Candidates 17
$3500 / mo
≈ $42000 / year net
Unreal engine developer
Spain · 3 years of experience · Upper-Intermediate ·Published 1 May · In passive search
Spain · 3 years of experience · Upper-Intermediate ·Published 1 May · In passive search
Over the past year, I significantly contributed to the development of a cutting-edge first-person shooter:
- Designed and implemented a robust interactive inventory system for seamlessly managing players' items and equipment within multiplayer environments.
- Developed complex mechanics for both melee and ranged weapons and implemented client-side prediction. This ensured responsive gameplay experiences for players by minimizing perceived latency and enhancing the feeling of immediacy during combat engagements.
- Engineered optimized systems for projectile instantiation, hit detection, and complex trajectory calculations with different techniques for fast small (traces) and slower large (projectiles) weapon shells. This ensured an accurate representation of interactions with the environment.
- Prioritized efficiency and performance in all aspects of development to meet the stringent quality standards expected in AAA projects. Employed optimization techniques to maximize resource utilization and minimize latency in online gameplay scenarios.
Other Projects:
- Blockchain-based sports arena: Implemented mechanics based on the Gameplay Ability System. Handled multiplayer processes, matchmaking, and character animation integration.
- AAA open-world space-themed multiplayer strategy game: Improved the performance of the Navigation System for the large transport objects. This resulted in the ability to have dynamic navigation within moving ships.
- Horror interactive novel: Implemented a system for porting gameplay scenarios and quick-time events to the mobile version. Enhanced the editor functionality to improve the workflow and efficiency of the game development process.
These projects demanded meticulousness to detail and a deep understanding of multiplayer networking principles, debugging, algorithms, data structures, multithreading, OOP, and design patterns to exceed industry standards. With the above-mentioned skills I am able to create complex, efficient, scalable, and easy-to-maintain systems.
In addition to my technical expertise, I excel in communication and collaboration, working closely with artists, designers, sound engineers, and fellow developers to exceed client expectations and deliver immersive gaming solutions.
$1800 / mo
≈ $21600 / year net
3d artist
Indonesia · 4 years of experience · Advanced/Fluent ·Published 30 April
Indonesia · 4 years of experience · Advanced/Fluent ·Published 30 April
Huge anime fan - Exploring the best ways to bring it to 3d world
Also an art director - determined every games art-style I worked on
Also a game director - know every which way how to bring a game together
$5000 / mo
≈ $60000 / year net
Game Programmer
Belgium · 5 years of experience · Upper-Intermediate ·Published 29 April
Belgium · 5 years of experience · Upper-Intermediate ·Published 29 April
In terms of my ideal role on a team, I prefer a balanced approach between hands-on coding and leadership or management responsibilities. For leadership, I am comfortable stepping into roles that require overseeing projects, coordinating team efforts, and mentoring junior developers. I believe in leading by example and fostering a supportive and productive environment.
When it comes to problem-solving, I excel in environments where I can both contribute technically and collaborate on strategic decisions. I enjoy roles that challenge me to think critically and apply my technical knowledge creatively to solve real-world problems. Ultimately, my goal is to contribute meaningfully to projects that innovate and push the boundaries of technology
$4000 / mo
≈ $48000 / year net
C/C++ Developer
Ukraine · Kyiv · 4 years of experience · Upper-Intermediate ·Published 28 April
Ukraine · Kyiv · 4 years of experience · Upper-Intermediate ·Published 28 April
I tried to open my own startup, which would be based on neural networks.
I have amateur skills in developing games on the Unreal Engine 4.
Oct 2020 – Sep 2021, Junior, Luxoft
Kyiv
Develop new video compression/processing algorithms that effectively implement standard video codecs for the leading Media Streaming Clients.
Responsibilities:
- Develop new video compression/processing algorithms that eff ectively implement standard video codecs;
- Optimize code for performance and footprint , considering advantages, of h/w platform;
- Participate in code review;
- Document the code;
Technology and Skills: Microsoft Visual C/C++, NVIDIA CUDA
Jul 2021 – Sep 2021, Junior, Luxoft
Kyiv
Develop a new crash report system
Customer: Corsair
Responsibilities:
- Develop new Windows background service that effectively manages dumps for reporting;
- Develop new Web-API that have no explicit authorization, for connecting to server;
- Participate in code review;
- Document the code;
Technology and Skills: .NET Core, Microsoft ASP.NET, Microsoft Azure Blob Storage, Microsoft SQL Server, Microsoft Visual C/C++
Sep 2021 – Jan 2022, Junior, Luxoft
Kyiv
COBALT development for PS4
Customer: Google codecs
Responsibilities:
- Refactoring and bug fixes;
- Optimize code for performance and footprint , considering advantages, of h/w platform;
- Participate in code review;
- Document the code;
Technology and Skills: Microsoft Visual C/C++
Jan 2022 – May 2023, Middle, BitMedia
Kyiv
Customer: Daimler
Responsibilities:
- Refactoring and bug fixes;
- Refactor projects from .vsproj to CMake;
- Participate in code review;
- Document the code;
Technology and Skills:
Microsoft Visual C/C++, CMake, Git
March 2022 – Jul 2023, Middle, Fractured Byte
Kyiv
AAA game development for Nintendo Switch
Customer: NDA till release
Responsibilities:
- Gameplay development;
- Refactoring and bug fixes;
- Develop internal tools programs;
- Optimize code for performance and footprint , considering advantages, of h/w platform;
- Participate in code review;
- Document the code;
Technology and Skills:
Microsoft Visual C/C++, Unreal Engine 4, SVN, P4V
$3500 / mo
≈ $42000 / year net
Fullstack developer
Ukraine · Odesa · 4 years of experience · Upper-Intermediate ·Published 24 April
Ukraine · Odesa · 4 years of experience · Upper-Intermediate ·Published 24 April
Facilitated engaging and interactive classroom sessions, workshops, and one-on-one tutoring sessions to support students' learning objectives and project goals.
