Candidates 75
$500 / mo
≈ $6000 / year net
Game Designer
Ukraine · 1 year of experience · Intermediate ·Published today
Ukraine · 1 year of experience · Intermediate ·Published today
$1000 / mo
≈ $12000 / year net
Unity developer
Ukraine · Kharkiv · 1 year of experience · Beginner/Elementary ·Published 23 April
Ukraine · Kharkiv · 1 year of experience · Beginner/Elementary ·Published 23 April
Freelance – Липень 2023 - по сьогодні
- Реалізації мобільної гри Match 3. Робота з UI елементами, робота з Particle
System. Розробка інвентарю. Інтеграція рекламного модулю АdMob.
- Займався пошуком та дизайном інтерфейсу гри, що призвело до скорочення
витрат замовника в даному проєкті.
- Займався випуском гри і оформленням сторінки на Play Маркеті.
Назва проєкту «King`s Guard», посилання на Play Маркет:
https://play.google.com/store/apps/details?id=com.BrilaUK.KingsGuard&pli=1
Unity developer
Veles Game – Січень 2023 - Червень 2023
- Реалізація 2D стратегії з елементами RPG на ПК.
- Створення всіх механік, налаштування UI та UX, створення білдів під ПК,
робота з Git.
- Займався випуском гри на сервісі Steam.
Назва проєкту «Gutasaga», посилання на Steam:
https://store.steampowered.com/app/2505840/Gutasaga/
Маю власну гру та сторінку на Play Маркеті
- Виконання повного операційного циклу по створенню і випуску гри на Play
Маркеті – аналіз ринку, створення ігрового додатку, підготовка гри для
завантаження, підключення рекламних ідентифікаторів, оформлення
сторінки в магазині, закрите тестування гри, випуск робочої версії,
просування гри в FB та YouTube.
- Планую поповнювати власну колекцію мобільних ігор.
Назва проєкту «Funny Bat».
$1000 / mo
≈ $12000 / year net
Game/Level Designer
Ukraine · 4 years of experience · Pre-Intermediate ·Published 22 April
Ukraine · 4 years of experience · Pre-Intermediate ·Published 22 April
Midnight Works
09.2023 – 12.2023
Reach:
- Control of the quality of gaming levels and the actual updating of levels;
- Control over locations in the process of creating visual images;
- Active contact with all branches of development
Game/Level Designer
Bear Games
03.2023 – 06.2023
Reach:
- Roztashuvannya/map/design of the region;
- Development of game functions associated with the place of development;
- Creation of prototypes/serial boxings;
- Control of the quality of gaming levels and the actual updating of levels;
- Control over locations in the process of creating visual images;
- Active contact with all branches of development;
- Maintaining documentation of the regions;
- Writing technical specifications for artists;
- Creation of new features and mechanics for the game;
- Work with Unity, Asana, Aspire
Level Designer
Farom Studio
09.2022 – 12.2022
Reach:
- Roztashuvannya/map/design of the region;
- Development of game functions associated with the place of development;
- Creation of prototypes/serial boxings;
- Control of the quality of gaming levels and the actual updating of levels;
- Control over locations in the process of creating visual images;
- Active contact with all branches of development;
- Maintaining documentation of the regions;
- Work with Unreal Engine 5, Jira
Game/Level Designer
GameDev forum
09.2018 – 08.2021
Reach:
- Roztashuvannya/map/design of the region;
- Development of game functions associated with the place of development;
- Creation of prototypes/serial boxings;
- Control of the quality of gaming levels and the actual updating of levels;
- Control over location elements in the process of creating the final version from 2d art design to 3d modeling;
- Maintaining documentation of the regions;
- Work with Unity, Unreal Engine 5, Git, Jira.
- Participation in gaming tests.
Game/Lever Designer
Never Fear Games
04.2014 – 07.2017
Reach:
- Roztashuvannya/map/design of the region;
- Exploration of game functions related to the place of expansion on the map;
- Creation of prototypes/serial boxings;
- Control of the quality of gaming levels and the actual updating of levels;
- Control over locations in the process of creating visual imagery;
- Active contact with all branches of development;
- Maintaining documentation of the regions;
- Worked with Unity, Git, Jira, Google docs.
- Development of design documentation and creation of new mechanics.
I'm looking for a company that can help me grow both professionally and personally.
$500 / mo
≈ $6000 / year net
C++/Unreal Engine Developer
Ukraine · Kharkiv · No experience · Intermediate ·Published 22 April
Ukraine · Kharkiv · No experience · Intermediate ·Published 22 April
Solar System Simulation
Mar 2024 - Present
Developing a straightforward render and physics engine to construct a fully simulated solar system. OpenGL is used to render, GLM is used for math, and Assimp is used for model import. Currently, I am working on a render pipeline that simply loads, saves, and renders meshes.
AlphaStrike
Oct 2023 - Dec 2023
Multiplayer first person shooter for AlphaNova Courses. Was developed in team of 3 people using Unreal Engine 5. Worked on all GameplayFramework (GameMode, GameState and PlayerState), made all the UI and created few gameplay components for the player.
