Jobs
11-
Β· 73 views Β· 5 applications Β· 28d
Narrative Designer (visual novels)
Countries of Europe or Ukraine Β· Product Β· 1 year of experience Β· Upper-IntermediateAbout us: At PlayMe Studio, we are developing MeChat β Love Secrets, a Tinder among interactive dating simulator games. MeChat offers hundreds of unique romance routes, and we keep creating more. We value immersive writing, consistent and engaging plot...About us:
At PlayMe Studio, we are developing MeChat β Love Secrets, a Tinder among interactive dating simulator games. MeChat offers hundreds of unique romance routes, and we keep creating more. We value immersive writing, consistent and engaging plot lines, and an exciting flow of relationship development that makes our players feel loved. We are looking for driven and dedicated people with a passion for designing romance stories and storytelling skills.
About the role:
As a Narrative Designer, you will be responsible for a full cycle of designing the interactive romance routes. This position requires an ability to work with routine tasks and creativity in developing diverse romantic interactions. You will be assigned a mentor for smooth integration into the team and adaptation to all in-team processes.
Please play MeChat before submitting your application: MeChat IOS | MeChat Android
As a Narrative designer, you will:
- Assemble story scripts based on the required formatting in Google Spreadsheets.
- Prepare visual references for story scripts.
- Design the interactive romance routes (sequels and new stories).
- Develop detailed romance plots and write story synopses for writers.
- Work closely with romance writers to ensure narrative and structure consistency.
- Revise and edit the narrative to ensure exciting playersβ emotional journey.
- Q&A developed stories (review builds and provide feedback).
- Create new characters based on the audienceβs preferences.
- Maintain game documentation based on given standards.
Knowledge and skills we are looking for:
- Deep understanding of current romance trends in media and pop culture, be it games, series, books, etc.
- Strong writing skills and ability to create immersive interactive romance scenes and sequences.
- Understanding of what makes a great interactive story (playerβs emotional journey, playerβs agency, immersive narrative, etc).
- Ability to create immersive interactive romance scenes and sequences.
- Ability to write, iterate, and revise work under tight deadlines.
- Ability to work in Google Suite, Slack, Trello, Miro, Jira.
- Passion for mobile games and audience.
- English level Upper-Intermediate or higher.
- Ukrainian language β at least a basic level of understanding is a must-have β the team speaks Ukrainian.
Will be a plus if you:
- Have experience with writing interactive stories. Fanfiction qualifies.
- Have experience with writing romance.
We offer:
You will be working with a professional and motivated team of enthusiasts in the environment that brings up best in everyone. We have no bureaucracy, and we give our colleagues complete freedom to make decisions and achieve brilliant results.
Our company is built on the ability to find the best people and provide them with everything needed to stay focused on whatβs important to make our users even healthier, sportier, happier and better!
Competitive salary. Compensation that will help you focus on your projects and personal development.
Professional Growth. We offer a possibility to attend internal, external courses, seminars and access to a corporate library. You will be working with a team of professionals to get insights and discuss ideas.
Comfortable working environment. BetterMe team is located in a spacious office in the Astarta business center within 10 minutes walk from Kontraktova metro station. We serve complimentary breakfasts, lunches, snacks, fruits and all necessary equipment for your role.
Health&Fitness. We provide employees with 20 days of paid vacation, medical insurance and a variety of sports activities available for employees inside and outside the office.
Rest. We organize team buildings, parties and various team activities to boost our collaboration.
More -
Β· 11 views Β· 1 application Β· 23d
Art Director / Art Lead (Social Casino)
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 3 years of experienceWeβre looking for an ART DIRECTOR / ART LEAD to guide the visual direction of our mobile game projects (Social Casino, Casual). If you have a strong portfolio, leadership experience, and a deep understanding of art development β this role is for you. Key...Weβre looking for an ART DIRECTOR / ART LEAD to guide the visual direction of our mobile game projects (Social Casino, Casual). If you have a strong portfolio, leadership experience, and a deep understanding of art development β this role is for you.
Key Responsibilities:- Define and execute the creative vision for projects.
- Provide direction, mentorship, and feedback to artists and animators.
- Manage quality control, timelines, estimates, and budgets.
- Collaborate closely with product managers, developers, and designers.
- Create and refine 2D assets for various game projects.
- Support animators with asset preparation and collaboration.
- Guide and support junior artists in their growth.
- Integrate AI tools into the creative process.
- Familiarity with 3D tools and workflows is a plus.
Must-have skills and experience:
- 3+ years of experience in commercial projects as an Art Director or Art Lead.
- Hands-on experience in mobile game development.
- Proven leadership of artist and animator teams.
- End-to-end project experience, including release.
- Ability to manage multiple projects and teams simultaneously.
- Strong practical skills in creating 2D assets and applying animation principles.
Nice-to-have skills:
- Proficiency in Photoshop and experience with AI-based tools.
- Experience with visual effects, post-processing, and graphic optimization.
- Solid knowledge of anatomy, color theory, and composition.
What we offer:
- Complete flexibility: work from home, from our offices in Kyiv or Warsaw β or combine both.
- Flexible schedule: choose your own working rhythm.
- 27 paid vacation days per year.
- Team challenges and corporate activities youβll actually want to join.
- Real impact: your decisions will help shape the product and the companyβs future.
- Room for growth: your ideas wonβt just be heard β theyβll be implemented.
More
π© See yourself in this role? Send us your resume β letβs create some digital magic together! -
Β· 32 views Β· 2 applications Β· 27d
Technical Animator (Unreal Engine 5)
Part-time Β· Full Remote Β· Ukraine Β· 3 years of experience Β· Upper-IntermediateRequirements: Experience creating skeletons and rigs for 3D characters in UE5 Experience creating animations and integrating ready-made ones in-engine Strong skills in Animation Blueprint Familiar with rigging and animation tools in Unreal Engine...Requirements:
- Experience creating skeletons and rigs for 3D characters in UE5
- Experience creating animations and integrating ready-made ones in-engine
- Strong skills in Animation Blueprint
- Familiar with rigging and animation tools in Unreal Engine 5
- English β sufficient for daily communication with the team
Responsibilities:
- Communicating with the team in English
- Writing technical requirements for animation tasks
- Creating and setting up animation systems in UE5
- Working with Blueprint and Animation Blueprint
Nice to have:
- Experience preparing animations for first-person shooters (FPS)
-
Β· 50 views Β· 5 applications Β· 13d
Unity Technical Artist / VFX Artist
Part-time Β· Full Remote Β· Countries of Europe or Ukraine Β· 2 years of experience Β· IntermediateWe are on the lookout for a highly skilled Unity Technical Artist | VFX Artist to help bring a unique emotion-based avatar to life in our emotional wellness mobile application. This is a freelance role with the potential for future collaboration. ...We are on the lookout for a highly skilled Unity Technical Artist | VFX Artist to help bring a unique emotion-based avatar to life in our emotional wellness mobile application. This is a freelance role with the potential for future collaboration.
