Exagra Ltd

Joined in 2024
8% answers

Exagra Limited is a young IT and digital media company that initially started as “doing everything in IT” and recently shifted focus towards creating distinctive and brandable in-house products.

  • · 123 views · 25 applications · 7d

    Unity3D C# developer for desktop game MVP

    Full Remote · Countries of Europe or Ukraine · Product · 5 years of experience · B2 - Upper Intermediate
    We’re building a desktop MVP to validate core fun, pacing, and early balance of a turn-based PVP game with RPG elements - to understand if the concept is playable. The goal is to create a solid prototype we can later grow into a full game. We’re looking...

    We’re building a desktop MVP to validate core fun, pacing, and early balance of a turn-based PVP game with RPG elements - to understand if the concept is playable. The goal is to create a solid prototype we can later grow into a full game.

     

    We’re looking for a senior/lead who can produce the MVP end-to-end alongside a game designer: build the prototype solo using pragmatic tech choices, prove the core loop in real playtests, and then - if the concept validates - grow it into a full online title. In that second phase you’ll lead development, define the architecture and coding standards, set up pipelines/CI, make netcode and performance decisions, and hire and mentor a team of industry best professionals (client, backend, UI/UX, 3D, QA).

     

    Required experience:

    • 5+ years with Unity (C#) and multiple shipped prototypes/games as primary developer
    • Strong grasp of turn-based systems, state machines, and deterministic/authoritative thinking
    • Practical experience with multiplayer in Unity: Netcode for GameObjects (NGO), Mirror, Fish-Networking, or Photon Fusion/PUN; ability to stand up a headless dedicated server
    • Proven use of ScriptableObjects for data, clean project structure, and maintainable code
    • Comfortable integrating free Asset Store packs for placeholders and building minimal but clear VFX/UI
    • Git workflow, code reviews, and disciplined documentation.
    • English B2 at least (preferably C1+)

       

    Additional technical stuff:

    • Addressables, URP, VFX Graph, new Input System
    • Replay/event-sourcing patterns, bot simulations for balance, or simple AI agents
    • CI/CD (GitHub Actions) and crash/telemetry backends (Unity Services, PlayFab, etc.)
    • Experience profiling and optimizing CPU/GPU/GC in Unity
    • Unity LTS 2022/2023, C#, URP, Addressables, new Input System
    • Networking: one of NGO / Mirror / Fish / Photon with authoritative server preferred
    • Headless server builds on Windows/Linux; simple matchmaking/lobby acceptable for MVP
    • Data-driven configs for abilities/cells/effects to enable rapid iteration and future AI simulations

       

    Working cadence:

    • Full-time remote with regular video calls
    • Weekly progress updates, short demo videos, and playable builds
    • Close collaboration with the game designer; openness to feedback and quick iteration

     

    You must have a passion towards video games and a desire to create something awesome (we do).

     

    Send your Djinni profile/CV with links to 2–3 relevant Unity projects or short gameplay clips.
    Start your application with “Realms are calling” so we know you actually read this.
     

    Note: Candidates will be asked to sign a basic NDA before receiving the GDD and detailed scope.

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