Lead VFX Artist

The role:

The Lead VFX Artist owns the VFX pipeline, working with the Art Manager and Art Director to execute and elaborate on the VFX style. Additionally creating VFX, mentoring fellow artists, reviewing and implementing VFXs into the game.

They implement and supervise the creation of special effects in adherence to production deadlines. They must have a strong ability for transforming ideas into fluid animations and rich effects.

A high degree of familiarity with industry-standard tools and Unity’s Shuriken system is a must. As a part of the application process, you will be expected to provide a portfolio or demo reel of work and may be asked to complete an art test.

Qualifications:
- 5+ years professional experience with at least 1 shipped AAA title or equivalent work in a related field (worked on the project from inception through completion);
- Proactive with a strong attention to detail, meticulous and organized working habits with ability to multi-task and to adapt easily to change;
- Expert knowledge of job related tools and software (Unity, Houdini, Photoshop, After Effects, Maya, etc.) as well as a good level of drawing skills;
- Experience leading, mentoring and inspiring internal VFX team and supervise outsource VFX partners;
- Excellent written and verbal skills;
- Mobile and PC game development experience;
- Passion for games and knowledge of the games industry.

Technical Qualifications:
- Expert understanding of Unity’s Shuriken particle systems;
- Expert understanding of Unity’s Timelines and Animation systems;
- Expert understanding of Unity’s component architecture and prefabs;
- A working knowledge of script behaviors and custom components;
- Expert understanding of material, texture, mesh and particle manipulation using particles, vertex streams, custom data;
- Expert knowledge of shader creation and optimization specifically for mobile devices. Knowledge of HLSL a plus.

Responsibilities:
- Work with the Director of Art Management and Art Director to set the art style and craft high-quality real-time visual effects;
- Work closely with production to establish timelines and milestones and ensure timely delivery. Maintain and update project tracking within Jira. Generate well-structured reports for internal and stakeholder review;
- Research and analyze current and emerging visual effect trends and technology and collect reference materials that support the visual quality and style for the VFX team;
- Create clear and accurate technical writing and documentation regarding VFX production and use by other artists;
- Work closely with the graphic engineers to develop new, or improve upon old, technologies to improve visual effect quality;
- Collaborate with the design and gameplay teams to create visual effects that support gameplay systems;
- Handle all aspects of the VFX pipeline, which includes creating content from concept to final, polished result.

Benefits:
- Competitive salary;
- Remote work model;
- Unlimited paid time off and sick leave;
- Career growth opportunities in a dynamic, rapidly growing company;
- Collaborate with a highly skilled team.

About WavesReach

We're more than just matchmakers; we're wave riders, expertly navigating the dynamic currents of talent acquisition. With a keen eye for potential and a knack for aligning skills with opportunities, we ride the waves of industry trends to bring you exceptional candidates who can make a transformative impact. Join us on a journey where we tame the waves to find and deliver the best people for your team's success.

Company website:
https://wavesreach.co/

DOU company page:
https://jobs.dou.ua/companies/wavesreach/
Job posted on 18 April 2024
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