Evenstar

Joined in 2020
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The Evenstar is the vision of three founders: Ivan Shturhunov, Max Petrov, and Sergey Sharpov. The idea was born when the trio was working on a product for a local market. Later on, they began connecting talented Ukrainian software developers with startups abroad. The three quickly discovered that Ukraine is a software development paradise for many across the world. Realizing this mutual convenience between much of the Western world and the tech-savvy Ukrainian developers led to a vision - build a team of experienced and talented Ukrainian developers to empower anyone around the world to develop the right software.

  • · 46 views · 10 applications · 4d

    Three.js developer - Advanced 3D Web Application

    Full Remote · Countries of Europe or Ukraine · Product · 3 years of experience · B1 - Intermediate
    We are looking for a developer with strong 3D web fundamentals and the grit to dive into an existing codebase, refactor thoughtfully, and ship high-quality features. What you’ll work on: Implementing and optimizing complex 3D interactions in the browser...

    We are looking for a developer with strong 3D web fundamentals and the grit to dive into an existing codebase, refactor thoughtfully, and ship high-quality features.

     

    What you’ll work on:

    • Implementing and optimizing complex 3D interactions in the browser - custom geometries, shapes, raycasting, post effects
    • Evolving an existing architecture - introducing clear command patterns, improving state flows, and reducing tech debt
    • Floorplan logic and constraints - graph-based modeling, snapping, validation, and measurements
    • Collaborating closely with designers and 3D engineers to align performance, UX, and rendering quality

       

    Must-have qualifications:

    • Engineering background or equivalent hands-on experience
    • Solid math for real-time graphics - matrices, quaternions, vector math
    • Basic graph theory - practical use for floorplan construction and constraints
    • Strong experience with Three.js - custom geometries, shapes, raycasting, post-processing
    • Experience with preact/signals or a similar signals-based pattern for state
    • Familiarity with the command pattern and undo-redo architecture
    • Working understanding of React (v19 readiness is a plus)
    • Proficiency with TypeScript

       

    Nice to have:

    • Experience with Konva.js for 2D canvas overlays and editors
    • Familiarity with performance profiling and WebGL performance budgeting
    • Comfort working with scene graphs, asset pipelines, and geometry utilities
    • Prior work refactoring medium-large front-end codebases

       

    Soft skills that matter:

    • High attention to detail and perseverance - there is existing code to understand, refactor, or rewrite where needed
    • Structured thinking, clean abstractions, clear communication

       

    What to include:

    • CV and a link to your active GitHub profile
    • Short note with relevant 3D or complex UI examples - links, demos, or repos are great

       

    If this sounds like you, reach out - we’d love to talk.

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