Candidates 8
$2000 / mo
≈ $24000 / year net
Game Designer
Ukraine · Kyiv · More than 10 years of experience · Beginner/Elementary ·Published 2 May
Ukraine · Kyiv · More than 10 years of experience · Beginner/Elementary ·Published 2 May
Основні напрямки розвитку Lead Game Designer та кретивний продюсер.
Великий досвід у балансуванні ігрових систем.
Працював з аналітиками та економістами.
$1200 / mo
≈ $14400 / year net
Game Designer
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published 1 May · In passive search
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published 1 May · In passive search
2 years experience in Game Desing.
Familiar working with game documentation (GDD, Technical Tasks, Assets list, Content Proposal doc, etc).
Implemented game features and created unique mechanics;
Created original story, characters, dialogue, etc;
Actively interacted with teams of programmers, animators, and artists;
Worked on casual types (HOPA's and Rogue-Like) games.
Over 20 years of playing all kinds of game genres (RPG, Shooters, CCG, Indie games, etc.). Both casual and hardcore, single and multiplayer. Analyzed game mechanics and patterns as a hobby.
Have a good understanding of competitive gaming, and high ranks in several games.
Huge list of completed games;
$6000 / mo
≈ $72000 / year net
Lead Senior Game Designer
Ukraine · Kyiv · More than 10 years of experience · Intermediate ·Published 23 April · In passive search
Ukraine · Kyiv · More than 10 years of experience · Intermediate ·Published 23 April · In passive search
Strong understanding of UI/UX dogmas;
Knowledge of game analyze, balance and monetization
Ability to multitask work, strong team leadership skills, problem-solving and critical-thinking skills;
Deep knowledge of software development methodologies;
Extensive experience in all aspects of handling an IT project;
Practical experience with Agile methodologies (SCRUM, Kanban);
$2800 / mo
≈ $33600 / year net
Senior Game Designer
Ukraine · 5 years of experience · Upper-Intermediate ·Published 18 April
Ukraine · 5 years of experience · Upper-Intermediate ·Published 18 April
- Strong analytical and formal thinking;
- Problem-solving skills;
- Strong organizational and leadership skills;
- Feature generalist;
- Good communication skills;
- From scratch to prod;
- Soft-launch;
- Tech-launch;
- UI/UX design knowledge;
- A/B testing;
- Monetization;
- Technical game design;
- LiveOps;
Game Design: GDD, system game design, technical game design, deconstruction, product owner, game mechanics, gamification;
Project Management: Agile, Scrum, Kanban, Gantt;
Teamwork: Leadership, cross-functional communication, delegation, prioritization;
New Technologies (user proficiency): Blockchain, VR/AR, cloud gaming;
Technologies: Procedural generation, LLM, Stable diffusion.
$2000 / mo
≈ $24000 / year net
Game Designer
Ukraine · Kyiv · 5 years of experience · Upper-Intermediate ·Published 18 April
Ukraine · Kyiv · 5 years of experience · Upper-Intermediate ·Published 18 April
+ Reverse engineering of all game systems (gameplay, balance, game economy, social
mechanics, etc.)
+ Creating detailed game documentation.
+ Creating project proposals to attract investments for new projects.
Middle Game Designer, Amrita Studio, — February 2022 – August 2022
+ Balancing gameplay and game economy
+ Reverse engineering of game balance and social mechanics
+ Analysis of games from business rivals (game and economy balance, game mechanics, meta-gameplay, etc.)
Middle Game Designer, Turbo Rocket Games, — October 2020 – January 2022
+ Creating scenarios for the narrative‑based game about animals
+ Creating in‑game playable scenes via a text‑based editor
+ Formation and review of tasks for 2D and 3D artists
Game Designer, BLUEMBO — April 2020 – September 2020
+ Formation and review of tasks for Unity developers, 2D and 3D artists
+ Creation of new game mechanics and other game content
+ Maintenance of Game Design Documentation
Game Designer, ENIXAN Entertainment — October 2018 – April 2020
+ Weekly creation and launching events for the game (narrative, balancing the entire game event and missions’ difficulty for it, creating game maps at the map editor)
+ Weekly profit and metrics analysis, building and implementing hypotheses to improve them
+ Creation and implementation of new game mechanics; revision and optimization of old ones
+ Formation and review of tasks for 2D, 3D, GUI artists, PHP and Flash programmers
+ Recent achievements:
++ Game metrics of a supported project during 2023:
+++Retention Rate Day 1 - 30% increase
+++Retention Rate Day 3 - 20% increase
+++Retention Rate Day 7 - 40% increase
+++Time per User (Daily) - 80% increase
++ Due to these and other positive results, our team started two more projects with similar workflow.
continuous learning for the best results.
$1000 / mo
≈ $12000 / year net
Texhnical Game Designer
Ukraine · 4 years of experience · Upper-Intermediate ·Published 14 April
Ukraine · 4 years of experience · Upper-Intermediate ·Published 14 April
I want to improve my abilities in OOP languages such as Python, Java, C#.
$3000 / mo
≈ $36000 / year net
Game Designer
Ukraine · 4 years of experience · Advanced/Fluent ·Published 10 April
Ukraine · 4 years of experience · Advanced/Fluent ·Published 10 April
Throughout my career, I have honed my skills in various game engines, mainly Unreal Engine 5 and Unity, and have designed, prototyped and balanced a multitude of features.
I worked on an array of different design documents, from feature proposition to detailed project concepts.
I have also QA & QA Team Lead background, managing a team of 12 with numerous AAA projects.
Worked throughout whole dev cycle of the Sherlock Holmes Chapter One.
I do not look for something specific project-wise.
$3000 / mo
≈ $36000 / year net
Game Designer
Ukraine · 6 years of experience · Intermediate ·Published 8 April
Ukraine · 6 years of experience · Intermediate ·Published 8 April
Development of TK for new features.
Adjusting the level balance.
Creating and customizing the economy.
Monetization settings.
Data analytics
Balancing items and researching ideas for additions.
Quality control of tasks.
Management of small teams - up to 10 people.
Partial level design.
Creation of DLC (unofficial) for well-known games.
I definitely do NOT want to engage in Crypto and Gambling!