
Tutorpeers
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· 319 views · 56 applications · 27d
Senior Frontend Engineer (Angular)
Full Remote · Countries of Europe or Ukraine · Product · 3 years of experience · IntermediateAbout We are working on two different projects: one is an LMS-like system designed to teach kids entrepreneurship, and the other is a peer-to-peer tutoring platform with event booking features and Zoom-like online sessions. Our collaboration with a...About
We are working on two different projects: one is an LMS-like system designed to teach kids entrepreneurship, and the other is a peer-to-peer tutoring platform with event booking features and Zoom-like online sessions. Our collaboration with a US-based private school helps us better understand user needs while expanding our B2C and B2B products to a broader audience.
We have well-defined processes, trying to automate routine things, conduct code reviews, use CI and CD pipelines to validate and ship our code. We use the Agile approach with daily stand-ups, bi-weekly sprints, and other artifacts. But don't be afraid, we keep the number of meetings to the minimum so that engineers can focus on writing high-quality code and delivering another cool feature.
Who you are
You’re a proactive problem-solver with a passion for crafting elegant and scalable solutions. You thrive in a fast-paced, startup environment where agility and adaptability are a key to success. You're not just a developer, you’re a collaborator who enjoys working closely with Business Analysts, Designers, Quality Assurance and Backend engineers to build seamless user experiences. Here’s how you’ll know you’ll fit right in:
- Self-Driven: you’re not afraid to suggest new ideas or challenge the status quo, and when you see something that needs fixing, you roll up your sleeves and get it done.
- Adaptable: you thrive in a fast-paced environment, embracing change and challenges with curiosity and an open mind
- Detail-Oriented but Pragmatic: you care about building high-quality, functional solutions but also know when to prioritize speed and simplicity to deliver
- Resilient: mistakes happen, and that’s okay. What matters is how you respond. You view setbacks as learning opportunities and take feedback with a growth-oriented mindset, bouncing back stronger every time
Collaborative: you thrive on collaboration, value open communication, and give and receive feedback respectfully, fostering trust and a positive work environment
Requirements
- Having 3 or more years of professional software development experience creating cross-browser compatible web-based UIs with TypeScript and Angular
- Experience with Angular Material and RxJS
- Skilled at RESTful network architectures, familiarity with Swagger
- Experience with a modern bundling toolchains like ESLint and CI flows;
- Understanding OOP principles and best-practices
- Familiarity with Figma
- Good sense of usability and product
Intermediate level of English (B1) or above
Would be a plus
- Experience with one or more Automated testing frameworks (Jest, Playwright, Cypress, etc.);
- Experiences with WebRTC, video / audio recording APIs, Payment Provider integrations
Experience with Docker
Responsibilities
- Implement new features according to the specification
- Follow architecture guidelines, review code of your peers
- Debug and fix production and staging issues
- Write code following best-practices and common design patterns
- Work with designer to create the best user experience, align on any inconsistencies found
- Estimation and scope decomposition
- Participate in daily meetings and other scrum rituals
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· 44 views · 1 application · 25d
3D Designer
Part-time · Full Remote · Countries of Europe or Ukraine · Product · 3 years of experience · IntermediateAbout Us Tutorpeers is an EdTech company dedicated to providing innovative solutions that enhance the learning experience for students and educators. Our team is passionate about leveraging technology to transform education and positively impact the...About Us
Tutorpeers is an EdTech company dedicated to providing innovative solutions that enhance the learning experience for students and educators. Our team is passionate about leveraging technology to transform education and positively impact the future of learning.
Job Description
We are looking for a part-time 3D Character Designer to join our growing team. This role is ideal for someone who has hands-on experience creating production-ready, realistic-looking, and fully rigged 3D characters for real-time environments (e.g., Three.js, Unity / Unreal Engine). You’ll work closely with product designers and developers to bring interactive AI-powered 3D Characters to life.
The role requires solid technical understanding of rigging, visemes, blendshapes, and optimized asset delivery for performance and compatibility.
This is contractual, project-based work. We’re looking for someone who’s detail-obsessed, self-directed.
Responsibilities
- Model high realistic and refine 3D characters assets based on visual references or concept art
- Create and adjust facial features to improve realism and match likeness
- Rig characters with clean, animation-friendly bone hierarchies compatible with Mixamo, Three.js, and/or Unity / Unreal Engine
- Design and implement viseme blendshapes for lip-syncing
- Create or modify clothing and hairstyles that deform naturally with body animation
- Proactively troubleshoot rigging, skinning, and export issues before they hit production
Maintain naming conventions, topological cleanliness, and performance-ready polygon counts
Requirements
- 3+ years of hands-on experience creating realistic rigged 3D characters for games, animation, or interactive applications
- Strong portfolio showing complete rigs, facial animation setups, and clean modeling practices
- Experience creating or editing visemes for lip-syncing, with understanding of phoneme mapping and blendshape logic
- Expertise in at least one of the following: Blender, Reallusion’s Character Creator 4 or Maya, 3ds Max
- Experience working with rigging systems compatible with Mixamo, Three.js, Unity, or Unreal Engine
- Understanding of real-time asset optimization, including mesh topology, LODs, and texture packing
- Ability to follow and maintain naming conventions for bones, materials, and blendshapes
- Experience testing character exports in target platforms and debugging animation or deformation issues
- Bonus: familiarity with iClone animation baking, MetaHuman, or Pixel Streaming setups