Experience

I am a C++ software engineer with 7+ years of commercial experience including experience in AI/ML, Automotive and GameDev.
I have very strong knowledge of C++ up to C++17, experience with C, Qt, Python x86 Assembly and Lua, as well as about 5 years of development for Linux.
Also, I have Advanced level of English language and a master degree in telecommunications.
Currently I am looking for a new interesting C++ project.

2021 – present: AI/ML C++/CUDA Developer - Lohika/Capgemini
– participating in successful development of the NVIDIA plugin for
Intel OpenVino toolkit which is able to run dozens of neural
network models – working with C++17, CUDA/cuDNN/cuTensor
and Python
– participating in the development of CPU Plugin for Intel
OpenVino toolkit, i.e. optimizing CPU kernels with Assembly
instructions and XByak JIT kernels
– development of highly optimized code for tensor processing
operations on the proprietary hardware accelerator, working
with both hardware-specific low-level C/C++ code and highlevel C++17 user code

2020 – 2021: Navigation Software Developer - Intellias
– working with the multi-layer complex architecture of C++/Qt car
navigation application, including routing, guidance, search,
rendering, UI and traffic components
– deep architectural analysis of various defect issues of the
navigation application using software requirements, bash and
Python scripts and navigation utilities
– accomplishment of large amounts of tasks in tight timelines

2017 – 2020: Automotive Software Developer - Luxoft
– C++, C, Qt programming for Linux and real-time operating
systems: interfaces implementation, inter-process
communication, shared memory management, build
environment setup with Make, CMake and Linux shell tools,
strings and XML parsing
– HMI development: UI development: screens, transitions,
implementation of complex interface connections and finding
non-trivial solutions with limited tools and options
– Lua, Python, bash scripts development: handling user input,
images, texts and widgets dynamic displaying, positioning and
moving, parsing and processing large XML files
– interviewing new candidates, mentoring and teaching new
employees, team leading.

2015 – 2016: Game Developer - Blam! Games
– computer games development
– composing of algorithms for visualization of various effects for
graphical user interface, mini-games, casual games (C++,
Cocos2d-x, Kanji Game engine)
– optimization of system resources usage by game applications.

Skills

C/C++ C++ 11 / 14 / 17 CUDA Linux STL Qt Multithreading Python CMake Embedded x86 assembly Algorithms and Data Structures Lua bash XML/JSON Git JIRA HMI Development Cocos2d-x C++

Highlights

- Participating in the successful development of the new OpenVino plugin which is able to run over 20 neural network models. The developed plugin was accepted and approved by the world's largest semiconductor chip manufacturer.
- Participating in the development of Intel CPU Plugin, e.g. optimizing CPU kernels with Assembly instructions and XByak JIT kernels.
- Working with very complex hardware and software architecture including the platform specifics, hardware-specific low-level C and C++ code and high-level user code written in C++17 and using the newest language features.
- Development of highly optimized code for tensor processing operations on the proprietary hardware accelerator
- Understanding the multi-layer complex architecture of C++/Qt car navigation application, including routing, guidance, search, rendering, UI and traffic components, on short notice.
- Deep architectural analysis of various defect issues of the navigation application using software requirements, bash and Python scripts and navigation utilities.
- Implementing inventive approaches into the rigid and limited system.
- Developing own component in the project with complex legacy structure.
- Successfully learning unfamiliar scripting language (Lua) on short notice.
- Participation in a strict code review process
- Being successfully involved into game development specifics, learning new language features, patterns and tricks as well as game engine specifics on very short notice.
- Accomplishment of large amounts of tasks in tight timelines.
- Successfully going through several rough deadlines, working under considerable pressure.
- Successfully leading a team of developers.
- Working in multi-national team by strict agile process with daily scrum meetings, time logging etc.

Preferred language

Π£ΠΊΡ€Π°Ρ—Π½ΡΡŒΠΊΠ°, English



$3500 / mo

  • Ukraine, Odesa
  • 7 years of experience
  • English: Advanced/Fluent
  • Remote work
  • Office
  • Published 22 April 2024
  • Typically replies in: 2 days