2D Spine Animator
Now we are seeking an experienced Spine Animator for a project part-time cooperation (for 1-2 months)
DUTIES AND RESPONSIBILITIES
- Create Spine Animations (environment objects, characters, VFX and UI Items)
- Work with documentation, compliance with technical requirements
- Work with feedback and with the lead artist
- Create mood boards and collect animation reference
- Task Estimations and time trekking
- Follow established workflow requirements, pipelines, and best practices to maintain efficient art production processes
- Communication with the technical department and PM
- Preparation and export of animation to the project
COMPETENCIES AND EXPERIENCE
- 2+ years of experience as an Animator in the gamedev industry
- Knowledge of English
- Must have knowledge of 2D and 2.5D animations in the spine.
- Knowledge and work with SPINE, version 3.7.9.1.
- Good understanding of the game development process ( Technical processes/Basic Pipelines )
- Base Knowledge of Photoshop,
- Ability to be proactive, and highly organized, with good teamwork skills
- Experience working with different animation styles (Realism/Casual/Stylization)
- Experience in creating character animation, UI items, VFX and backgrounds
- Basic animation knowledge: animation principles, anatomy, body mechanics, weight, dynamics, acceleration, etc.
- Experience in analyzing gambling markets.
- Independence and good communication skills. We are expecting a proactive participant in the project.
CONDITIONS AND BONUSES
- Ability to work from anywhere in the world in comfortable conditions while remaining a member of the team
- Timely and competitive compensation
- Regular company-wide sync-ups to share your thoughts and ideas
- The coolest team of passionate Game Development experts
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