Candidates 10
$2600 / mo
≈ $31200 / year net
Unity Developer
Ukraine · Lviv · 3 years of experience · Advanced/Fluent ·Published yesterday
Ukraine · Lviv · 3 years of experience · Advanced/Fluent ·Published yesterday
$4500 / mo
≈ $54000 / year net
C++/Unreal Engine Developer
Ukraine · 5 years of experience · Advanced/Fluent ·Published yesterday
Ukraine · 5 years of experience · Advanced/Fluent ·Published yesterday
Software Engineer
June 2022 - Current
TBA
Building new multiplayer IP from the scratch in UE5 - all sorts of gameplay programming, mainly focused on movement, abilities, animation.
Supermassive Games
Game Programmer
May 2021 - June 2022
NDA
Cross-platform development
Majorly gameplay programming
Little Nightmares 2, Enhanced Edition
May 2021 - Sep 2021
Cross-platform development
Crashes and bug fixes(Engine, Gameplay, UI)
Dragon's Lake Entertainment
UE4/C++ Developer
Apr 2019 - Apr 2021
OUTRIDERS(co-dev), C++/UE4
March 2020 - Apr 2021
Cross-platform development
Project migration from UE 4.20 to 4.25
Memory leaks elimination, perfomance optimization
Engine features implementation
Crashes and bug fixes(Engine, Gameplay, UI)
Mixture of RTS and Action game, C++/ UE4, Oct 2019 - March 2020
Making AnimBP, AI, Player controls, Camera special modes, other gameplay features
$350 / mo
≈ $4200 / year net
Junior Game Developer
Ukraine · Kyiv · No experience · Advanced/Fluent ·Published yesterday
Ukraine · Kyiv · No experience · Advanced/Fluent ·Published yesterday
$4000 / mo
≈ $48000 / year net
Unreal Engine
France · 6 years of experience · Advanced/Fluent ·Published 30 April
France · 6 years of experience · Advanced/Fluent ·Published 30 April
Worked on gameplay, networking, AI, custom path finding
Indie title - Humanity : Resurgence, released on itch.
Complete development starting from team leading to source control setup, organizing a build machine, developing complete set of tools for game designer.
$1800 / mo
≈ $21600 / year net
3d artist
Indonesia · 4 years of experience · Advanced/Fluent ·Published 30 April
Indonesia · 4 years of experience · Advanced/Fluent ·Published 30 April
Huge anime fan - Exploring the best ways to bring it to 3d world
Also an art director - determined every games art-style I worked on
Also a game director - know every which way how to bring a game together
$3000 / mo
≈ $36000 / year net
C++ & Unreal Engine 4/5 Developer
Germany · 2 years of experience · Advanced/Fluent ·Published 25 April
Germany · 2 years of experience · Advanced/Fluent ·Published 25 April
• Unannounced game
Responsibilities:
• Creating new gameplay features and enhancements to existing ones.
• Game optimization
• Troubleshooting and fixing code issues
• Refactoring legacy codebase
• Working with UI
• Creating and maintaining technical documentation to ensure code is easily understood and used by other developers.
• Collaborating with other developers/designers to solve complex problems.
• Proficiency in decomposition and further estimation of the scope of problems with a realistic duration of work.
• AMD FidelityFX™ Super Resolution 2.0 (FSR 2.0) integration.
• Finding game bottlenecks | Working with Unreal Insight and AMD Radeon GPU Profiler.