π About the Role
Youβll be responsible for creating reactive, particle-based animations that visually represent emotional states like joy, sadness, anger, and stress. The avatar must feel immersive, expressive, and in sync with user interactions (e.g., breathing exercises).
We're looking for someone who can turn abstract emotional states into dynamic, fluid, and visually striking animations using Unityβs Particle System, VFX Graph, and Shader Graph.
π§ What Youβll Do
- Design and animate a real-time, emotion-based avatar using Unity VFX/Particle Systems
- Create fluid transitions between emotional states (e.g., sadness to calm)
- Synchronize animations with user breathing patterns and interactive cues
- Ensure mobile optimization for smooth cross-platform performance (iOS & Android)
- Collaborate with our UX and product teams to maintain visual consistency
β What Weβre Looking For
- Proven experience in Unity animation & VFX
- Strong knowledge of VFX Graph, Shader Graph, and Unityβs Particle System
- Ability to express complex emotions through motion, shape, light, and color
- Experience creating responsive, performance-optimized mobile content
- Creativity, attention to detail, and a passion for combining art + emotion + tech
π― Bonus Points
- Experience working on wellness or meditation apps
- Familiarity with biofeedback or breathing-based UI/UX
- Background in psychology, mindfulness, or emotional design
-
Β· 40 views Β· 2 applications Β· 16d
Senior Unity Technical Artist
Full Remote Β· Countries of Europe or Ukraine Β· 4 years of experience Β· IntermediateAbout the Role Weβre looking for a Senior Unity Technical Artist to join our team and help push the visual boundaries of real-time applications. This role sits at the intersection of art and engineering, where your work will directly impact both the...About the Role
Weβre looking for a Senior Unity Technical Artist to join our team and help push the visual boundaries of real-time applications. This role sits at the intersection of art and engineering, where your work will directly impact both the visual quality and performance of our projects. Youβll work closely with artists, designers, and developers to create tools, systems, and workflows that bring our creative vision to lifeβat scale and with top performance.Responsibilities
- Design and optimize real-time shaders using Shader Graph and HLSL
- Profile and debug performance issues using Unity Profiler, Frame Debugger, and RenderDoc
- Work within Unity's URP and custom rendering pipelines
- Improve performance with Unityβs Job System, Burst Compiler, and multithreading
- Build and maintain visual tools and asset workflows that empower artists
- Optimize visuals for varied lighting, environments, foliage, and terrains
- Develop scalable pipelines and automation tools for efficient iteration
- Collaborate cross-functionally to make rendering-related decisions
- Provide mentorship to artists and developers on technical best practices
Requirements
- 5+ years of experience as a Technical Artist in Unity
- Deep knowledge of real-time rendering and Unityβs rendering systems (URP, custom pipelines)
- Expertise in shader development (Shader Graph & HLSL)
- Strong understanding of real-time performance optimization (CPU & GPU)
- Experience with Unityβs Job System, DOTS, or multithreaded systems
- Excellent collaboration and communication skills
- Strong artistic sensibility and eye for visual polish
- Proficient in debugging and performance analysis
Nice to Have
- Experience with simulation or sports/golf-related software
- Background in terrain rendering, environmental effects, or foliage systems
- Experience creating automated asset/content pipelines
- Familiarity with simulator hardware or high-end PC optimization
- Knowledge of low-level graphics APIs or native plugin integration
What We Offer
- The opportunity to work on high-quality, visually ambitious real-time projects
- A small, highly experienced team that values both creative freedom and technical precision
- Flexible remote work setup and competitive compensation
- A chance to shape the future of real-time simulation in a growing industry
-
Β· 54 views Β· 6 applications Β· 11d
Software Engineer (UX, Game Engine)
Countries of Europe or Ukraine Β· 5 years of experience Β· IntermediateAbout this role Teslasuit, a global provider of advanced wearable technology, is seeking a creative and technically proficient Software Engineer to help shape immersive experiences at the intersection of UX design, real-time rendering, and connected...About this role
Teslasuit, a global provider of advanced wearable technology, is seeking a creative and technically proficient Software Engineer to help shape immersive experiences at the intersection of UX design, real-time rendering, and connected hardware. Youβll work hands-on with game engines like Unity and Unreal Engine, crafting intuitive user interactions for AR/VR systems powered by next-gen sensors, haptics, and wearables. This is your chance to design how users truly feel the future.
Key Responsibilities
- Design intuitive, immersive UI/UX systems with a strong focus on usability and responsiveness
- Integrate and synchronize software with connected hardware (e.g., haptic suits, biometric devices, motion capture systems)
- Develop real-time, interactive UX using Unity or Unreal Engine for AR/VR applications
- Collaborate with design, hardware, and back-end teams to deliver seamless end-to-end user experiences
- Optimize graphics performance, physics, and real-time inputs for a range of XR devices
- Prototype, test, and refine features based on user feedback and usability studies
- Contribute to cross-platform tools, SDKs, and APIs for hardware integration
Required Qualifications
- 5+ years of experience in software development using Unity or Unreal Engine, including OpenGL and Metal
- Deep understanding of UX/UI principles, particularly in 3D or spatial computing environments, and experience collaborating closely with design teams
- Experience working with connected hardware devices (e.g., sensors, wearables, IoT peripherals)
- Solid proficiency in C++, C#, and/or Python
- Familiarity with AR/VR platforms (e.g., Meta Quest, HTC Vive, SteamVR)
- Strong problem-solving skills and a collaborative mindset
- Familiarity with Agile development practices
- Strong command of written and spoken English (Level B2+)
- Ability to work independently and collaboratively in a remote environment
- Good interpersonal and communication skills, both technical and social
Preferred Qualifications
- Experience with haptics, motion capture, or biometric integration
- Background in interaction design or human-computer interaction (HCI)
- Knowledge of networking or real-time data streaming for connected devices
- European Union or United Kingdom citizenship, permanent residency, or right to work
Working Conditions
- This is primarily a remote work position, with the possibility of occasional on-site work as required
- The role may involve some travel to support remote locations
- Flexibility to work outside standard business hours may be necessary for critical issues or planned maintenance
What we offer
- Competitive salary commensurate with experience
- Opportunities for professional development and career growth
- Collaborative and innovative work environment
- Flexible working arrangements
Why Teslasuit?
