Candidates 6
$500 / mo
≈ $6000 / year net
Unity Developer
Ukraine · Dnipro · 6 months · Intermediate ·Published 25 April
Ukraine · Dnipro · 6 months · Intermediate ·Published 25 April
Хорошее знание C#
Работа с Git
Применение принципов SOLID, OOP, паттернов проектирования
Создание 2D/3D игровых проектов с нуля, билд на PC или мобильные платформы
Навыки создания platformer, fighting , top-down shooter, idle tycoon
Написание разных игровых механик, UI, ИИ, системы оружия, систем торговли для стратегии и тд.
Создание/редактирование анимаций
Оптимизация производительности
Несколько пет-проектов в разработке
$900 / mo
≈ $10800 / year net
Unity developer
Ukraine · Dnipro · 2 years of experience · Advanced/Fluent ·Published 23 April · In passive search
Ukraine · Dnipro · 2 years of experience · Advanced/Fluent ·Published 23 April · In passive search
- Google Play Services SDKs;
- Firebase SDKs;
- Addressable;
- IOS (Xcode, apple developer, app store connect etc);
- Zenject;
- FMOD Studio;
- Monetization (Admob & In-App Purchasing);
- DOTween;
- Optimization;
- Cinemachine.
Mild Unity skills:
- Photon Fusion;
- Unity WebGL;
- Unity Web-Requests;
- Unity Web View;
- Encryption;
- Localization;
- Ink Scripting Language.
I have deep C# knowledge, strong code architecture skills & design patterns use experience, as well as experience in creating games in both 2D and 3D in such genres as Arcade, Idle game, Card game, Tower Defense, Shooter, Platformer, Visual & Audio novels.
I have strong communicational and organizational skills, team leading experience. Time management and successful task decomposition and distribution is one of my personal top priorities.
Currently I am working as a Team Leader on several game projects for Android, IOS & PC. I also play an important role in project estimations and planning, commercial communications, department work organization.
As for my future plans and intentions - I would like to delve more into complex Unity skills - Job System, ECS.
$500 / mo
≈ $6000 / year net
.NET Developer
Ukraine · Dnipro · No experience · Pre-Intermediate ·Published 12 April
Ukraine · Dnipro · No experience · Pre-Intermediate ·Published 12 April
But I have a very strong desire to learn something new.
I continue to study C#, .Net, and especially Unity.
I am in the process of developing my game.
But with each new knowledge I understand that all areas of programming are very interesting.
$800 / mo
≈ $9600 / year net
Unity Developer
Ukraine · Dnipro · 1 year of experience · Intermediate ·Published 8 April
Ukraine · Dnipro · 1 year of experience · Intermediate ·Published 8 April
Підтримка існуючих проектів
Додавання нового контенту
Виправлення помилок
Створення міні-ігор
Оптимізація проекту
Навчання нових розробників
Python-программист in Absolutist(з 10.2023 по нині):
Підтримка скриптів, які реалізують змагання в іграх. Написані на фреймворку Flask.
Unity Developer in Absolutist(з 09.2023 по нині):
Створення гри Phrasle Master
Реалізована механіка запуску тимчасових подій в грі.
Написання зовнішніх скриптів для оптимізації процесів (валідатор для імен графіки, формування документації та оптимізація стандартних процесів наповнення контентом).
Написаний код для реалізації механіки лутбоксів.
Реалізований скрипт, який генерує тимчасові завдання та відстежує прогрес їх виконання.
Протягом усього часу роботи була проведена велика робота з оптимізації та прибирання проектів. Виправлені старі помилки.
Unity Developer in Absolutist(з 09.2023 по нині):
Я займався Phrasle Master протягом повного життєвого циклу ПЗ. Проект був розділений на дві гілки: спрощену веб-версію та повноцінний мобільний додаток. У додатки була інтегрована реклама. У веб-версії був реалізований механізм захисту, який обмежує його використання лише на певному веб-сайті або домені.
Проект був побудований за архітектурою MVC. Створений адаптивний інтерфейс. Реалізована головна ігрова механіка, інший фунціонал, а також анімації.
$500 / mo
≈ $6000 / year net
unity/unreal engine developer
Ukraine · Dnipro · No experience · Intermediate ·Published 18 March
Ukraine · Dnipro · No experience · Intermediate ·Published 18 March
I wasn't allowed to pulish full project, but you can check prototype project (its name "DevInternship_Tasks")
It PVE top-down shooter with simple AI system, basic character system, settings and save/load.
Worked in Gamirare fo 1 year.
There I worked on UI elements such as Map menu, Game Main menu, Gameplay Interfase.
It was 2,5 month of intership that passed in two parts.
First part was a basic UE4 project. It was a preparation for second part. You can see the project on my GitHub ("DevInternship_Tasks" repository). There I created basic Ai in two types: the first one just stands and looks for a player, the second one spawns each 2 seconds and moves to the player. Also, I create 2 types of pickups: health pickup and weapon pickup. The helath pickup restors some health, the weapon pickup gives a weapon (pistol or rifle) to the player. In addition, I made simple damage system and updated AnimBlueprint for my project.
Second part is a full top-down shooter game with zombies. Unfortunately, I wasn't allowed to upload this project to GitHub. There, I updated my Ai to four diferent types: melee, ranged, expode and Boss with unique skill. I updated weapon system to 7 weapon types (5 ranged and 2 melee) and, as well, updated pickups (7 weapon pickups, 5 ammo pickups and health pickup). I created a menu level and a main game level, HUD for each one. From the menu, you can start the game, open settings, load save file or quit the game. In the main game level, HUD shows an amoun of life, current weapon type and an amount of ammo, a current goal (quest system). Also HUD is hidden while the level sequence is playing. When you press P, the game is paused and you can resume, save the game, load the game or quit to the menu. Besides, I made some things like spawners, autosave triggers, sound system and so on.
Made third person shooter game with Udemy course (i upload it on GitHub)
Received basic knowledge regarding developing shooter games. Created a main set of
movements like walking, running, and jumping with no usage of patterns. Realized
shooting in two variations: line tracing and a projectile; causing and receiving damage;
automatic and manual HP recovery. Designed primary UI elements. Developed a
behaviour tree owing to which AI can patrol, shoot, and seek bullets and healing boxes if
needed. Made division of players into teams.
Got acquainted with main principles of game developing, sound design, and registration of
unique hits.
Worked in Gamirare on UI elements, AI, basic gameplay features.
$400 / mo
≈ $4800 / year net
Manual QA
Ukraine · Dnipro · 6 months · Intermediate ·Published 9 March
Ukraine · Dnipro · 6 months · Intermediate ·Published 9 March
- Created test cases and created test runs in the TestRail management system
- Engaged in research testing of online stores, as well as compiling and testing by checklists
- Created some simple parsers using C#
For now, I do freelance work on test.io, testing websites and applications for Android and iOS devices, and participating in regression and exploratory testing projects. During my work, I was involved in documenting new bugs, reproducing bugs, and testing user stories.
- Developed the building design on which the house, now commissioned, was built