EASYFEET is an e-commerce company operating in the health care niche, where, over 6 years, it has become a significant and recognized player.
Our key markets include the USA, Canada, Europe, Southeast Asia, Japan, and Australia.
We have gained considerable experience and are confidently moving forward, regularly launching new products and increasing sales, as the market volume for products in our niche reaches $3 billion annually.
Our achievements:
- Best Seller on Amazon Canada, Mexico, and Australia for a range of products;
- 2020, 2021 Best Seller on Amazon USA, Canada, Mexico, and Australia;
- 2022 TOP 5 on Amazon USA, Singapore, Japan, and the UK;
- 2023, 2024 Best Seller on Amazon Canada and Australia;
- Entered the TOP 1000 Amazon sellers.
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· 168 views · 35 applications · 11d
Unity Mid+\Senior Developer (mobile, MVP stage)
Full Remote · Countries of Europe or Ukraine · 4 years of experience · English - B2Unity Mid+\Senior Generalist Developer (Mobile, MVP Stage — full-time) — Exergame with Camera + ML Hi! I’m Anna, founder of EASYFEET — the company you see on this profile. I’ve recently launched my 2nd project successfully, and now I’m looking for a...Unity Mid+\Senior Generalist Developer (Mobile, MVP Stage — full-time) — Exergame with Camera + ML
Hi! I’m Anna, founder of EASYFEET — the company you see on this profile. I’ve recently launched my 2nd project successfully, and now I’m looking for a strong Mid+\Senior Unity Developer to join our MVP team.
Project OverviewWe’re building a mobile exergame inspired by a classic kids’ jumping game. Players jump, while the app tracks their movements via the phone's camera using a ML model. Exergame + outdoor social play + physical device designed for kids.
We have:
- Completed PoC (camera + ML logic validated)
- Selected ML model and not verified tracking accuracy
- Defined MVP architecture with the CTO
- Moving from Flutter PoC to Unity MVP for better performance, scalability and long-term growth
Role Overview
You will be the main Unity engineer responsible for transforming the MVP architecture into a real, playable mobile build.
You will work closely with the CTO, Game Designer, and Rive/UI designer.
Key ResponsibilitiesMVP Development (Core Unity Work)
- Build the full MVP gameplay loop in Unity (mobile game logic, pattern engine, scoring logic)
- Implement screen states, simple navigation and UI interactions
- Integrate animations (Rive or Unity equivalents)
- Handle switching between scenes/game states
- Implement simple progress saving (PlayerPrefs-level)
- Produce mobile builds (Android first, iOS optional)
Architecture & Code Quality
- Build a lightweight, clean, scalable architecture for MVP
— no monsters, no over-engineering, but no spaghetti either - Keep responsibilities separated:
MonoBehaviours → services → ScriptableObjects → gameplay controllers - Maintain readable, maintainable code that future team members can easily extend
Integration Work
- Integrate existing camera + ML module through a prepared API
- Handle camera permissions, device orientation, performance optimization
Performance
- Maintain stable FPS on mid-range phones
- Use Unity Profiler to debug memory, CPU, GPU issues
- Optimize for short gameplay sessions
Collaboration
- Work closely with CTO to refine architecture
- Sync with Game Designer on gameplay implementation
- Integrate UI/UX designed screens into Unity
- Communicate blockers clearly and propose solutions
🧠 About You
You're a Mid-Senior Unity Developer who:
Required
- 3+ years of professional Unity experience
- Experience shipping mobile games (Android/iOS)
- Fluent in:
- gameplay programming
- UI systems
- scene/state management
- simple data persistence
- Confident with:
- performance profiling (FPS, memory, CPU/GPU)
- integrating SDKs / plugins (camera, analytics, backend, sensors)
- Can work independently:
from "blank scene" → to "working gameplay" → to "mobile build" - Writes clean, readable, modular code
- Can explain technical decisions simply and clearly
- Comfortable in a startup environment with async communication
Nice to Have
- Experience with mobile real-time camera access
- Experience with ML model outputs (TensorFlow/ MediaPipe / MoveNet)
- Experience with Rive or state-machine-based animations
Engagement
- Full time, project base
- Duration MVP stage: 3–6 months
- Daily sync with Tech Lead + async communication in between
- Start: 1 week
- First deliverable expected during Week 2
Growth Opportunity
If we work well together and you successfully deliver the MVP you can transition into a full-time Unity Lead role. As we scale toward Seed funding, larger team, and long-term product development we are looking for someone who wants to grow with the product, not just finish a contract.
Why This Is Interesting- You’ll be part of creating a new genre of kids’ exergames
- You’ll build the first real version of the product - not maintenance, but creation
- You’ll work directly with a CTO experienced in game architecture
- The game includes camera, ML, real movement tracking, animated feedback, physical device — a rare and exciting mix
- Your work defines the foundation for a future high-scale Unity product