$5000 / mo
≈ $60000 / year net
Sr. Unreal Engine C++ Developer
Armenia · 7 years of experience · Advanced/Fluent ·Published 22 April
Armenia · 7 years of experience · Advanced/Fluent ·Published 22 April
$3000 / mo
≈ $36000 / year net
Розробник
Ukraine · Odesa · 4 years of experience · Advanced/Fluent ·Published 11 April
Ukraine · Odesa · 4 years of experience · Advanced/Fluent ·Published 11 April
I've been working with C++ up to C++17 standard, also with pure C, in Linux-based projects: new features, benchmarking, optimization, raw data processing
My regular toolset includes Visual Studio / VS Code, CMake, Docker, Google Test, Jenkins, Jira, Git, Perforce, SVN
Able to create shell and Python scripts, UML diagrams, code generators
Also, I have master degree in Computer Sciences and currently preparing for C1 English exam
C++ Developer in Luxoft Ukraine
06/2020 - Present, Odesa Automotive domain, navigation system, early-stage automotive platform
with HMI management tools and benchmarking framework
Developed new functionality to enhance vehicle
perfomance, safety and user experience
Optimized the build process on Jenkins, halved the time of obtaining the build
Expanded the ruleset for CMake static code analysis and
formatting tools (Clang-format, Clang-tidy) to make the
codebase support process more transparent and
standardized
Worked on tasks connected with collision detection, lane- keeping assistance, proactive navigation
Optimized maps, created new views for seamless UI/UX
perception, improved routes and tracks calculation
Added benchmarking tools to track the platform efficiency and productivity of the signal processing
Embedded developer in Luxoft Ukraine
05/2019 - 06/2020, Odesa Automotive domain, software update system, middle layer libraries
Took part in R&D of software features to optimize fuel
efficiency, manage energy consumption, and promote eco- friendly driving
Created mappings between different signals and interfaces, improved algorithms that extracted useful information from raw data
Adaptated and improved automated testing system
Recovered testing units
Unreal Engine / C++ Developer on Freelance / Project format
11/2020 - 01/2022,
Took part in AA / AAA videogame porting to consoles and
mobile platforms
Improved game engine performance under severe resource constraints
Transformed blueprint functionality to C++ code to achieve better CPU / GPU perfomance
Long-term project, R&D would be a benefit
Close communication, low bureaucracy level
Gamification in working processes might be a plus
Working from 8 to 5 - a minus )
$2500 / mo
≈ $30000 / year net
Unreal Engine Developer
Ukraine · 3 years of experience · Advanced/Fluent ·Published 4 April
Ukraine · 3 years of experience · Advanced/Fluent ·Published 4 April
- 2 years Pingle Game Studio
- 8 month Limbic Entertainment
- 1 year Vireye
Unreal project lead
Automotive prototype.
Race simulations.
Unity server connection
Dedicated Server creation
REST_API, making HTTP requests
JSON deserializer and getting response from server in JSON format
Tech-art work, race track creation, integrating assets.
Procedural generation plugin, forest generation.
Chaos Vehicle implementation and adjustments.
Cars movement using Chaos Vehicle physics and Chaos Wheels
UI in-race leaderboard creation and logic
Search logic (gain list of races from server)
Creation cinematic trailers via Sequencer
Top-Down turn-based RPG prototype.
Worked with hex-grid generation.
A* algorithm (pathinding).
GAS (Game Abilities) C++
Economy mechanism
Time system
Tile tracking and terra-forming mechanics
Tile-effects spreading over time
Placement system
Data driven architecture
Worked with consoles past and current generation (PS4\5, Xbox One\Series,
Nintendo Switch), and, of course, PC
worked with devKits through dev APIs
Porting to PS5 and XboX Series
Implemented PS5 speciic features (Adaptive triggers, Haptic feedbacks, UDS
Activities)
Solving performance problems and optimization
Solving visual and gameplay bugs
Solving UI bugs
Worked almost with every Unreal Engine module, at least supericialy
(Sequencer, Take Recorder, AI, Localization, GAS etc.)
Worked with third party plugins, including porting them to higher Engine
versions
Took metrics and performance stats from platforms using target manager and
platform tools
Tons of Debugging
Took part in fully ported project from the very beginning (The Ethernal Cylinder,
can ind my name in subtitles)
Multiplayer Arena type game
RPG type game with "in water" speciic movement and AI orientation
Multiplayer Strategy (for Nintendo SWITCH)
Souls like single player game
Single/Multiplayer shooter
VR Training Grounds
VR Automotive (chassis design)
$500 / mo
≈ $6000 / year net
Intern/Junior C++ Developer
Ukraine · Har'kіv · 6 months · Advanced/Fluent ·Published 28 March
Ukraine · Har'kіv · 6 months · Advanced/Fluent ·Published 28 March