Candidates 1466
$1000 / mo
≈ $12000 / year net
Environment concept artist
Ukraine · Kyiv · 4 years of experience · Upper-Intermediate ·Published yesterday
Ukraine · Kyiv · 4 years of experience · Upper-Intermediate ·Published yesterday
$500 / mo
≈ $6000 / year net
Motion designer
Ukraine · Lviv · 6 months · Intermediate ·Published yesterday
Ukraine · Lviv · 6 months · Intermediate ·Published yesterday
-> Work with vector objects and text
-> Work with music
-> Edit videos
->Create my own storyboard and develop a full-fledged story based on it
I worked as a comic book cleaner on a voluntary basis: using Photoshop, I removed text from pages and digitally added illustrations.
I also took courses in academic drawing, and I plan to further improve my skills in 2D animation.
$600 / mo
≈ $7200 / year net
3D Artist
Ukraine · 1.5 years of experience · Pre-Intermediate ·Published yesterday
Ukraine · 1.5 years of experience · Pre-Intermediate ·Published yesterday
High-poly та low-poly навички моделювання.
Створення оптимальних UV розгорток та запікання карт.
Cтворення реалістичних та стилізованих текстур.
Вміння працювати на основі технічної документації та креслень або по концепту.
Наявність базової художньої освіти.
$1200 / mo
≈ $14400 / year net
Дизайнер, сторіс мейкер, SMM
Ukraine · 2 years of experience · Intermediate ·Published yesterday
Ukraine · 2 years of experience · Intermediate ·Published yesterday
$600 / mo
≈ $7200 / year net
Motion Designer / Video Editor
Ukraine · 6 months · Upper-Intermediate ·Published yesterday
Ukraine · 6 months · Upper-Intermediate ·Published yesterday
My experience include working with a brief, generating ideas, analyzing successful creatives of competitors. Also I have directorectional motion design course degree by OUSHN.
$3200 / mo
≈ $38400 / year net
Concept Artist
Ukraine · Lviv · 4 years of experience · Intermediate ·Published yesterday
Ukraine · Lviv · 4 years of experience · Intermediate ·Published yesterday
Project / Remote / 2023
-Concept Artist / 2D Artist / UI Designer
Project / Freelance / 2022
-2D Artist
Project / Freelance / 2022
-Concept Artist / 2D Artist
Office / 2021
-2D Artist / Vector Graphics
Project / Freelance / 2020
-Artist / Graphic Designer
Freelance / from 2014 to present time
Sketch, Prop Design, Character Design, Costume Design, Anatomy, Environment Art, 3D Concept Art, Natural Sketch, UI Game Design
- SOFTWARE EXPERIENCE:
Adobe: Photoshop, Illustrator, Bridge, Figma, Spine Pro
Blender, ZBrush, DazStudio, KeyShot, PureRef
Jira, Hubstaff, Mattermost, Slack
$2000 / mo
≈ $24000 / year net
Graphic Designer / 2D ARTIST
Ukraine · 5 years of experience · Upper-Intermediate ·Published yesterday · In passive search
Ukraine · 5 years of experience · Upper-Intermediate ·Published yesterday · In passive search
$3500 / mo
≈ $42000 / year net
Concept artist
Ukraine · Kyiv · 9 years of experience · Upper-Intermediate ·Published yesterday
Ukraine · Kyiv · 9 years of experience · Upper-Intermediate ·Published yesterday
Also, I have experience creating 3d game models (High poly, Low poly, UV, baking, and texturing in Substance Painter). Besides, I love sculpting in Zbrush, and to be honest, I like it.
I use Blender to create different props and environment designs.
I prefer the semi-realistic or stylized style.
Classic Academic drawing skills
Sculpting skills
$1000 / mo
≈ $12000 / year net
3D Designer
Ukraine · Dnipro · 2 years of experience · Intermediate ·Published yesterday
Ukraine · Dnipro · 2 years of experience · Intermediate ·Published yesterday
I am engaged in the visualization of your ideas and projects, their presentability, and appearance. Worked in low-poly and other styles, as well as animation and product design. Also has experience in creating accurate models for drones.
I create the best look of your projects for your consumers
$1600 / mo
≈ $19200 / year net
3D Artist / 3D Generalist
Ukraine · Kyiv · 4 years of experience · Advanced/Fluent ·Published yesterday
Ukraine · Kyiv · 4 years of experience · Advanced/Fluent ·Published yesterday
Have 12 tile materials and need to optimize without texturing anew. Hold my beer, deploying transfer pipelines from hell. Also to mention, no one have told me how to do any of that.