C++ network engineer (offline)

RESPONSIBILITIES:
Network subsystem refactoring and maintaining
Keeping bandwidth requirements and latency as low as possible
Client-Client and Client-Server communication
Integration of 3rd-party services

REQUIREMENTS:
2+ years of software development experience as a network engineer;
Strong C++ knowledge;
Knowledge of common algorithms and data structures;
Experience with network or multiplayer programming;
Ability to analyze unfamiliar code, extend and refactor functionality of an existing module;
Ability to read technical documentation in English;

WOULD BE A PLUS:
BS/MS in Computer Science or Engineering;
Experience with game engines;
Experience working with multithreaded systems;
Pet project(s)

WE OFFER:
Competitive salary;
The professional and friendly team;
Challenging tasks and projects;
Flexible work schedule;
Paid vacation, sick days, etc;
Comfortable and modern workplace in the city center;
Free fruits and candies.

About

Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles and mobile devices. Also, we actively share our technical experience and consult a lot of successful studios all around the world.

Our production philosophy is mostly based on ROWE principles. We are focused on the result and highly appreciate the creative freedom and personal comfort of our colleagues. We trust each other and give the opportunity to choose the most convenient way of cooperation for our team members whether it’s office or remote work.

Our team is a family of creative and passionate to game and software development people. We like to solve complicated tasks and try new approaches to achieve the best result.

Company website:
http://fracturedbyte.com

The job ad is no longer active
Job unpublished on 25 July 2020

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