Technical Artist (Unreal Engine) (offline)
β Create and customize materials for various needs, including mobile devices;
β Create and customize VFX effects;
β Adjust the lighting in the scene, atmospheric / weather effects;
β Model and texture objects of the environment, architecture;
β Optimize content for the requirements of mobile devices;
β Work with Blueprints.
Required skills:
β Confident 3ds Max or Maya packages user;
β Knowledge of import/export of FBX, material settings, and collisions;
β Solid skills of working with bitmap graphics software;
β Experience with UE4;
β Understanding of the basic principles of creating artistic and atmospheric effects (magic, shots, water, dust, fog, rain, etc.);
β Texture creation skills;
β Knowledge of the basics of composition and color science;
β Observation and perseverance;
Will be an advantage:
β Skills of sculpting and character modeling;
β Knowledge of the basics of working with rig and animation;
β Procedure texturing software knowledge;
β Particle system building skills
What we offer:
β Fast hiring and clear process;
β 20 Paid Vacation Days ;
β 10 Paid Sick Leave Days;
β Regular salary reviews;
β Personal Development Plan for clear growing of skills;
β Accountant support and full taxes coverage;
β Comfortable Office Location and the ability to work remotely ;
β Relocation Support;
β Corporate English lessons ;
β Advanced training: compensation of 50% of the cost of training courses, video courses;
β Career Path and Mentorship Program;
β Referral internal Program: Active Program with Great Bonuses;
β Π‘ommunity of people who understand your game passion.
Feel free to send us your CV. We canβt wait to make great games with you !
The job ad is no longer active
Job unpublished on
30 September 2022
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