Candidates 27
$3000 / mo
≈ $36000 / year net
Tech Artist, Lead/Senior QA
Ukraine · 5 years of experience · Upper-Intermediate ·Published 25 April
Ukraine · 5 years of experience · Upper-Intermediate ·Published 25 April
Experience with mobile/desktop/console/web game apps testing, experience with game engine testing (Unreal Engine 4/5)
Project: Tom Clancy's Rainbow Six Extraction - PC/Console game, over 3 million users in first week after release
Searching for issues & creating bug reports
Smoke, regression, functional testing
Working in collaboration with studios around the world
Executing test plans with unique and complicated test cases for a popular large-scale AAA game
Task/people coordinating in sub-team
Mentoring newcomers
Creating daily progress reports, trackers
Maintaining an overall friendly atmosphere :)
Project: RealmCraft, IOS/Android game, over 100 millions downloads
Provided the quality of development in Unity and the final product on mobile phones (Android\IOS)
Designed a lot of test cases for game functionality
Worked closely with developers
Created and executed test documentation - checklists, test plans
Project: Scatter Slots, IOS/Android/PC/Facebook game, over 10 millions downloads
Performed the full test cycle on the web, desktop, and mobile versions of the product, from the start to release
Created and executed all sorts of test documentation
Successfully shipped 5 slots
Provided the testing of all game mechanics, UI\UX, content, logs, features integration
Project: Unreal Engine 5, PC/Mac game engine, "most successful videogame engine" by Guinness World Records
Performed functional / smoke / sanity / regression testing of the game engine
Worked with the latest generations of consoles (environment development setup, troubleshooting)
Created documentation for internal resources
Was a mentor at UE 5 C++ development courses
Provided testing of VR educational platform (API testing, Unity testing, web&mobile testing)
At the EPAM level, made presentations on the features of game testing
Project: MetaLife, IOS/Android game, upcoming release
Provided the quality of development in Unity and the final product on mobile phones (IOS)
Worked closely with developers on startup project
Created and executed test documentation - checklists, regression plans
Provided the testing of all game mechanics, UI\UX, content, logs, features integration
Worked as technical artist on 3D bugfixes, assets implementations, shaders creations, plugins setup
$4000 / mo
≈ $48000 / year net
Technical Artist
Ukraine · Lviv · 5 years of experience · Intermediate ·Published 22 April
Ukraine · Lviv · 5 years of experience · Intermediate ·Published 22 April
I have diverse experience with programming languages and can adapt to any game-engine.
$5000 / mo
≈ $60000 / year net
Technical artist
Ukraine · 6 years of experience · Intermediate ·Published 22 April
Ukraine · 6 years of experience · Intermediate ·Published 22 April
$1500 / mo
≈ $18000 / year net
3D Artist
Ukraine · Lviv · 5 years of experience · Intermediate ·Published 22 April
Ukraine · Lviv · 5 years of experience · Intermediate ·Published 22 April
Character, Creatures, Enviroment,Vehicles and Props creator from 2d concept to setup-ready game 3d model.
Both organic and hard surface.
Texture artist.
$6000 / mo
≈ $72000 / year net
C++ game programmer
Ukraine · Lviv · 5 years of experience · Pre-Intermediate ·Published 21 April · In passive search
Ukraine · Lviv · 5 years of experience · Pre-Intermediate ·Published 21 April · In passive search
$1500 / mo
≈ $18000 / year net
Unity3D Developer
Ukraine · Lviv · 6 years of experience · Upper-Intermediate ·Published 21 April
Ukraine · Lviv · 6 years of experience · Upper-Intermediate ·Published 21 April
Worked on educational XR projects that simulated celestial bodies' behavior and astrophysics' relativistic laws. Completely developed a network cross-platform application where XR can interact with mobile players.
$3000 / mo
≈ $36000 / year net
3D Generalist
Ukraine · 7 years of experience · Intermediate ·Published 20 April
Ukraine · 7 years of experience · Intermediate ·Published 20 April
Due to the significant time investment required for these videos, we decided to develop an AR-based application. This app provided real-time visualizations for each investor interested in the technology. Afterward, I freelanced, actively acquiring new skills in 3D and sharing my graphic design experience on my YouTube channel.
Over the next 2 years, my skills in design and optimization significantly improved while working at VR.Consulting. There, I honed my abilities in creating cinematic videos. My achievements caught the attention of Senior Bay, who offered me a position as a Concept Artist. During my tenure there, my role expanded to include tasks as a 3D Artist and Motion Designer.
Currently, I am employed at ExtelaGames, contributing to the development of a PC game titled ‘GameDevTrash.’ As the Lead 3D Artist and Level Designer, I find great excitement in evolving within this company and working on captivating game development projects.
Looking ahead, I aspire to continue enhancing my graphic skills, particularly in 3D modeling, animation, cinematic video production, and level design. Additionally, I am eager to explore new technologies and trends in the field of 3D graphics, staying ahead and bringing innovation to my work.
$2200 / mo
≈ $26400 / year net
Level Designer/Game Designer
Ukraine · Lviv · 6 years of experience · Intermediate ·Published 15 April
Ukraine · Lviv · 6 years of experience · Intermediate ·Published 15 April
Game Designer
9 months
Project: Murder by Choice
Desing Hidden Object locations.
Develop Mini games.
Art and animation review and implementation.
Mobile project build assembly.
Documentation composition.
Tasks description and review.
QUMARON
Game Designer
1 year
Project: Jane's Farm
Write GDD for a new event and mechanics.
