Jobs
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· 11 views · 1 application · 26d
Art Director / Art Lead (Social Casino)
Full Remote · Countries of Europe or Ukraine · Product · 3 years of experienceWe’re looking for an ART DIRECTOR / ART LEAD to guide the visual direction of our mobile game projects (Social Casino, Casual). If you have a strong portfolio, leadership experience, and a deep understanding of art development — this role is for you. Key...We’re looking for an ART DIRECTOR / ART LEAD to guide the visual direction of our mobile game projects (Social Casino, Casual). If you have a strong portfolio, leadership experience, and a deep understanding of art development — this role is for you.
Key Responsibilities:- Define and execute the creative vision for projects.
- Provide direction, mentorship, and feedback to artists and animators.
- Manage quality control, timelines, estimates, and budgets.
- Collaborate closely with product managers, developers, and designers.
- Create and refine 2D assets for various game projects.
- Support animators with asset preparation and collaboration.
- Guide and support junior artists in their growth.
- Integrate AI tools into the creative process.
- Familiarity with 3D tools and workflows is a plus.
Must-have skills and experience:
- 3+ years of experience in commercial projects as an Art Director or Art Lead.
- Hands-on experience in mobile game development.
- Proven leadership of artist and animator teams.
- End-to-end project experience, including release.
- Ability to manage multiple projects and teams simultaneously.
- Strong practical skills in creating 2D assets and applying animation principles.
Nice-to-have skills:
- Proficiency in Photoshop and experience with AI-based tools.
- Experience with visual effects, post-processing, and graphic optimization.
- Solid knowledge of anatomy, color theory, and composition.
What we offer:
- Complete flexibility: work from home, from our offices in Kyiv or Warsaw — or combine both.
- Flexible schedule: choose your own working rhythm.
- 27 paid vacation days per year.
- Team challenges and corporate activities you’ll actually want to join.
- Real impact: your decisions will help shape the product and the company’s future.
- Room for growth: your ideas won’t just be heard — they’ll be implemented.
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📩 See yourself in this role? Send us your resume — let’s create some digital magic together! -
· 32 views · 2 applications · 30d
Technical Animator (Unreal Engine 5)
Part-time · Full Remote · Ukraine · 3 years of experience · Upper-IntermediateRequirements: Experience creating skeletons and rigs for 3D characters in UE5 Experience creating animations and integrating ready-made ones in-engine Strong skills in Animation Blueprint Familiar with rigging and animation tools in Unreal Engine...Requirements:
- Experience creating skeletons and rigs for 3D characters in UE5
- Experience creating animations and integrating ready-made ones in-engine
- Strong skills in Animation Blueprint
- Familiar with rigging and animation tools in Unreal Engine 5
- English — sufficient for daily communication with the team
Responsibilities:
- Communicating with the team in English
- Writing technical requirements for animation tasks
- Creating and setting up animation systems in UE5
- Working with Blueprint and Animation Blueprint
Nice to have:
- Experience preparing animations for first-person shooters (FPS)
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· 50 views · 5 applications · 16d
Unity Technical Artist / VFX Artist
Part-time · Full Remote · Countries of Europe or Ukraine · 2 years of experience · IntermediateWe are on the lookout for a highly skilled Unity Technical Artist | VFX Artist to help bring a unique emotion-based avatar to life in our emotional wellness mobile application. This is a freelance role with the potential for future collaboration. ...We are on the lookout for a highly skilled Unity Technical Artist | VFX Artist to help bring a unique emotion-based avatar to life in our emotional wellness mobile application. This is a freelance role with the potential for future collaboration.
🌟 About the Role
You’ll be responsible for creating reactive, particle-based animations that visually represent emotional states like joy, sadness, anger, and stress. The avatar must feel immersive, expressive, and in sync with user interactions (e.g., breathing exercises).
We're looking for someone who can turn abstract emotional states into dynamic, fluid, and visually striking animations using Unity’s Particle System, VFX Graph, and Shader Graph.