Demonstrated excellent interpersonal and communication skills, and established strong relationships with students, colleagues, and industry partners.
Now I plan to start working on interesting projects in the company on a regular basis, I have a goal to reach the position of team lead as soon as possible, as I have excellent communication and work organization skills.
$1500 / mo
≈ $18000 / year net
Game Designer
Ukraine · Kyiv · 3 years of experience · Upper-Intermediate ·Published 22 April
Ukraine · Kyiv · 3 years of experience · Upper-Intermediate ·Published 22 April
Creating GDD documentation, pitching;
Game Design;
Level Design;
The logic of the level, maze;
Game mechanics, Blueprints;
Character mechanics, interaction;
Animation Blueprints;
Locomotion statements, animation blending
locomotion statements, animation blending game concept design, game content design, concept design, game balance, balance design, game flow, user flow, core mechanics design
$4000 / mo
≈ $48000 / year net
C++ Game Developer
Ukraine · 4 years of experience · Upper-Intermediate ·Published 15 April
Ukraine · 4 years of experience · Upper-Intermediate ·Published 15 April
Development of game for laboratory work (C#, wpf)
Game on canvas (html, css, js)
Laboratory work of pattern recognition (C++, QT)
The love boat (Gameloft)
Jewels of Rome (G5 Games)
Century (Playwing)
Instant War (Playwing)
$3000 / mo
≈ $36000 / year net
Розробник
Ukraine · Odesa · 4 years of experience · Advanced/Fluent ·Published 11 April
Ukraine · Odesa · 4 years of experience · Advanced/Fluent ·Published 11 April
I've been working with C++ up to C++17 standard, also with pure C, in Linux-based projects: new features, benchmarking, optimization, raw data processing
My regular toolset includes Visual Studio / VS Code, CMake, Docker, Google Test, Jenkins, Jira, Git, Perforce, SVN
Able to create shell and Python scripts, UML diagrams, code generators
Also, I have master degree in Computer Sciences and currently preparing for C1 English exam
C++ Developer in Luxoft Ukraine
06/2020 - Present, Odesa Automotive domain, navigation system, early-stage automotive platform
with HMI management tools and benchmarking framework
Developed new functionality to enhance vehicle
perfomance, safety and user experience
Optimized the build process on Jenkins, halved the time of obtaining the build
Expanded the ruleset for CMake static code analysis and
formatting tools (Clang-format, Clang-tidy) to make the
codebase support process more transparent and
standardized
Worked on tasks connected with collision detection, lane- keeping assistance, proactive navigation
Optimized maps, created new views for seamless UI/UX
perception, improved routes and tracks calculation
Added benchmarking tools to track the platform efficiency and productivity of the signal processing
Embedded developer in Luxoft Ukraine
05/2019 - 06/2020, Odesa Automotive domain, software update system, middle layer libraries
Took part in R&D of software features to optimize fuel
efficiency, manage energy consumption, and promote eco- friendly driving
Created mappings between different signals and interfaces, improved algorithms that extracted useful information from raw data
Adaptated and improved automated testing system
Recovered testing units
Unreal Engine / C++ Developer on Freelance / Project format
11/2020 - 01/2022,
Took part in AA / AAA videogame porting to consoles and
mobile platforms
Improved game engine performance under severe resource constraints
Transformed blueprint functionality to C++ code to achieve better CPU / GPU perfomance
Long-term project, R&D would be a benefit
Close communication, low bureaucracy level
Gamification in working processes might be a plus
Working from 8 to 5 - a minus )
$4500 / mo
≈ $54000 / year net
Senior C++ developer
Ukraine · 5 years of experience · Upper-Intermediate ·Published 8 April
Ukraine · 5 years of experience · Upper-Intermediate ·Published 8 April
Most of my experience is from the GameDev industry but also worked on automotive and desktop projects
From a new company, I expect a defined vision of their product and a friendly team.
$2000 / mo
≈ $24000 / year net
C/C++ developer
Ukraine · Kyiv · 3 years of experience · Upper-Intermediate ·Published 6 April
Ukraine · Kyiv · 3 years of experience · Upper-Intermediate ·Published 6 April
I can easily create, provide architecture ideas for new games. I can read and understand documentations and other’s people code. I am a great team worker who can easily cooperate with everyone and with people of different faculties
Unreal Engine:
I can reorganize for convenient purposes Unreal Engine projects If needed. Have a lot of knowledge of implementing different Engine features and mechanics including Animation, Physics, AI, Replication, etc. And I can implement my own features while using Math and Physics, too. You can expect from me working on Blueprints and C++ together. I have experience with implementation Lyra Framework, Game Ability System(GAS), Modules and Modular Game Features.
Unreal Engine Hard Skills:
C++, Blueprints
Replication
Lyra Framework
Modular Gameplay Features
Game Ability System(GAS)
Math and Physics
Other Hard Skills:
C++ | C#
Git, Perforce
Linux | TCP/IP
Unity
Algorithms
Game Project Architecture
Soft skills
Mentoring, Team player, Learnability, Creativity
Competent writing and speaking
Ability to see and solve a problem
Flexibility and acceptance of criticism
Interests
Music, Games, Training, Films, Series, Anime
- 1(current)
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