At Teslasuit, we believe the future is already here: we have made full-body haptic HCI a reality, and weβre scaling it to meet the needs of our customers in XR training and healthcare. Youβll be part of a visionary team where design and engineering co-create bold XR experiences at the intersection of electronics, fashion and software. We offer a flexible, creative environment where your code powers the future of immersive interaction to directly impact users around the globe.
More -
Β· 15 views Β· 0 applications Β· 7d
Playable Ads Developer (JavaScript)
Office Work Β· Ukraine (Kyiv) Β· Product Β· 2 years of experience Β· Intermediate24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include...ο»Ώ24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include Zombiepunk, Bliezkrieg Assault, Street Dude, and more.
We are currently looking for a Playable Ads Developer to share our core company values:
- Creativity: We actively encourage and embrace each otherβs ideas, transforming them into reality through collaboration and innovative thinking.
- Integrity: We commit to providing honest feedback and realistically assessing situations, fostering a culture of trust and transparency.
- Productivity: We strive to optimize our workflows to achieve the best possible results in the shortest timeframe, ensuring efficiency and effectiveness in our operations.
- Uncompromising Quality: Our commitment to excellence drives us to prioritize the quality of our work above all else, ensuring that we consistently deliver outstanding results.
- Healthy Lifestyle: We advocate for a healthy lifestyle and stand against harmful habits, promoting well-being and balance within our team.
We are looking for a professional for the role that requires:
- Full-time job;
- Office-based in Kyiv.
Main responsibilities:
- Create 2D and 3D playable ads and creatives to promote mobile games
- Develop gameplay mechanics, game logic, animations, and visual effects
Our ideal candidate:
- 1+ year of commercial experience developing playables (using any framework)
- 2+ years of experience working with JavaScript
- Experience building web applications or games using 3D graphics libraries (Three.js, Babylon.js, etc.)
- Experience with JavaScript physics libraries (Ammo.js, Cannon.js, or similar)
- Experience with 2D JavaScript libraries such as PixiJS or similar
- Solid understanding of 2D/3D math (vectors, matrices, dot/cross product)
Nice to have:
- Experience working with MRAID and understanding of ad network technical requirements for playables
- Experience creating games on any technology/platform (Unity, Flash, etc.)
Why join our team?
- Fully Legal: Official employment in full compliance with Ukrainian labor legislation, including paid vacation (24 days) and sick leave (unlimited).
- Professional Team: A high-performing group of skilled individuals committed to excellence.
- No Overtime: We prioritize a healthy work-life balance, with no overtime required.
- Stable Payments: No payment delays since the foundation of the company.
- Bonus System: A unique reward system designed to motivate employees by aligning their performance with the companyβs financial goals.
- Professional Development: Access to mentorship programs and our internal library for continuous growth.
- Weekly Events: Enjoy board games, masterclasses, corporate events, BBQs, sports activities, and free English classes.
- Comfortable Workspace: A modern office in Kyiv featuring a spacious lounge, fully-equipped kitchen, sports zone, cinema, and complimentary spa facilities for employees.
- 35-Hour Work Week: Reduced working hours as a benefit for experienced employees.
-
Β· 42 views Β· 2 applications Β· 2d
Game producer
Full Remote Β· Worldwide Β· Product Β· 3 years of experience Β· Upper-IntermediateGamzix company, a dynamic player in the iGaming industry: Β· was founded in March 2020 with a vision to redefine the world of online slot games Β· has already successfully produced 60 slot games Β· the team has grown to over 100 skilled professionals and we...Gamzix company, a dynamic player in the iGaming industry:
Β· was founded in March 2020 with a vision to redefine the world of online slot games
Β· has already successfully produced 60 slot games
Β· the team has grown to over 100 skilled professionals and we continue to grow
Β· two strategically located offices in Europe
Β· with a strong focus on quality and compliance, we hold the prestigious MGA B2B Critical Supply License
Β·and certifications from industry leaders iTechLabs and GLI, ensuring the highest standards
Key Responsibilities- Oversee the full game development process, from ideation to release.
- Contribute creative ideas for game mechanics, themes, and innovative elements to boost player engagement in collaboration with the CPO and other Game Producers.
- Develop Game Design Documents that include comprehensive descriptions of all relevant features.
- Ensure all Game Design Documentation remains current and accurate.
- Coordinate production efforts, ensuring smooth collaboration between art, sound, math, and development teams.
- Collaborate with mathematicians to fine-tune game balance and mechanics.
- Run playtests, evaluate feedback, and refine gameplay to enhance the user experience.
- Analyze post-launch data to uncover opportunities for optimization and inform decision-making.
- Monitor risks, track project milestones, and adjust priorities to keep development on track.
Requirements
- 3 years of iGaming experience in Product departments (positions: Mathematician, Game Producer, QA, BE Developers)
- Awareness of slot game mechanics, player psychology, and market trends.
- Demonstrated ability to manage development pipelines and produce detailed documentation, such as GDDs.
- Outstanding communication and teamwork abilities, with strong written and spoken English proficiency.
- Project management, organization, and prioritization skills.
- Solution-oriented mindset with a proactive approach to challenges.
- Enthusiasm for games and a focus on delivering player-driven experiences.