Develop new UI and tutorials.
Create balance, event locations, quests and game texts.
Analyze the games of competitors.
Upgrade game flow.
BEAR GAMES
Technical Game Designer
6 months
Created cutscenes and tutorials on the Wildscapes;
Set up the event room and UI on the Township.
G5 ENTERTAINMENT AB
Level Designer
3 years 8 months
Projects: Survivors: the Quest, The Secret Society, Other
Develop on the concept of a unique match 3 grind together with a game designer.
Write GDD.
Concept, design and create metagame.
Performe reverse engineering.
Create match 3 levels, difficulty curve and primary levels balance.
Create quests, cutscenes, game texts.
Set up UI and tutorials.
$6000 / mo
≈ $72000 / year net
Unity Developer
Ukraine · 5 years of experience · Upper-Intermediate ·Published 9 April · In passive search
Ukraine · 5 years of experience · Upper-Intermediate ·Published 9 April · In passive search
- Led a team of developers and artists as a Tech Lead while developing a professional simulation game, demonstrating excellence in technical leadership and project management.
- Guided the team through complex problem-solving challenges, fostering an environment of teamwork and innovation. As a result, the team finished the project successfully and received a lot of positive feedback on the final result.
- Played a pivotal role in system architecture definition, technology selection, and framework design, ensuring robust, scalable solutions. Efforts culminated in the successful launch, receiving acclaim for technical and creative excellence.
- Dev team size: ~15 people (devs, QA's & tech artists)
Unity Developer (3+ years of experience):
- Led the development of diverse projects ranging from an immersive metaverse experience to a high-fidelity sports game and cutting-edge AR applications.
- Achieved exceptional project outcomes through a commitment to technical excellence and innovation.
- Developed, polished, and optimized game features for multiple high-profile projects, including a mobile simulator game that garnered over 5 million downloads, contributing to a portfolio exceeding 10 million downloads.
- Independently launched several games, demonstrating proficiency in system architecture, component interaction, performance analysis, and game design. My dedication to embracing new technologies and continuous learning has been instrumental in crafting engaging, innovative gaming experiences.
Additional Skills and Interests:
- Adept in architectural design, from conceptualization to the definition of application architecture and technology selection, ensuring optimal system component interaction.
- Committed to continuous improvement through code refactoring, adherence to coding standards, and leveraging design patterns and antipatterns.
- Proficient in documenting architectural decisions and maintaining up-to-date documentation, vital for project continuity and team training.
- Passionate about staying ahead of technology curves, dedicating time daily to study emerging trends and innovations in game development and beyond.
- Diverse Industry Project Expertise: Engaged in multiple projects, notably a web-based Metaverse for over 150 concurrent users, and developed tech solutions for sports enthusiasts, demonstrating adaptability and dedication to innovative technology.
- Sports Simulator Project Success: Spearheaded the refinement of a sports simulator, enhancing game logic, visuals, and reducing build times. This led to the project winning prestigious sports excellence awards for five years in a row.
- Metaverse Integration and Optimization: Played a key role in a pioneering Metaverse project by optimizing 3D assets and performance, leading to rapid adoption by leading tech companies and earning multiple industry awards.
- Innovative Solution in Video Processing: Invented an advanced video processing technique for a social media app using the Metal framework, significantly increasing processing speed and showcasing technical ingenuity.
- Augmented Reality Advancements in Healthcare: Directed the development and refinement of AR solutions for cosmetic enhancements, achieving highly realistic and immersive experiences, thereby improving AR application performance and visuals.
- Comprehensive Cross-Platform Development Skills: Showcased broad expertise in cross-platform development using Unity, C#, Swift, Java, React Native, among others, delivering projects that enhance user experiences across Android and iOS platforms.
$6500 / mo
≈ $78000 / year net
Senior Unity3d developer
Ukraine · Lviv · 10 years of experience · Upper-Intermediate ·Published 9 April · In passive search
Ukraine · Lviv · 10 years of experience · Upper-Intermediate ·Published 9 April · In passive search
Key Projects:
Upland Racing (Upland)
Role: Senior Software Engineer
Responsibilities: Led the prototyping, development, and implementation of Unity3D C# features for this immersive racing game.
Fairy Merge (Gismart)
Role: Senior Software Engineer
Focus: Developed core game mechanics and integrated advanced game design elements.
Cookie Jam Blast (Innovecs Jam City)
Role: Senior Software Engineer
Contributions: Developed Unity Editor tools for technical artists and designers enhancing the game's visual and level design.
Match Poker Online (Innovecs)
Role: Senior Software Engineer
Achievements: Handled full-stack development including client and server-side, UI, social features, and editor tools.
Various Projects under NDA (Innovecs)
Roles: Team Lead and Senior Software Engineer
Impact: Led teams in developing hyper-casual games and frameworks from scratch.
Current Role
As a Senior Software Engineer, I am deeply involved in the technical aspects of game development, from conceptualization to implementation. My current role demands a strong understanding of Unity3D C#, full-stack development, and experience with different planforms. I am responsible for both leading projects and contributing as a key team member in coding, optimization, and feature development.
Areas for Growth
Looking ahead, I am eager to expand my expertise in emerging technologies within the gaming industry. I aim to take on more strategic roles in project management and team leadership, leveraging my experience to drive innovative projects from inception to completion. My goal is to remain at the forefront of game develpment, enhancing my skills in game design and development while contributing to groundbreaking gaming experiences.