Candidates 1
$1500 / mo
≈ $18000 / year net
Strong Junior Unity Developer
Ukraine · Kharkiv · 2 years of experience · Intermediate ·Published 17 March
Ukraine · Kharkiv · 2 years of experience · Intermediate ·Published 17 March
Country adventure (slot-game)
TypeScript developer | February 2024 - March 2024
Video slot game project that is developed by team of developers and technical artists. PixiJS rendering library and Pixi Spine plugin were used for graphics and animation. Using Howler for audio system implementation. GSAP library was applied for tween creating. State Machine pattern manages whole game. Also implemented simple injection system through the Service Locator. GitHub provided source control and Kanban board. ESLint was used with goal of making code more consistent and avoiding bugs.
RetroStyle Games Test
Unity developer | December 2023 - January 2024
This game is first person shooter on arena with enemies with different behaviour. Hero kills enemies and earns mana point for ultimate ability. Red enemies damage hero and blue enemies bullets steal hero`s mana points. Project uses Zenject, New Input System and TextMesh Pro. Factory pattern is used for spawn enemies and bullets. Also used Object Pool pattern for enabling and disabling objects to save memory.
Architecture Training
Unity developer | November 2023 - December 2023
This project`s aim is to develop a set of approaches and practices that will work for projects of any size. Project provides implementation of DI container for managing Services kind of like Zenject. NavMesh is using for AI Navigation of Enemies. Game starts from Entry Point where creating State Machine which manage the whole game. The method of saving and downloading data about the progress and state of the player has been organized with JsonUtility. Game Logic is using Component Model which involves creating small components for various game objects. Factory Pattern is using for instantiating game objects.
Space Shooter
Unity developer | July 2023 - September 2023
Space Shooter is an endless arcade game where the player controls a spaceship and shoots enemies and meteors to earn points. Project uses New Input System and TextMesh Pro. Experience in creating and using Particle System and developing of adaptive UI. Using pattern Strategy for applying damage for Space Objects. Pattern Singletone was used for managing Audio Player.
TypeScript developer | February 2024 - March 2024
Video slot game project that is developed by team of developers and technical artists. PixiJS rendering library and Pixi Spine plugin were used for graphics and animation. Using Howler for audio system implementation. GSAP library was applied for tween creating. State Machine pattern manages whole game. Also implemented simple injection system through the Service Locator. GitHub provided source control and Kanban board. ESLint was used with goal of making code more consistent and avoiding bugs.
RetroStyle Games Test
Unity developer | December 2023 - January 2024
This game is first person shooter on arena with enemies with different behaviour. Hero kills enemies and earns mana point for ultimate ability. Red enemies damage hero and blue enemies bullets steal hero`s mana points. Project uses Zenject, New Input System and TextMesh Pro. Factory pattern is used for spawn enemies and bullets. Also used Object Pool pattern for enabling and disabling objects to save memory.
Architecture Training
Unity developer | November 2023 - December 2023
This project`s aim is to develop a set of approaches and practices that will work for projects of any size. Project provides implementation of DI container for managing Services kind of like Zenject. NavMesh is using for AI Navigation of Enemies. Game starts from Entry Point where creating State Machine which manage the whole game. The method of saving and downloading data about the progress and state of the player has been organized with JsonUtility. Game Logic is using Component Model which involves creating small components for various game objects. Factory Pattern is using for instantiating game objects.
Space Shooter
Unity developer | July 2023 - September 2023
Space Shooter is an endless arcade game where the player controls a spaceship and shoots enemies and meteors to earn points. Project uses New Input System and TextMesh Pro. Experience in creating and using Particle System and developing of adaptive UI. Using pattern Strategy for applying damage for Space Objects. Pattern Singletone was used for managing Audio Player.
Bachelor's degree specialty 122 “Computer Science”, specialization “Informatics” in Kharkiv National University of Radioelectronics.
CLR via C#, 4th edition © 2012 Jeffrey Richter
Complete C# Unity Game Developer 2D course
ARCHITECTURE UNITY MOBILE GAME (Skill to build project architecture. Understanding DI, Entry Point, State Machine etc)
I expect to have opportunity to learn and and improve in GameDev, also gain experience in different technologies and platforms.
CLR via C#, 4th edition © 2012 Jeffrey Richter
Complete C# Unity Game Developer 2D course
ARCHITECTURE UNITY MOBILE GAME (Skill to build project architecture. Understanding DI, Entry Point, State Machine etc)
Unity
Git
GameDev
Unity3D
game development
SOLID
Gamedev/Unity
C#
Unity 3D
mobile games
Zenject
LINQ
SQL
Visual Studio
OOP
English
DOTween
TextMesh Pro
Cinemachine
Games Development