2D Spine Animator

Now we are seeking an experienced Spine Animator for a project part-time cooperation (for 1-2 months)

 

DUTIES AND RESPONSIBILITIES

- Create Spine Animations (environment objects, characters, VFX and UI Items)

- Work with documentation, compliance with technical requirements

- Work with feedback and with the lead artist

- Create mood boards and collect animation reference

- Task Estimations and time trekking

- Follow established workflow requirements, pipelines, and best practices to maintain efficient art production processes

- Communication with the technical department and PM

- Preparation and export of animation to the project

 

COMPETENCIES AND EXPERIENCE

- 2+ years of experience as an Animator in the gamedev industry

- Knowledge of English

- Must have knowledge of 2D and 2.5D animations in the spine.

- Knowledge and work with SPINE, version 3.7.9.1.

- Good understanding of the game development process ( Technical processes/Basic Pipelines )

- Base Knowledge of Photoshop,

- Ability to be proactive, and highly organized, with good teamwork skills

- Experience working with different animation styles (Realism/Casual/Stylization)

- Experience in creating character animation, UI items, VFX and backgrounds

- Basic animation knowledge: animation principles, anatomy, body mechanics, weight, dynamics, acceleration, etc.

- Experience in analyzing gambling markets.

- Independence and good communication skills. We are expecting a proactive participant in the project.

 

CONDITIONS AND BONUSES

- Ability to work from anywhere in the world in comfortable conditions while remaining a member of the team

- Timely and competitive compensation

- Regular company-wide sync-ups to share your thoughts and ideas

- The coolest team of passionate Game Development experts


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