- Skilled in using tools like Jira, Confluence and Figma
What we offer:
More
β 7 hour working day 10:00AM β 6:00 PM (with the lunch break)
β A-class office, Mokotow, Warsaw
β Competitive salary in the IT field
β Paid taxes
β State holidays are paid
β 10 days for paid sick leave
β 28 days of paid vacation: 18 and 10 days separately
β Medical Insurance
β Courses/training reimbursement
β Corporate English courses: business or general, morning or evening schedule
β People-oriented company with the work&life balance
β Opened and friendly communication
β Corporate team buildings and activities -
Β· 52 views Β· 1 application Β· 16d
Farmer
Office Work Β· Ukraine (Kyiv) Β· ProductΠΠΈ Π²ΡΠ΄ΠΊΡΠΈΡΡ Π΄ΠΎ Π½ΠΎΠ²ΠΈΡ ΡΠ°Π»Π°Π½ΡΡΠ² Ρ Π·Π°ΠΏΡΠΎΡΡΡΠΌΠΎ Ρ ΡΠ²ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΡΠ°ΡΠΌΠ΅ΡΠ° Π°ΠΊΠ°ΡΠ½ΡΡΠ² Π ΠΎΠ±ΠΎΡΠ° ΡΡΠ»ΡΠΊΠΈ Π² ΠΎΡΡΡΡ! Π ΠΎΠ·ΡΠ°ΡΡΠ²Π°Π½Π½Ρ β Π·ΡΡΡΠ½ΠΈΠΉ ΠΎΡΡΡ Ρ ΡΠ΅Π½ΡΡΡ ΠΠΈΡΠ²Π° βΠΡΠ½ΠΎΠ²Π½Ρ Π·Π°Π²Π΄Π°Π½Π½Ρ: Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ° ΠΏΡΠ΄ΡΡΠΈΠΌΠΊΠ° Π°ΠΊΡΠΈΠ²Π½ΠΈΡ Π°ΠΊΠ°ΡΠ½ΡΡΠ² ΠΠΈΠΊΠΎΠ½Π°Π½Π½Ρ ΡΡΠ·Π½ΠΎΠΌΠ°Π½ΡΡΠ½ΠΈΡ Π·Π°Π²Π΄Π°Π½Ρ,...ΠΠΈ Π²ΡΠ΄ΠΊΡΠΈΡΡ Π΄ΠΎ Π½ΠΎΠ²ΠΈΡ ΡΠ°Π»Π°Π½ΡΡΠ² Ρ Π·Π°ΠΏΡΠΎΡΡΡΠΌΠΎ Ρ ΡΠ²ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΡΠ°ΡΠΌΠ΅ΡΠ° Π°ΠΊΠ°ΡΠ½ΡΡΠ²
Π ΠΎΠ±ΠΎΡΠ° ΡΡΠ»ΡΠΊΠΈ Π² ΠΎΡΡΡΡ!
πΠ ΠΎΠ·ΡΠ°ΡΡΠ²Π°Π½Π½Ρ β Π·ΡΡΡΠ½ΠΈΠΉ ΠΎΡΡΡ Ρ ΡΠ΅Π½ΡΡΡ ΠΠΈΡΠ²Π°
π§βπ»ΠΡΠ½ΠΎΠ²Π½Ρ Π·Π°Π²Π΄Π°Π½Π½Ρ:Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ° ΠΏΡΠ΄ΡΡΠΈΠΌΠΊΠ° Π°ΠΊΡΠΈΠ²Π½ΠΈΡ Π°ΠΊΠ°ΡΠ½ΡΡΠ²
More
ΠΠΈΠΊΠΎΠ½Π°Π½Π½Ρ ΡΡΠ·Π½ΠΎΠΌΠ°Π½ΡΡΠ½ΠΈΡ Π·Π°Π²Π΄Π°Π½Ρ, ΠΏΠΎΠ²βΡΠ·Π°Π½ΠΈΡ Π· ΡΠ°ΡΠΌΡΠ½Π³ΠΎΠΌ Π°ΠΊΠ°ΡΠ½ΡΡΠ²
ΠΠΎΠ½ΡΡΠΎΡΠΈΠ½Π³ ΡΠ° Π°Π½Π°Π»ΡΠ· ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΡΠ² ΡΠ°ΡΠΌΡΠ½Π³Ρ Π°ΠΊΠΊΠ°ΡΠ½ΡΡΠ², Π²ΠΈΡΠ²Π»Π΅Π½Π½Ρ ΡΠ° Π²ΠΈΡΡΡΠ΅Π½Π½Ρ ΠΏΡΠΎΠ±Π»Π΅ΠΌ
π€© ΠΠΈ Π±ΡΠ΄Π΅ΠΌΠΎ ΡΠ΄Π΅Π°Π»ΡΠ½ΠΎ Π΄ΠΎΠΏΠΎΠ²Π½ΡΠ²Π°ΡΠΈ ΠΎΠ΄ΠΈΠ½ ΠΎΠ΄Π½ΠΎΠ³ΠΎ:
Π―ΠΊΡΠΎ Π² ΡΠ΅Π±Π΅ Ρ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΡΡΠ΅ΡΠΈ affiliate marketing
ΠΠ°ΡΡ Π°Π½Π°Π»ΡΡΠΈΡΠ½ΠΈΠΉ ΡΠΊΠ»Π°Π΄ ΡΠΎΠ·ΡΠΌΡ
ΠΠ΅Π»ΠΈΠΊΠ΅ Π±Π°ΠΆΠ°Π½Π½Ρ ΡΠΎΠ·Π²ΠΈΠ²Π°ΡΠΈΡΡ
β€οΈ ΠΡΠ΄ Π½Π°Ρ ΡΠΈ ΠΎΡΡΠΈΠΌΠ°ΡΡ:
β Π‘ΡΡΠ°ΡΠ½ΠΈΠΉ, ΠΊΠΎΠΌΡΠΎΡΡΠ½ΠΈΠΉ ΠΎΡΡΡ Π² ΡΠ΅Π½ΡΡΡ ΠΠΈΡΠ²Π°π
β Π€ΡΠΊΡ. ΡΡΠ°Π²ΠΊΠ°
β ΠΠ°Π²ΠΎ-Π±ΡΠ΅ΠΉΠΊΠΈ, ΠΊΠΎΡΠΏΠΎΡΠ°ΡΠΈΠ²ΠΈ ΡΠ° Π·Π°ΠΉΠ²Ρ ΠΊΠ°Π»ΠΎΡΡΡ Π·Π° Π½Π°Ρ ΡΠ°Ρ ΡΠ½ΠΎΠΊ
ΠΠ°Π»ΠΈΡΠ°ΠΉ Π²ΡΠ΄Π³ΡΠΊ Π°Π±ΠΎ ΠΏΠΈΡΠΈ ΠΌΠ΅Π½Ρ Ρ Ρ Π· ΡΠ°Π΄ΡΡΡΡ ΡΠΎΠ·ΠΏΠΎΠ²ΡΠΌ Π±ΡΠ»ΡΡΠ΅!