N-body problem GPU
Oct 2022 - Jan 2023
Project for C++ course in university. In project I simulated more than 200 bodies to investigate some physical properties of this system. Used OpenGL for real-time visualisation of evolution of the system. The Boost library was utilized to solve ODEs using precise methods. The OpenCL framework was used to execute physics calculations on the GPU.
$1000 / mo
≈ $12000 / year net
Unity3D Developer
Ukraine · Kharkiv · 1 year of experience · Advanced/Fluent ·Published 22 April
Ukraine · Kharkiv · 1 year of experience · Advanced/Fluent ·Published 22 April
I've successfully delivered several engaging casual/visual novel Steam releases, showcasing expertise in Unity, Zenject, DOTween, and Steam Achievements integration. Also had experience with custom (legacy code) and third-party templates such as VN Engine, DTT, and Naninovel.
Used to work on small-scale projects in a team consisting of a Unity developer(me), a game designer, a scriptwriter, a 3D artist, a UI artist, and a tester.
- Dependency Injection (Zenject)
- Dynamic Animations (DOTween)
- Text Rendering (TMPro)
- Steam Achievements Integration (Steamworks SDK)
- Multilingual Localization (I2)
- Programming Patterns
- SOLID Principles in a Dynamic Environment
- Effective Collaboration (VN Engine, Naninovel, DTT, Legacy Code)
$700 / mo
≈ $8400 / year net
Middle technical Artist
Ukraine · Kharkiv · 2 years of experience · Upper-Intermediate ·Published 21 April
Ukraine · Kharkiv · 2 years of experience · Upper-Intermediate ·Published 21 April
My skills:
- Unreal Engine 4/5 (full-cycle optimization interactions, visual debug, workflow automation and optimization)
- Unity3d (setup assets, scenes, baking lights and reflections, props and characters animating)
- Low/high poly asset creation
- Substance Painter asset coloration
- Environment design
- VFX design
- Material creating and setting up HDRI (Blender, substance painter, substance designer);
- Video editing
- Motion design
Learn more: omnir.artstation.com
You are welcome for additional questions and test tasks.
$1000 / mo
≈ $12000 / year net
Unity3D Developer
Ukraine · Kharkiv · 2 years of experience · Upper-Intermediate ·Published 20 April
Ukraine · Kharkiv · 2 years of experience · Upper-Intermediate ·Published 20 April
I have extensive experience with the Unity game engine and C#. I've utilized these technologies to build engaging and interactive gaming experiences. I've also worked on integrating various gaming features, such as in-game ads and analytics, to enhance player experiences and gather valuable insights.
Currently, I am an integral part of a development team, collaborating with other developers, artists, and designers to bring game concepts to life. My role involves coding, debugging, and ensuring that the gameplay is both fun and technically sound.
Looking ahead, I aim to continue expanding my skills in Unity and game development. I'm particularly interested in exploring augmented and virtual reality game development and incorporating emerging technologies to create even more immersive and captivating gaming experiences.
$400 / mo
≈ $4800 / year net
Game Designer
Ukraine · 6 months · Intermediate ·Published 20 April
Ukraine · 6 months · Intermediate ·Published 20 April
June 2021 – June 2022 Freelance
July 2022 – August 2022 – Unity Developer at DadcomGames
September 2022 – October 2022 – Freelance
November 2022 – January 2023 – Unity Developer at FlutterCrew
September 2023 – January 2024 – Game Designer and Documentation at Codesmart
Description:
Working project
2d casual rpg where you can pick class of your character (archer, wizard, swordsman).
Creating Demo version of game, from 0 to final demo (done: character control, different
enemy ai, wave defence mode, some npc mechanics, spine animation for different stuff, some
ui stuff like mana/health/stamina bar, numbers of damage popup, mechanic of upgrade and
repair defences)
Role:
Unity Developer
Tools: Unity, C#, Git, JetBrains Rider, Spine Animation
Description:
Pet Project
Clone of Helix Jump game
Role:
Single Developer
Tools: Unity, C#, Git, JetBrains Rider
Description:
Freelance Project
Project for university diploma
Role:
Single Developer
Tools: Unity, C#, JetBrains Rider
$1500 / mo
≈ $18000 / year net
Game Developer (Unreal Engine)
Ukraine · Kharkiv · 3 years of experience · Pre-Intermediate ·Published 20 April
Ukraine · Kharkiv · 3 years of experience · Pre-Intermediate ·Published 20 April
Сompany: Mirowin
Title: Unreal Engine 4 Game Developer
Project: Redemption of the Damned
Сompany: Big Medium Small
Title: Unreal Engine 5 Game Developer
Project: NDA
Сompany: ExtelaGames
Title: Unreal Engine 5 Game Developer
Project 1: NDA
Project 2: GameDev Trash
$1500 / mo
≈ $18000 / year net
Unity Developer
Ukraine · Kharkiv · 3 years of experience · Upper-Intermediate ·Published 20 April
Ukraine · Kharkiv · 3 years of experience · Upper-Intermediate ·Published 20 April
My primary focus has been on mobile game development, specifically hyper-casual and mid-core projects. Additionally, I have worked on projects involving VR, AR technology
Possess significant expertise as a Tech/Team lead, open to taking on comparable roles within the team.