🔧 What You’ll Do
- Design and animate a real-time, emotion-based avatar using Unity VFX/Particle Systems
- Create fluid transitions between emotional states (e.g., sadness to calm)
- Synchronize animations with user breathing patterns and interactive cues
- Ensure mobile optimization for smooth cross-platform performance (iOS & Android)
- Collaborate with our UX and product teams to maintain visual consistency
✅ What We’re Looking For
- Proven experience in Unity animation & VFX
- Strong knowledge of VFX Graph, Shader Graph, and Unity’s Particle System
- Ability to express complex emotions through motion, shape, light, and color
- Experience creating responsive, performance-optimized mobile content
- Creativity, attention to detail, and a passion for combining art + emotion + tech
🎯 Bonus Points
- Experience working on wellness or meditation apps
- Familiarity with biofeedback or breathing-based UI/UX
- Background in psychology, mindfulness, or emotional design
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· 43 views · 2 applications · 19d
Senior Unity Technical Artist
Full Remote · Countries of Europe or Ukraine · 4 years of experience · IntermediateAbout the Role We’re looking for a Senior Unity Technical Artist to join our team and help push the visual boundaries of real-time applications. This role sits at the intersection of art and engineering, where your work will directly impact both the...About the Role
We’re looking for a Senior Unity Technical Artist to join our team and help push the visual boundaries of real-time applications. This role sits at the intersection of art and engineering, where your work will directly impact both the visual quality and performance of our projects. You’ll work closely with artists, designers, and developers to create tools, systems, and workflows that bring our creative vision to life—at scale and with top performance.Responsibilities
- Design and optimize real-time shaders using Shader Graph and HLSL
- Profile and debug performance issues using Unity Profiler, Frame Debugger, and RenderDoc
- Work within Unity's URP and custom rendering pipelines
- Improve performance with Unity’s Job System, Burst Compiler, and multithreading
- Build and maintain visual tools and asset workflows that empower artists
- Optimize visuals for varied lighting, environments, foliage, and terrains
- Develop scalable pipelines and automation tools for efficient iteration
- Collaborate cross-functionally to make rendering-related decisions
- Provide mentorship to artists and developers on technical best practices
Requirements
- 5+ years of experience as a Technical Artist in Unity
- Deep knowledge of real-time rendering and Unity’s rendering systems (URP, custom pipelines)
- Expertise in shader development (Shader Graph & HLSL)
- Strong understanding of real-time performance optimization (CPU & GPU)
- Experience with Unity’s Job System, DOTS, or multithreaded systems
- Excellent collaboration and communication skills
- Strong artistic sensibility and eye for visual polish
- Proficient in debugging and performance analysis
Nice to Have
- Experience with simulation or sports/golf-related software
- Background in terrain rendering, environmental effects, or foliage systems
- Experience creating automated asset/content pipelines
- Familiarity with simulator hardware or high-end PC optimization
- Knowledge of low-level graphics APIs or native plugin integration
What We Offer
- The opportunity to work on high-quality, visually ambitious real-time projects
- A small, highly experienced team that values both creative freedom and technical precision
- Flexible remote work setup and competitive compensation
- A chance to shape the future of real-time simulation in a growing industry
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· 54 views · 6 applications · 14d
Software Engineer (UX, Game Engine)
Countries of Europe or Ukraine · 5 years of experience · IntermediateAbout this role Teslasuit, a global provider of advanced wearable technology, is seeking a creative and technically proficient Software Engineer to help shape immersive experiences at the intersection of UX design, real-time rendering, and connected...About this role
Teslasuit, a global provider of advanced wearable technology, is seeking a creative and technically proficient Software Engineer to help shape immersive experiences at the intersection of UX design, real-time rendering, and connected hardware. You’ll work hands-on with game engines like Unity and Unreal Engine, crafting intuitive user interactions for AR/VR systems powered by next-gen sensors, haptics, and wearables. This is your chance to design how users truly feel the future.
Key Responsibilities
- Design intuitive, immersive UI/UX systems with a strong focus on usability and responsiveness
- Integrate and synchronize software with connected hardware (e.g., haptic suits, biometric devices, motion capture systems)
- Develop real-time, interactive UX using Unity or Unreal Engine for AR/VR applications
- Collaborate with design, hardware, and back-end teams to deliver seamless end-to-end user experiences
- Optimize graphics performance, physics, and real-time inputs for a range of XR devices
- Prototype, test, and refine features based on user feedback and usability studies
- Contribute to cross-platform tools, SDKs, and APIs for hardware integration
Required Qualifications
- 5+ years of experience in software development using Unity or Unreal Engine, including OpenGL and Metal
- Deep understanding of UX/UI principles, particularly in 3D or spatial computing environments, and experience collaborating closely with design teams
- Experience working with connected hardware devices (e.g., sensors, wearables, IoT peripherals)
- Solid proficiency in C++, C#, and/or Python
- Familiarity with AR/VR platforms (e.g., Meta Quest, HTC Vive, SteamVR)
- Strong problem-solving skills and a collaborative mindset
- Familiarity with Agile development practices
- Strong command of written and spoken English (Level B2+)
- Ability to work independently and collaboratively in a remote environment
- Good interpersonal and communication skills, both technical and social
Preferred Qualifications
- Experience with haptics, motion capture, or biometric integration
- Background in interaction design or human-computer interaction (HCI)
- Knowledge of networking or real-time data streaming for connected devices
- European Union or United Kingdom citizenship, permanent residency, or right to work
Working Conditions
- This is primarily a remote work position, with the possibility of occasional on-site work as required
- The role may involve some travel to support remote locations
- Flexibility to work outside standard business hours may be necessary for critical issues or planned maintenance
What we offer
- Competitive salary commensurate with experience
- Opportunities for professional development and career growth
- Collaborative and innovative work environment
- Flexible working arrangements
Why Teslasuit?
