Game Economy Designer (offline)
Qualifications:
Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game;
Strong econometrics skills;
Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design;
Strong marketing knowledge, able to formulate adequate selling strategies to improve the financial performance;
Understanding of client/server architecture and data collecting pipeline and mining.
Requirements:
Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction;
Fluent written and spoken English, concise writing skills;
Mastery of Excel;
Advanced understanding of SQL;
Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones;
Passion for games on all existing formats.
Responsibilities:
Defining the virtual products and their statistics with the development team;
Identifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers;
Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability;
Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release;
Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators.
Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game;
Strong econometrics skills;
Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design;
Strong marketing knowledge, able to formulate adequate selling strategies to improve the financial performance;
Understanding of client/server architecture and data collecting pipeline and mining.
Requirements:
Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction;
Fluent written and spoken English, concise writing skills;
Mastery of Excel;
Advanced understanding of SQL;
Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones;
Passion for games on all existing formats.
Responsibilities:
Defining the virtual products and their statistics with the development team;
Identifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers;
Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability;
Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release;
Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators.
About Gameloft Lviv
Компания Gameloft S.A. основана в 2000 году и зарекомендовала себя как крупнейший производитель и издатель игр для смартфонов и планшетов. Каждую секунду 3 наших игры скачивают в более чем 100 странах мира. Многие игры пересекли миллионную отметку в количестве проданных установок. Студии Gameloft расположены на всех континентах, в 40 странах мира. Главный офис компании находится в Париже. Все этапы разработки игры выполняются без аутсорсинга, in-house.Подробная информация о брендах и компаниях с которыми мы сотрудничаем, собственных франшизах и прибыльности акций, доступна на сайте gameloft.com.
Company website:
http://www.gameloft.com/
The job ad is no longer active
Job unpublished on
13 August 2020
Look at the current jobs Business Analyst Lviv→
Average salary range of similar jobs in
analytics →
Similar jobs
Middle Business analyst at Quintagroup
Relocate, Ukraine
Ukraine
All jobs Business Analyst Lviv All jobs Gameloft