Candidates 3
$1200 / mo
≈ $14400 / year net
Unreal Egnine 4 Developer
Ukraine · Kyiv · 2 years of experience · Beginner/Elementary ·Published 1 May
Ukraine · Kyiv · 2 years of experience · Beginner/Elementary ·Published 1 May
Тільки (UE4.14-UE4.27)
Тільки Blueprint
Не те що я найкрутіший
Але велосипеди винаходжу на УРА!
Ще й можу замінити вашого
Кривоного дизайнера
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Навички та досвід
$700 / mo
≈ $8400 / year net
Game Developer
Ukraine · 1 year of experience · Upper-Intermediate ·Published 20 April
Ukraine · 1 year of experience · Upper-Intermediate ·Published 20 April
• C/C++, STL
• gcc/clang compilers
• Linux (bash/shell), Windows (bat/batch), MakeFile
• Unreal Engine, Unreal Editor, Blueprints/C++, Unreal Python Scripting, Test Runner
• AI, AI Controller, Behaviour Tree, EQS, Decorators, Services, Blackboard
• Unity Engine, C#, .NET, Zenject, Test runner
• Git/GitHub, CI/CD, GitHub Actions
• Docker, Docker Compose
• CUDA C++, CUDA Python, CPU/GPU computations, OpenMP, MPI
• Python, Machine Learning, TensorFlow, PyTorch, GYM (OpenAI), Numpy, Pandas
• JavaScript/TypeScript, NodeJS & Browser (WEB) API, npm/yarn, Node Test Runner
• SQL (MySQL/PostgreSQL), Redis, MongoDB
• React, Redux, NextJS
• Express, Fastify, NestJS
EXPERIENCE | PROJECTS:
• Game “Reign Force":
Unreal Engine 5 third-person shooter project with reinforcement learning enemy AI training and skills system progression. Contains a client-server WebSocket architecture to handle machine learning.
Technologies: Unreal Engine 5.3, C++, Enemy AI, EQS, Decorators & Services, Senses (Perception), Behaviour Tree, Enhanced Input, NNE, unit tests, Third-Person Shooter, client-server app, reinforcement learning, ONNX models, Python, Tensorflow, supervised learning, reinforcement learning, WebSocket server app.
• “RqstClient” Project & Client Connection Strategies Plugin:
The project made with Unreal Engine 5.2 as a showcase for client connection strategies (HTTP, WS, UDP, TCP) plugin. It shows both UI and gameplay implementations of the strategies.
Technologies: Unreal Engine 5, C++, Enhanced Input, HTTP, WS, UDP, TCP protocols, client-server app, Node JS.
• Game “Reactivation”:
A third-person shooter made with Unity. The game collects player's metrics (during gameplay) to affect on weapon damage modifiers based on their play style, strategy (activity of usage). The project uses Barracuda module to load a runtime model of ONNX format to operate input/output data (gather and predict values).
Technologies: Unity, C#, .Net, Third-Person Shooter, unit tests, neural networks, onnx models, Barracuda, CI/CD.
• Game “Gallows”:
Unity 2D sprite Hangman game with 4 difficulty levels, offline & online modes with HTTP/WS/TCP/UDP connection strategies (using game API).
Technologies: Unity, C#, .Net, unit tests, HTTP, WS, UDP, TCP protocols, client app, 2D game, CI/CD.
NVIDIA cources:
• Accelerating CUDA C++ Applications with Concurrent Streams
• Scaling Workloads Across Multiple GPUs with CUDA C++
• Fundamentals of Accelerated Computing with CUDA C/C++
• Fundamentals of Accelerated Computing with CUDA Python
• Getting Started with Deep Learning
$600 / mo
≈ $7200 / year net
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Ukraine · Kyiv · 1.5 years of experience · Pre-Intermediate ·Published 18 April
Ukraine · Kyiv · 1.5 years of experience · Pre-Intermediate ·Published 18 April
What I can do:
I can create a website with payment (only the region of Ukraine, it did not work with other payment systems) and a shopping cart
I can create a character