At Teslasuit, we believe the future is already here: we have made full-body haptic HCI a reality, and we’re scaling it to meet the needs of our customers in XR training and healthcare. You’ll be part of a visionary team where design and engineering co-create bold XR experiences at the intersection of electronics, fashion and software. We offer a flexible, creative environment where your code powers the future of immersive interaction to directly impact users around the globe.
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· 17 views · 0 applications · 10d
Playable Ads Developer (JavaScript)
Office Work · Ukraine (Kyiv) · Product · 2 years of experience · Intermediate24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include...24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include Zombiepunk, Bliezkrieg Assault, Street Dude, and more.
We are currently looking for a Playable Ads Developer to share our core company values:
- Creativity: We actively encourage and embrace each other’s ideas, transforming them into reality through collaboration and innovative thinking.
- Integrity: We commit to providing honest feedback and realistically assessing situations, fostering a culture of trust and transparency.
- Productivity: We strive to optimize our workflows to achieve the best possible results in the shortest timeframe, ensuring efficiency and effectiveness in our operations.
- Uncompromising Quality: Our commitment to excellence drives us to prioritize the quality of our work above all else, ensuring that we consistently deliver outstanding results.
- Healthy Lifestyle: We advocate for a healthy lifestyle and stand against harmful habits, promoting well-being and balance within our team.
We are looking for a professional for the role that requires:
- Full-time job;
- Office-based in Kyiv.
Main responsibilities:
- Create 2D and 3D playable ads and creatives to promote mobile games
- Develop gameplay mechanics, game logic, animations, and visual effects
Our ideal candidate:
- 1+ year of commercial experience developing playables (using any framework)
- 2+ years of experience working with JavaScript
- Experience building web applications or games using 3D graphics libraries (Three.js, Babylon.js, etc.)
- Experience with JavaScript physics libraries (Ammo.js, Cannon.js, or similar)
- Experience with 2D JavaScript libraries such as PixiJS or similar
- Solid understanding of 2D/3D math (vectors, matrices, dot/cross product)
Nice to have:
- Experience working with MRAID and understanding of ad network technical requirements for playables
- Experience creating games on any technology/platform (Unity, Flash, etc.)
Why join our team?
- Fully Legal: Official employment in full compliance with Ukrainian labor legislation, including paid vacation (24 days) and sick leave (unlimited).
- Professional Team: A high-performing group of skilled individuals committed to excellence.
- No Overtime: We prioritize a healthy work-life balance, with no overtime required.
- Stable Payments: No payment delays since the foundation of the company.
- Bonus System: A unique reward system designed to motivate employees by aligning their performance with the company’s financial goals.
- Professional Development: Access to mentorship programs and our internal library for continuous growth.
- Weekly Events: Enjoy board games, masterclasses, corporate events, BBQs, sports activities, and free English classes.
- Comfortable Workspace: A modern office in Kyiv featuring a spacious lounge, fully-equipped kitchen, sports zone, cinema, and complimentary spa facilities for employees.
- 35-Hour Work Week: Reduced working hours as a benefit for experienced employees.
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· 47 views · 3 applications · 5d
Game producer
Full Remote · Worldwide · Product · 3 years of experience · Upper-IntermediateGamzix company, a dynamic player in the iGaming industry: · was founded in March 2020 with a vision to redefine the world of online slot games · has already successfully produced 60 slot games · the team has grown to over 100 skilled professionals and we...Gamzix company, a dynamic player in the iGaming industry:
· was founded in March 2020 with a vision to redefine the world of online slot games
· has already successfully produced 60 slot games
· the team has grown to over 100 skilled professionals and we continue to grow
· two strategically located offices in Europe
· with a strong focus on quality and compliance, we hold the prestigious MGA B2B Critical Supply License
·and certifications from industry leaders iTechLabs and GLI, ensuring the highest standards
Key Responsibilities- Oversee the full game development process, from ideation to release.
- Contribute creative ideas for game mechanics, themes, and innovative elements to boost player engagement in collaboration with the CPO and other Game Producers.
- Develop Game Design Documents that include comprehensive descriptions of all relevant features.
- Ensure all Game Design Documentation remains current and accurate.
- Coordinate production efforts, ensuring smooth collaboration between art, sound, math, and development teams.
- Collaborate with mathematicians to fine-tune game balance and mechanics.
- Run playtests, evaluate feedback, and refine gameplay to enhance the user experience.
- Analyze post-launch data to uncover opportunities for optimization and inform decision-making.
- Monitor risks, track project milestones, and adjust priorities to keep development on track.