-
Β· 31 views Β· 4 applications Β· 23d
Art Director / Art Lead (Social Casino)
Full Remote Β· Countries of Europe or Ukraine Β· 3 years of experienceΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ ART DIRECTOR / ART LEAD, ΡΠΊΠΈΠΉ Π²Π΅ΡΡΠΈΠΌΠ΅ Π²ΡΠ·ΡΠ°Π»ΡΠ½Ρ ΡΠ°ΡΡΠΈΠ½Ρ Π½Π°ΡΠΈΡ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΡΠΎΠ²ΠΈΡ ΠΏΡΠΎΡΠΊΡΡΠ² (Social Casino, Casual). Π―ΠΊΡΠΎ Π²ΠΈ ΠΌΠ°ΡΡΠ΅ ΡΠΈΠ»ΡΠ½Π΅ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ, Π΄ΠΎΡΠ²ΡΠ΄ Π»ΡΠ΄Π΅ΡΡΡΠ²Π° ΡΠ° Π³Π»ΠΈΠ±ΠΎΠΊΠ΅ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π°ΡΡ-Π΄Π΅Π²Π΅Π»ΠΎΠΏΠΌΠ΅Π½ΡΡ β ΡΡ ΡΠΎΠ»Ρ ΡΠ°ΠΌΠ΅ Π΄Π»Ρ Π²Π°Ρ. ΠΡΠ½ΠΎΠ²Π½Ρ...ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ ART DIRECTOR / ART LEAD, ΡΠΊΠΈΠΉ Π²Π΅ΡΡΠΈΠΌΠ΅ Π²ΡΠ·ΡΠ°Π»ΡΠ½Ρ ΡΠ°ΡΡΠΈΠ½Ρ Π½Π°ΡΠΈΡ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΡΠΎΠ²ΠΈΡ ΠΏΡΠΎΡΠΊΡΡΠ² (Social Casino, Casual). Π―ΠΊΡΠΎ Π²ΠΈ ΠΌΠ°ΡΡΠ΅ ΡΠΈΠ»ΡΠ½Π΅ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ, Π΄ΠΎΡΠ²ΡΠ΄ Π»ΡΠ΄Π΅ΡΡΡΠ²Π° ΡΠ° Π³Π»ΠΈΠ±ΠΎΠΊΠ΅ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π°ΡΡ-Π΄Π΅Π²Π΅Π»ΠΎΠΏΠΌΠ΅Π½ΡΡ β ΡΡ ΡΠΎΠ»Ρ ΡΠ°ΠΌΠ΅ Π΄Π»Ρ Π²Π°Ρ.
ΠΡΠ½ΠΎΠ²Π½Ρ ΠΎΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
- ΠΠΈΠ·Π½Π°ΡΠ΅Π½Π½Ρ ΡΠ° ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΠΎΠ³ΠΎ Π±Π°ΡΠ΅Π½Π½Ρ ΠΏΡΠΎΡΠΊΡΡΠ².
- ΠΠ°Π΄Π°Π½Π½Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΡΠΎΠ³ΠΎ Π½Π°ΠΏΡΡΠΌΠΊΡ ΠΉ ΡΡΠ΄Π±Π΅ΠΊΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΡΠ² ΡΠ° Π°Π½ΡΠΌΠ°ΡΠΎΡΡΠ².
- ΠΠΎΠ½ΡΡΠΎΠ»Ρ ΡΠΊΠΎΡΡΡ, Π΄Π΅Π΄Π»Π°ΠΉΠ½ΡΠ², ΠΎΡΡΠ½ΠΎΠΊ ΡΠ° Π±ΡΠ΄ΠΆΠ΅ΡΡΠ².
- Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡ Π· ΠΏΡΠΎΠ΄Π°ΠΊΡ-ΠΌΠ΅Π½Π΅Π΄ΠΆΠ΅ΡΠ°ΠΌΠΈ, ΡΠ½ΠΆΠ΅Π½Π΅ΡΠ°ΠΌΠΈ, Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ.
- Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ° ΡΠ΅Π΄Π°Π³ΡΠ²Π°Π½Π½Ρ 2D-Π°ΡΠ΅ΡΡΠ² Π΄Π»Ρ ΡΠ³ΡΠΎΠ²ΠΈΡ ΠΏΡΠΎΡΠΊΡΡΠ².
- ΠΡΠ΄ΡΡΠΈΠΌΠΊΠ° ΡΠ° ΠΊΠΎΠΎΡΠ΄ΠΈΠ½Π°ΡΡΡ ΡΠΎΠ±ΠΎΡΠΈ Π· Π°Π½ΡΠΌΠ°ΡΠΎΡΠ°ΠΌΠΈ.
- ΠΠ°ΡΡΠ°Π²Π½ΠΈΡΡΠ²ΠΎ ΡΠ° ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ ΠΌΠΎΠ»ΠΎΠ΄ΡΠΈΡ ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡΡΠ².
- ΠΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½Ρ AI-ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡΠ² Ρ ΡΠ²ΠΎΡΡΠΎΠΌΡ ΠΏΡΠΎΡΠ΅ΡΡ.
- ΠΠ°ΠΆΠ°Π½ΠΎ β Π±Π°Π·ΠΎΠ²Π΅ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ 3D-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ².
ΠΠ±ΠΎΠ²βΡΠ·ΠΊΠΎΠ²Ρ Π½Π°Π²ΠΈΡΠΊΠΈ ΡΠ° Π΄ΠΎΡΠ²ΡΠ΄:
- 3+ ΡΠΎΠΊΡΠ² Π΄ΠΎΡΠ²ΡΠ΄Ρ Π² ΡΠΎΠ»Ρ Art Director / Art Lead Ρ ΠΊΠΎΠΌΠ΅ΡΡΡΠΉΠ½ΠΈΡ ΡΠ³ΡΠΎΠ²ΠΈΡ ΠΏΡΠΎΡΠΊΡΠ°Ρ .
