeline for “Octava” with a focus on clarity, readability, and performance

       

    Requirements

    • Strong portfolio of frame-by-frame 2D animation (not just motion graphics)
    • Demonstrated cases of full multi-state asset sets (e.g., 8-direction animations, phases of movement, reactions)
    • Proficiency in preparing clean sprite atlases (consistent sizes, pivots, margins)
    • Hands-on experience with animation tools such as Aseprite, Photoshop, Clip Studio, TVPaint, Toon Boom (tool choice flexible — quality of FBF is key)
    • Basic understanding of rendering/memory constraints and optimization techniques

       

    Nice-To-Have’s

    • Experience with hand-drawn VFX (explosions, trails, particle effects)
    • Familiarity with Spine/DragonBones (as a secondary tool, though FBF is mandatory)
    • Strong attention to detail, technical accuracy, and ability to respond quickly to feedback

       

    What We’d Like to See in Your Application

    • 3–5 short FBF animation clips showcasing your skills
    • 1–2 sprite sheets/atlases with clear markings (pivots, grids)
    • Example of a multi-state asset (GIF/video + source atlas files)

     

    More
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