Requirements
- 3 years of iGaming experience in Product departments (positions: Mathematician, Game Producer, QA, BE Developers)
- Awareness of slot game mechanics, player psychology, and market trends.
- Demonstrated ability to manage development pipelines and produce detailed documentation, such as GDDs.
- Outstanding communication and teamwork abilities, with strong written and spoken English proficiency.
- Project management, organization, and prioritization skills.
- Solution-oriented mindset with a proactive approach to challenges.
- Enthusiasm for games and a focus on delivering player-driven experiences.
- Skilled in using tools like Jira, Confluence and Figma
What we offer:
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— 7 hour working day 10:00AM — 6:00 PM (with the lunch break)
— A-class office, Mokotow, Warsaw
— Competitive salary in the IT field
— Paid taxes
— State holidays are paid
— 10 days for paid sick leave
— 28 days of paid vacation: 18 and 10 days separately
— Medical Insurance
— Courses/training reimbursement
— Corporate English courses: business or general, morning or evening schedule
— People-oriented company with the work&life balance
— Opened and friendly communication
— Corporate team buildings and activities -
· 55 views · 2 applications · 19d
Farmer
Office Work · Ukraine (Kyiv) · ProductМи відкриті до нових талантів і запрошуємо у свою команду фармера акаунтів Робота тільки в офісі! Розташування — зручний офіс у центрі Києва Основні завдання: Створення та підтримка активних акаунтів Виконання різноманітних завдань,...Ми відкриті до нових талантів і запрошуємо у свою команду фармера акаунтів
Робота тільки в офісі!
📍Розташування — зручний офіс у центрі Києва
🧑💻Основні завдання:Створення та підтримка активних акаунтів
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Виконання різноманітних завдань, пов’язаних з фармінгом акаунтів
Моніторинг та аналіз результатів фармінгу аккаунтів, виявлення та вирішення проблем
🤩 Ми будемо ідеально доповнювати один одного:
Якщо в тебе є розуміння сфери affiliate marketing
Маєш аналітичний склад розуму
Велике бажання розвиватися
❤️ Від нас ти отримаєш:
✅Сучасний, комфортний офіс в центрі Києва🏙
✅Фікс. ставка
✅Каво-брейки, корпоративи та зайві калорії за наш рахунок
Залишай відгук або пиши мені і я з радістю розповім більше!
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· 32 views · 4 applications · 26d
Art Director / Art Lead (Social Casino)
Full Remote · Countries of Europe or Ukraine · 3 years of experienceМи шукаємо ART DIRECTOR / ART LEAD, який вестиме візуальну частину наших мобільних ігрових проєктів (Social Casino, Casual). Якщо ви маєте сильне портфоліо, досвід лідерства та глибоке розуміння арт-девелопменту — ця роль саме для вас. Основні...Ми шукаємо ART DIRECTOR / ART LEAD, який вестиме візуальну частину наших мобільних ігрових проєктів (Social Casino, Casual). Якщо ви маєте сильне портфоліо, досвід лідерства та глибоке розуміння арт-девелопменту — ця роль саме для вас.
Основні обов’язки:
- Визначення та реалізація креативного бачення проєктів.
- Надання художнього напрямку й фідбеку команді художників та аніматорів.
- Контроль якості, дедлайнів, оцінок та бюджетів.
- Співпраця з продакт-менеджерами, інженерами, дизайнерами.
- Створення та редагування 2D-асетів для ігрових проєктів.
- Підтримка та координація роботи з аніматорами.
- Наставництво та розвиток молодших спеціалістів.
- Використання AI-інструментів у творчому процесі.
- Бажано — базове розуміння 3D-пайплайнів.
Обов’язкові навички та досвід:
- 3+ років досвіду в ролі Art Director / Art Lead у комерційних ігрових проєктах.
- Досвід у створенні мобільних ігор.
- Керівництво командами художників та аніматорів.
- Ведення проєктів до релізу.
- Вміння одночасно працювати над кількома проєктами.
- Практичні навички створення 2D-графіки та застосування принципів анімації.
- Впевнене володіння Photoshop, досвід використання AI-інструментів.
- Досвід створення візуальних ефектів, постобробки та оптимізації.
- Добре знання анатомії, теорії кольору, композиції.
Що пропонуємо ми:
- Повна гнучкість: працюй з дому, з офісу в Києві чи Варшаві, або комбінуй.
- Гнучкий графік — обирай свій ритм роботи.
- 27 оплачуваних робочих днів відпочинку на рік.
- Team Challenge та корпоративні активності, які справді хочеться відвідати.
- Можливість впливу — твої рішення формуватимуть продукт і майбутнє компанії.
- Простір для розвитку — тут твої ідеї не просто слухають, а реалізовують.
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📩 Впізнаєш себе? Надсилай резюме — давай створювати digital-магію разом!!