- ΠΠΎΡΠ²ΡΠ΄ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΠΎΡ.
- ΠΠ΅ΡΡΠ²Π½ΠΈΡΡΠ²ΠΎ ΠΊΠΎΠΌΠ°Π½Π΄Π°ΠΌΠΈ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΡΠ² ΡΠ° Π°Π½ΡΠΌΠ°ΡΠΎΡΡΠ².
- ΠΠ΅Π΄Π΅Π½Π½Ρ ΠΏΡΠΎΡΠΊΡΡΠ² Π΄ΠΎ ΡΠ΅Π»ΡΠ·Ρ.
- ΠΠΌΡΠ½Π½Ρ ΠΎΠ΄Π½ΠΎΡΠ°ΡΠ½ΠΎ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π½Π°Π΄ ΠΊΡΠ»ΡΠΊΠΎΠΌΠ° ΠΏΡΠΎΡΠΊΡΠ°ΠΌΠΈ.
- ΠΡΠ°ΠΊΡΠΈΡΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ 2D-Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Π·Π°ΡΡΠΎΡΡΠ²Π°Π½Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² Π°Π½ΡΠΌΠ°ΡΡΡ.
- ΠΠΏΠ΅Π²Π½Π΅Π½Π΅ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ Photoshop, Π΄ΠΎΡΠ²ΡΠ΄ Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½Ρ AI-ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡΠ².
- ΠΠΎΡΠ²ΡΠ΄ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΡ Π΅ΡΠ΅ΠΊΡΡΠ², ΠΏΠΎΡΡΠΎΠ±ΡΠΎΠ±ΠΊΠΈ ΡΠ° ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ.
- ΠΠΎΠ±ΡΠ΅ Π·Π½Π°Π½Π½Ρ Π°Π½Π°ΡΠΎΠΌΡΡ, ΡΠ΅ΠΎΡΡΡ ΠΊΠΎΠ»ΡΠΎΡΡ, ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΡ.
Π©ΠΎ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ ΠΌΠΈ:
- ΠΠΎΠ²Π½Π° Π³Π½ΡΡΠΊΡΡΡΡ: ΠΏΡΠ°ΡΡΠΉ Π· Π΄ΠΎΠΌΡ, Π· ΠΎΡΡΡΡ Π² ΠΠΈΡΠ²Ρ ΡΠΈ ΠΠ°ΡΡΠ°Π²Ρ, Π°Π±ΠΎ ΠΊΠΎΠΌΠ±ΡΠ½ΡΠΉ.
- ΠΠ½ΡΡΠΊΠΈΠΉ Π³ΡΠ°ΡΡΠΊ β ΠΎΠ±ΠΈΡΠ°ΠΉ ΡΠ²ΡΠΉ ΡΠΈΡΠΌ ΡΠΎΠ±ΠΎΡΠΈ.
- 27 ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½ΠΈΡ ΡΠΎΠ±ΠΎΡΠΈΡ Π΄Π½ΡΠ² Π²ΡΠ΄ΠΏΠΎΡΠΈΠ½ΠΊΡ Π½Π° ΡΡΠΊ.
- Team Challenge ΡΠ° ΠΊΠΎΡΠΏΠΎΡΠ°ΡΠΈΠ²Π½Ρ Π°ΠΊΡΠΈΠ²Π½ΠΎΡΡΡ, ΡΠΊΡ ΡΠΏΡΠ°Π²Π΄Ρ Ρ ΠΎΡΠ΅ΡΡΡΡ Π²ΡΠ΄Π²ΡΠ΄Π°ΡΠΈ.
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π²ΠΏΠ»ΠΈΠ²Ρ β ΡΠ²ΠΎΡ ΡΡΡΠ΅Π½Π½Ρ ΡΠΎΡΠΌΡΠ²Π°ΡΠΈΠΌΡΡΡ ΠΏΡΠΎΠ΄ΡΠΊΡ Ρ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ.
- ΠΡΠΎΡΡΡΡ Π΄Π»Ρ ΡΠΎΠ·Π²ΠΈΡΠΊΡ β ΡΡΡ ΡΠ²ΠΎΡ ΡΠ΄Π΅Ρ Π½Π΅ ΠΏΡΠΎΡΡΠΎ ΡΠ»ΡΡ
Π°ΡΡΡ, Π° ΡΠ΅Π°Π»ΡΠ·ΠΎΠ²ΡΡΡΡ.
