Candidates 9
$700 / mo
≈ $8400 / year net
Junior C++ developer
Ukraine · Dnipro · 1 year of experience · Intermediate ·Published 19 April
Ukraine · Dnipro · 1 year of experience · Intermediate ·Published 19 April
Працював з такими середовищами як: Microsoft Visual Studio, Unreal Engine
Працював над неанонсованим мультплеєрним проєктом на UE4/5, з використання Gameplay Ability System.
На проєкті займався задачами
1. Створення геймлпених механік
2. Оптимізацією мережі
3. Оптимізацією CPU
4. Прототипуванням
5. Створення UI
6. Профайлінг
$700 / mo
≈ $8400 / year net
3D Animator
Ukraine · Dnipro · 1.5 years of experience · Intermediate ·Published 10 April
Ukraine · Dnipro · 1.5 years of experience · Intermediate ·Published 10 April
$1500 / mo
≈ $18000 / year net
Technical artist
Ukraine · Dnipro · 2.5 years of experience · Intermediate ·Published 8 April
Ukraine · Dnipro · 2.5 years of experience · Intermediate ·Published 8 April
Experience working with the Unreal Engine, optimizing material, scenes, porting to console.
creating logic and tools in the blueprint system, working with ABP, profiling, porting to the console.
$500 / mo
≈ $6000 / year net
Junior c++ developer
Ukraine · Dnipro · 1 year of experience · Upper-Intermediate ·Published 25 March
Ukraine · Dnipro · 1 year of experience · Upper-Intermediate ·Published 25 March
- OOP
- Algorithms
- Data structures
- Pet projects (videogames)
- Open-sourced problems (vector algebra, Algorithms, Data processing)
- Different logical tasks
Have experience working with game engines
There is a specialized education that provides a broad outlook in the field of computer science.
I have analytical thinking and can independently understand various tasks from graphical tasks to algorithmic data processing.
$600 / mo
≈ $7200 / year net
Strong Junior Unreal Engine Developer
Ukraine · Dnipro · 6 months · Upper-Intermediate ·Published 22 March
Ukraine · Dnipro · 6 months · Upper-Intermediate ·Published 22 March
$500 / mo
≈ $6000 / year net
unity/unreal engine developer
Ukraine · Dnipro · No experience · Intermediate ·Published 18 March
Ukraine · Dnipro · No experience · Intermediate ·Published 18 March
I wasn't allowed to pulish full project, but you can check prototype project (its name "DevInternship_Tasks")
It PVE top-down shooter with simple AI system, basic character system, settings and save/load.
Worked in Gamirare fo 1 year.
There I worked on UI elements such as Map menu, Game Main menu, Gameplay Interfase.
It was 2,5 month of intership that passed in two parts.
First part was a basic UE4 project. It was a preparation for second part. You can see the project on my GitHub ("DevInternship_Tasks" repository). There I created basic Ai in two types: the first one just stands and looks for a player, the second one spawns each 2 seconds and moves to the player. Also, I create 2 types of pickups: health pickup and weapon pickup. The helath pickup restors some health, the weapon pickup gives a weapon (pistol or rifle) to the player. In addition, I made simple damage system and updated AnimBlueprint for my project.
Second part is a full top-down shooter game with zombies. Unfortunately, I wasn't allowed to upload this project to GitHub. There, I updated my Ai to four diferent types: melee, ranged, expode and Boss with unique skill. I updated weapon system to 7 weapon types (5 ranged and 2 melee) and, as well, updated pickups (7 weapon pickups, 5 ammo pickups and health pickup). I created a menu level and a main game level, HUD for each one. From the menu, you can start the game, open settings, load save file or quit the game. In the main game level, HUD shows an amoun of life, current weapon type and an amount of ammo, a current goal (quest system). Also HUD is hidden while the level sequence is playing. When you press P, the game is paused and you can resume, save the game, load the game or quit to the menu. Besides, I made some things like spawners, autosave triggers, sound system and so on.
Made third person shooter game with Udemy course (i upload it on GitHub)
Received basic knowledge regarding developing shooter games. Created a main set of
movements like walking, running, and jumping with no usage of patterns. Realized
shooting in two variations: line tracing and a projectile; causing and receiving damage;
automatic and manual HP recovery. Designed primary UI elements. Developed a
behaviour tree owing to which AI can patrol, shoot, and seek bullets and healing boxes if
needed. Made division of players into teams.
Got acquainted with main principles of game developing, sound design, and registration of
unique hits.
Worked in Gamirare on UI elements, AI, basic gameplay features.
$650 / mo
≈ $7800 / year net
Junior C++ Developer
Ukraine · Dnipro · No experience · Intermediate ·Published 13 March
Ukraine · Dnipro · No experience · Intermediate ·Published 13 March
$1400 / mo
≈ $16800 / year net
C++/ Unreal Engine developer
Ukraine · Dnipro · 2 years of experience · Intermediate ·Published 5 March
Ukraine · Dnipro · 2 years of experience · Intermediate ·Published 5 March
$3000 / mo
≈ $36000 / year net
Unreal Developer
Ukraine · 6 years of experience · Upper-Intermediate ·Published 4 March · In passive search
Ukraine · 6 years of experience · Upper-Intermediate ·Published 4 March · In passive search
Worked mostly as a freelance in cooperation with artist. Provide full-stack development.
- Main Programmer In "Stay Alive My Son" interactive VR movie for Cannes Festival;
- Ukrainian Columbus Game (Ukraine Government Funds Project);
- Medical Projects;
- Education Projects;
- More than 10 Interactively Architectural Projects;
- Company Products Store;
2. Released Plugins on Unreal Marketplace:
- Widget Documentation Plugin
- Dialogue Builder
- Small Animal Behavior Set
- Walkie-Talkie System