Candidates 21
$3000 / mo
≈ $36000 / year net
Unreal Developer
Ukraine · 6 years of experience · Upper-Intermediate ·Published yesterday · In passive search
Ukraine · 6 years of experience · Upper-Intermediate ·Published yesterday · In passive search
Worked mostly as a freelance in cooperation with artist. Provide full-stack development.
- Main Programmer In "Stay Alive My Son" interactive VR movie for Cannes Festival;
- Ukrainian Columbus Game (Ukraine Government Funds Project);
- Medical Projects;
- Education Projects;
- More than 10 Interactively Architectural Projects;
- Company Products Store;
2. Released Plugins on Unreal Marketplace:
- Widget Documentation Plugin
- Dialogue Builder
- Small Animal Behavior Set
- Walkie-Talkie System
$3000 / mo
≈ $36000 / year net
Game producer/CEO
Ukraine · Kyiv · 5 years of experience · Upper-Intermediate ·Published 1 May
Ukraine · Kyiv · 5 years of experience · Upper-Intermediate ·Published 1 May
Acted as project manager and business developer. From searching for investors and performers, to publishing on steam.
Experienced in producing first person shooter (FPS), third person shooter, RTS, horror, multiplayer, action\RPG, survival, story-driven, VR, etc.
Took part in all stages and all levels of the studio.
Discord owner for 3800+ developers.
We have our own team of specialists
Не интересуют мобильные казино, слоты и тп.
$4000 / mo
≈ $48000 / year net
C# Developer
Ukraine · Dnipro · 9 years of experience · Upper-Intermediate ·Published 29 April
Ukraine · Dnipro · 9 years of experience · Upper-Intermediate ·Published 29 April
For this period took part at different projects (Mobile and Desktop)
Have working experience with app stores (android, iOS, amazon, Microsoft)
Looking for new interesting projects, experience improvement and good vibes.
$700 / mo
≈ $8400 / year net
Junior C++ developer
Ukraine · Dnipro · 1 year of experience · Intermediate ·Published 19 April
Ukraine · Dnipro · 1 year of experience · Intermediate ·Published 19 April
Працював з такими середовищами як: Microsoft Visual Studio, Unreal Engine
Працював над неанонсованим мультплеєрним проєктом на UE4/5, з використання Gameplay Ability System.
На проєкті займався задачами
1. Створення геймлпених механік
2. Оптимізацією мережі
3. Оптимізацією CPU
4. Прототипуванням
5. Створення UI
6. Профайлінг
$1100 / mo
≈ $13200 / year net
Game Designer
Ukraine · Dnipro · 2.5 years of experience · Intermediate ·Published 18 April
Ukraine · Dnipro · 2.5 years of experience · Intermediate ·Published 18 April
$1500 / mo
≈ $18000 / year net
Technical artist
Ukraine · Dnipro · 2.5 years of experience · Intermediate ·Published 8 April
Ukraine · Dnipro · 2.5 years of experience · Intermediate ·Published 8 April
Experience working with the Unreal Engine, optimizing material, scenes, porting to console.
creating logic and tools in the blueprint system, working with ABP, profiling, porting to the console.
$3000 / mo
≈ $36000 / year net
Unity developer
Ukraine · Dnipro · 5 years of experience · Intermediate ·Published 7 April
Ukraine · Dnipro · 5 years of experience · Intermediate ·Published 7 April
I'm an experienced Unity developer with five years in the field. Here's a rundown of my contributions:
Game Architecture: Developed robust structures for seamless gameplay.
UI Design: Crafted intuitive interfaces for enhanced user experience.
Game Mechanics: Engineered innovative features for compelling gameplay.
Server Interaction: Ensured stable connectivity for multiplayer projects.
Level Generation: Implemented algorithms for diverse and engaging levels.
In-Game Purchases: Integrated systems for effective monetization.
Advertorial SDKs: Incorporated SDKs to optimize ad integration.
Mentorship: Provided guidance for junior developers.
Assets Implementation: Deployed various assets for visual and auditory enhancement.
I bring a wealth of expertise to the table, and my work speaks for itself. Let's discuss how I can contribute to your team.
*March 2019 to November 2021*
- Architectural design
- Implemented and improved game mechanics
- Designed and created levels
- Created the level generator functionality
- Created interfaces
- Introduced ads into the game
- Implemented in-game purchases
- Provided game support
Project at Visk Company (iOS, Android)
*September 2021 to July 2022*
- Supervised project
- Created game architecture
- Organized interaction with the server
- Worked with augmented reality (AR)
- Created interfaces
- Implemented different SDKs
- Created Asset Bundles
- Implemented advertising
- Mentored junior developers
Verpura Company (PC, iOS, Android)
*August 2022 to Present*
- Developed a multiplayer 3D game
- Implemented in-game purchases
- Integrated with Steam
- Designed and developed structures
- Developed backend
- Designed databases
- Developed in-game logic
- Implemented game mechanics
- Interacted with the server
$5500 / mo
≈ $66000 / year net
Unity Teah Lead
Ukraine · Dnipro · 5 years of experience · Upper-Intermediate ·Published 3 April
Ukraine · Dnipro · 5 years of experience · Upper-Intermediate ·Published 3 April
Braindoku: Sudoku Block Puzzle
Wordelicious: Food & Travel
Wordelicious - Fun Word Puzzle
Head Strike
$1800 / mo
≈ $21600 / year net
Unity Developer
Ukraine · Dnipro · 3 years of experience · Intermediate ·Published 2 April
Ukraine · Dnipro · 3 years of experience · Intermediate ·Published 2 April
Currently, I am unemployed.
I have a strong interest in developing casual games, but I am also open other options.
$3000 / mo
≈ $36000 / year net
Senior C# Unity dev
Ukraine · Dnipro · 8 years of experience · Intermediate ·Published 25 March
Ukraine · Dnipro · 8 years of experience · Intermediate ·Published 25 March
About 9 years ago I got acquainted with Unity and since then I have been mainly developing games in conjunction with C#.
I managed to work in 7 companies of different sizes, both as a developer and as a lead.
I did all kinds of work: scripting, architecture development, project evaluation, communication with clients, digging into legacy code, setting up the scene, lighting, UI, optimization, etc.
I'm still not very good at 2 things - complex manual multithreading and writing shaders, but I'm gradually filling in the gaps in these areas)
I have several of my personal projects that I wrote at different times, most of them are test or unfinished, but thanks to them, I made a large number of tools. I'm a big fan of code optimization and custom tools for the Unity editor.
I developed a 3D editor for characters, worked with meshes, vertex generation, and optimized these processes.