More
π© ΠΠΏΡΠ·Π½Π°ΡΡ ΡΠ΅Π±Π΅? ΠΠ°Π΄ΡΠΈΠ»Π°ΠΉ ΡΠ΅Π·ΡΠΌΠ΅ β Π΄Π°Π²Π°ΠΉ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ digital-ΠΌΠ°Π³ΡΡ ΡΠ°Π·ΠΎΠΌ!! -
Β· 24 views Β· 2 applications Β· 1h
White Hat Developer to $4000
Full Remote Β· Worldwide Β· 2 years of experienceΠΠ°ΠΊΠ°Π½ΡΡΡ: White Hat Developer Π€ΠΎΡΠΌΠ°Ρ ΡΠΎΠ±ΠΎΡΠΈ: ΠΠΎΠ²Π½Π° Π·Π°ΠΉΠ½ΡΡΡΡΡΡ (ΠΌΠΎΠΆΠ»ΠΈΠ²Π° Π²ΡΠ΄Π΄Π°Π»Π΅Π½Π° ΡΠΎΠ±ΠΎΡΠ°) ΠΡΠ΄Π΄ΡΠ»: Π’ΡΠ°ΡΡΠΊ / AdTech ΠΡΠ΄ΠΏΠΎΡΡΠ΄ΠΊΡΠ²Π°Π½Π½Ρ: Team Lead PPC / Tech Specialist ΠΠΎΠΌΠ°Π½Π΄Π°: Media Buyers ΠΠ°ΡΠΎΠ±ΡΡΠ½Π° ΠΏΠ»Π°ΡΠ°: Π²ΡΠ΄ 1500$ ΠΡΠΎ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΠΠΈ Π±ΡΠ΄ΡΡΠΌΠΎ...ΠΠ°ΠΊΠ°Π½ΡΡΡ: White Hat Developer
Π€ΠΎΡΠΌΠ°Ρ ΡΠΎΠ±ΠΎΡΠΈ: ΠΠΎΠ²Π½Π° Π·Π°ΠΉΠ½ΡΡΡΡΡΡ (ΠΌΠΎΠΆΠ»ΠΈΠ²Π° Π²ΡΠ΄Π΄Π°Π»Π΅Π½Π° ΡΠΎΠ±ΠΎΡΠ°)
ΠΡΠ΄Π΄ΡΠ»: Π’ΡΠ°ΡΡΠΊ / AdTech
ΠΡΠ΄ΠΏΠΎΡΡΠ΄ΠΊΡΠ²Π°Π½Π½Ρ: Team Lead PPC / Tech Specialist
ΠΠΎΠΌΠ°Π½Π΄Π°: Media Buyers
ΠΠ°ΡΠΎΠ±ΡΡΠ½Π° ΠΏΠ»Π°ΡΠ°: Π²ΡΠ΄ 1500$
βΈ»
ΠΡΠΎ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Ρ
ΠΠΈ Π±ΡΠ΄ΡΡΠΌΠΎ ΡΠΈΠ»ΡΠ½Ρ in-house performance-ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΠΏΡΠ΄ Google Ads. ΠΡΠ°ΡΡΡΠΌΠΎ Π· Π²Π΅Π»ΠΈΠΊΠΈΠΌΠΈ Π±ΡΠ΄ΠΆΠ΅ΡΠ°ΠΌΠΈ ΡΠ° Tier-1 ΡΠΈΠ½ΠΊΠ°ΠΌΠΈ, ΡΠΎΠ±ΠΈΠΌΠΎ Π°ΠΊΡΠ΅Π½Ρ Π½Π° ΡΠΈΡΡΠ΅ΠΌΠ½ΠΈΠΉ ΠΏΡΠ΄Ρ ΡΠ΄, ΠΌΠ°ΡΡΡΠ°Π±ΡΠ²Π°Π½Π½Ρ ΡΠ° ΡΠ΅Π·ΡΠ»ΡΡΠ°Ρ.
Π£ Π½Π°Ρ Π²Π»Π°ΡΠ½Π° Π²Π½ΡΡΡΡΡΠ½Ρ ΡΠ½ΡΡΠ°ΡΡΡΡΠΊΡΡΡΠ°, ΡΡΡ ΠΏΡΠΎΡΠ΅ΡΠΈ β Π²ΡΠ΄ Π·Π°ΠΏΡΡΠΊΡ Π΄ΠΎ Π°Π½Π°Π»ΡΡΠΈΠΊΠΈ β ΠΏΡΠ΄ ΠΊΠΎΠ½ΡΡΠΎΠ»Π΅ΠΌ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ. Π’ΡΡ ΠΌΠΎΠΆΠ½Π° Π²ΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° ΡΠ΅Π·ΡΠ»ΡΡΠ°Ρ, Π·ΡΠΎΡΡΠ°ΡΠΈ ΡΠ° ΠΏΡΠΎΠΊΠ°ΡΡΠ²Π°ΡΠΈ Π΅ΠΊΡΠΏΠ΅ΡΡΠΈΠ·Ρ.
βΈ»
ΠΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
β’ Π ΠΎΠ·ΡΠΎΠ±ΠΊΠ° white-ΡΠ°ΠΉΡΡΠ² (ΡΠ΅ΠΌΠ°ΡΠΈΠΊa ΠΊΠ°Π·ΠΈΠ½ΠΎ) ΠΏΡΠ΄ Google-ΡΠ΅ΠΊΠ»Π°ΠΌΡ (Gambling Verified).
β’ ΠΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° Π»Π΅Π³Π°Π»ΡΠ½ΠΎΡ ΡΡΡΡΠΊΡΡΡΠΈ ΡΠ°ΠΉΡΡ: Terms, Privacy, Footer, ΡΠΏΠΈΡΠΊΠΈ ΡΠ³ΠΎΡ, Π»ΡΡΠ΅Π½Π·ΡΡ.
β’ ΠΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π΅Π»Π΅ΠΌΠ΅Π½ΡΡΠ² white-ΡΠ°ΠΉΡΡ Π· ΡΠ΅Π°Π»ΡΠ½ΠΈΠΌ Π±ΡΠ΅Π½Π΄ΠΎΠΌ (ΡΠ³ΡΠΈ, Π΄Π΅ΠΌΠΎ, Π³ΡΠ°ΡΡΠΊΠ°).
β’ ΠΠΏΡΠΎΠ²Π°Π΄ΠΆΠ΅Π½Π½Ρ best practices: Google Page Speed, mobile-first, Π°Π΄Π°ΠΏΡΠΈΠ²Π½ΡΡΡΡ.
β’ ΠΠ°Π±Π΅Π·ΠΏΠ΅ΡΠ΅Π½Π½Ρ ΠΌΠΎΠ΄ΡΠ»ΡΠ½ΠΎΡΡΡ ΡΠ° ΡΠΈΡΠ°ΠΆΠΎΠ²Π°Π½ΠΎΡΡΡ β ΠΎΠ΄ΠΈΠ½ ΡΠ°Π±Π»ΠΎΠ½ Π΄Π»Ρ Π΄Π΅ΡΡΡΠΊΡΠ² Π΄ΠΎΠΌΠ΅Π½ΡΠ².
β’ Π ΠΎΠ±ΠΎΡΠ° Π² ΠΏΠ°ΡΡ Π· Tech Specialist: ΠΊΠ»ΠΎΠ°ΠΊΠ°, ΡΠ΅ΡΠ²Π΅ΡΠΈ, Π°Π½ΡΠΈΠ±ΠΎΡ-ΠΏΠ΅ΡΠ΅Π²ΡΡΠΊΠΈ.
βΈ»
ΠΠΈΠΌΠΎΠ³ΠΈ:
β’ ΠΠΎΡΠ²ΡΠ΄ ΡΡΠΎΠ½ΡΠ΅Π½Π΄/ΡΡΠ»ΡΡΠ΅ΠΊ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ Π²ΡΠ΄ 2 ΡΠΎΠΊΡΠ².
