Candidates 2
$1200 / mo
≈ $14400 / year net
Unity developer
Ukraine · 3 years of experience · Advanced/Fluent ·Published 12 April
Ukraine · 3 years of experience · Advanced/Fluent ·Published 12 April
• Cloth-simulation technology
• Android, and Apple development
• Low-level mesh processing
• Unity UI implementation.
• Developing and designing game mechanics and level-design editing tools.
• Netcode for GameObjects.
• Fishnet
I also had some experience with developing apps for virtual machines.
$3000 / mo
≈ $36000 / year net
Розробник
Ukraine · Odesa · 4 years of experience · Advanced/Fluent ·Published 11 April
Ukraine · Odesa · 4 years of experience · Advanced/Fluent ·Published 11 April
I've been working with C++ up to C++17 standard, also with pure C, in Linux-based projects: new features, benchmarking, optimization, raw data processing
My regular toolset includes Visual Studio / VS Code, CMake, Docker, Google Test, Jenkins, Jira, Git, Perforce, SVN
Able to create shell and Python scripts, UML diagrams, code generators
Also, I have master degree in Computer Sciences and currently preparing for C1 English exam
C++ Developer in Luxoft Ukraine
06/2020 - Present, Odesa Automotive domain, navigation system, early-stage automotive platform
with HMI management tools and benchmarking framework
Developed new functionality to enhance vehicle
perfomance, safety and user experience
Optimized the build process on Jenkins, halved the time of obtaining the build
Expanded the ruleset for CMake static code analysis and
formatting tools (Clang-format, Clang-tidy) to make the
codebase support process more transparent and
standardized
Worked on tasks connected with collision detection, lane- keeping assistance, proactive navigation
Optimized maps, created new views for seamless UI/UX
perception, improved routes and tracks calculation
Added benchmarking tools to track the platform efficiency and productivity of the signal processing
Embedded developer in Luxoft Ukraine
05/2019 - 06/2020, Odesa Automotive domain, software update system, middle layer libraries
Took part in R&D of software features to optimize fuel
efficiency, manage energy consumption, and promote eco- friendly driving
Created mappings between different signals and interfaces, improved algorithms that extracted useful information from raw data
Adaptated and improved automated testing system
Recovered testing units
Unreal Engine / C++ Developer on Freelance / Project format
11/2020 - 01/2022,
Took part in AA / AAA videogame porting to consoles and
mobile platforms
Improved game engine performance under severe resource constraints
Transformed blueprint functionality to C++ code to achieve better CPU / GPU perfomance
Long-term project, R&D would be a benefit
Close communication, low bureaucracy level
Gamification in working processes might be a plus
Working from 8 to 5 - a minus )