β’ ΠΠΏΠ΅Π²Π½Π΅Π½Ρ Π·Π½Π°Π½Π½Ρ: HTML, CSS, JS, React/Vue Π°Π±ΠΎ ΡΠΈΡΡΠΈΠΉ JS.
β’ ΠΠΌΡΠ½Π½Ρ ΡΠ²ΠΈΠ΄ΠΊΠΎ Π·Π±ΠΈΡΠ°ΡΠΈ Π°Π΄Π°ΠΏΡΠΈΠ²Π½Ρ Π»Π΅Π½Π΄ΡΠ½Π³ΠΈ ΡΠ° Π±Π°Π³Π°ΡΠΎΡΡΠΎΡΡΠ½ΠΊΠΎΠ²Ρ ΡΠ°ΠΉΡΠΈ.
β’ ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· CMS (Π°Π±ΠΎ Π³ΠΎΡΠΎΠ²Π½ΡΡΡΡ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· headless-ΡΡΡΠ΅Π½Π½ΡΠΌΠΈ).
β’ Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π²ΠΈΠΌΠΎΠ³ Google Ads (ΡΠ²ΠΈΠ΄ΠΊΡΡΡΡ Π·Π°Π²Π°Π½ΡΠ°ΠΆΠ΅Π½Π½Ρ, ΡΡΡΡΠΊΡΡΡΠ° DOM ΡΠΎΡΠΎ).
β’ ΠΠ°Π·ΠΎΠ²Π° Π°Π½Π³Π»ΡΠΉΡΡΠΊΠ° Π΄Π»Ρ ΡΠΎΠ±ΠΎΡΠΈ Π· Π°Π½Π³Π»ΠΎΠΌΠΎΠ²Π½ΠΈΠΌΠΈ ΡΠ°Π±Π»ΠΎΠ½Π°ΠΌΠΈ ΡΠ° ΠΊΠΎΠ½ΡΠ΅Π½ΡΠΎΠΌ.
βΈ»
Π£ΠΌΠΎΠ²ΠΈ:
β’ ΠΡΠΎΠ΅ΠΊΡΠ½Π° Π°Π±ΠΎ ΠΏΠΎΡΡΡΠΉΠ½Π° ΡΡΠ°Π²ΠΊΠ° (Π·Π° Π΄ΠΎΠΌΠΎΠ²Π»Π΅Π½ΡΡΡΡ).
β’ ΠΠΎΡΡΠΆΠ½Π° ΡΠ΅Ρ Π½ΡΡΠ½Π° ΡΠ½ΡΡΠ°ΡΡΡΡΠΊΡΡΡΠ°: ΡΠ΅ΡΠ²Π΅ΡΠΈ, Ρ ΠΎΡΡΠΈΠ½Π³, SSL, ΠΊΠ»ΠΎΠ°ΠΊΠ°.
β’ Π¨Π²ΠΈΠ΄ΠΊΡ ΡΠΏΡΠΈΠ½ΡΠΈ: MVP white-ΡΠ°ΠΉΡΡ β Π·Π° 3β5 Π΄Π½ΡΠ².
β’ ΠΡΠ΄ΡΡΠΈΠΌΠΊΠ° Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ° ΡΠ° ΠΊΠΎΠ½ΡΠ΅Π½Ρ-ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡΠ° (ΠΎΠΏΡΡΠΉΠ½ΠΎ).
β’ ΠΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²Π° ΡΠΎΡΡΡ Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²ΠΈΠΉ Π΄Π΅Π²Π΅Π»ΠΎΠΏΠΌΠ΅Π½Ρ (ΡΠΊΡΠΎ ΡΡΠΊΠ°Π²ΠΎ).
βΈ»
ΠΡΠ΄Π΅ ΠΏΠ΅ΡΠ΅Π²Π°Π³ΠΎΡ:
β’ ΠΠΎΡΠ²ΡΠ΄ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ white-Π»Π΅Π½Π΄ΡΠ½Π³ΡΠ² ΠΏΡΠ΄ gambling/nutra/dating.
β’ ΠΠ°Π²ΠΈΡΠΊΠΈ ΡΠΎΠ±ΠΎΡΠΈ Π· ΡΠ΅ΡΠ²Π΅ΡΠ½ΠΎΡ ΡΠ°ΡΡΠΈΠ½ΠΎΡ (Nginx, Docker, Git CI/CD).
β’ ΠΠ½Π°Π½Π½Ρ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΡ ΠΎΠ±ΠΌΠ΅ΠΆΠ΅Π½Ρ Google (ΡΠΊΡ ΡΡΡΠ΅ΡΠΈ ΠΏΡΠΎΡ ΠΎΠ΄ΡΡΡ ΠΌΠΎΠ΄Π΅ΡΠ°ΡΡΡ, Π° ΡΠΊΡ β Π½Ρ).
β’ ΠΠΌΡΠ½Π½Ρ ΠΎΠ±Ρ ΠΎΠ΄ΠΈΡΠΈ Π΄Π΅ΡΠ΅ΠΊΡ ΡΠ°Π±Π»ΠΎΠ½Π½ΠΈΡ ΡΠ΅ΠΌ (ΡΠ΅ΡΠ΅Π· ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ ΡΠ° Π³Π΅Π½Π΅ΡΠ°ΡΡΡ ΡΡΡΡΠΊΡΡΡΠΈ).
ΠΠ΅ Π·Π²ΠΎΠ»ΡΠΊΠ°ΠΉ β ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ ΡΠ°ΠΌΠ΅ ΡΠ΅Π±Π΅!
Π―ΠΊΡΠΎ Π²ΠΏΡΠ·Π½Π°Π²(Π»Π°) ΡΠ΅Π±Π΅ Π² ΡΡΠΎΠΌΡ ΠΎΠΏΠΈΡΡ β Π½Π°Π΄ΡΠΈΠ»Π°ΠΉ ΡΠ΅Π·ΡΠΌΠ΅, Ρ Π΄Π°Π²Π°ΠΉ Π·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ Π±Π»ΠΈΠΆΡΠ΅.
Π§Π΅ΠΊΠ°ΡΠΌΠΎ ΡΠ΅Π±Π΅ Π² Π½Π°ΡΡΠΉ ΠΊΠΎΠΌΠ°Π½Π΄Ρ! π
More